Edit

kc3-lang/angle

Branch :

  • Show log

    Commit

  • Author : angle-autoroll
    Date : 2020-03-13 07:01:41
    Hash : c5ee8e03
    Message : Roll third_party/SwiftShader 16ae92a4ee52..18daa81e3d3d (15 commits) https://swiftshader.googlesource.com/SwiftShader.git/+log/16ae92a4ee52..18daa81e3d3d git log 16ae92a4ee52..18daa81e3d3d --date=short --first-parent --format='%ad %ae %s' 2020-03-12 sugoi@google.com Allow 3D filtering in the Blitter 2020-03-12 capn@google.com Fix building with latest LLVM 2020-03-12 capn@google.com Document single-level YCbCr image assumption 2020-03-12 capn@google.com Clarify the PointCoord calculation 2020-03-12 capn@google.com Remove unnecessary point setup calculations 2020-03-12 capn@google.com Don't needlessly build LLVM 2020-03-12 bclayton@google.com Update Marl to 64d123947 2020-03-12 bclayton@google.com VkImage: Implement BC7 texture format 2020-03-11 bclayton@google.com Update Marl to 94a361cf0 2020-03-11 capn@google.com Support running PowerVR samples using SwiftShader on Linux 2020-03-11 bclayton@google.com Regres: Roll dEQP to 1.2.1 2020-03-11 capn@google.com Regres: support testlist creation from specified hash 2020-03-11 capn@google.com Suppress warnings in Subzero dependencies 2020-03-11 bclayton@google.com Regres: Simplify running of local tests 2020-03-11 bclayton@google.com Kokoro: Update clang-8 URL Created with: gclient setdep -r third_party/SwiftShader@18daa81e3d3d If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-angle-autoroll Please CC jmadill@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: angleproject:4474 Tbr: jmadill@google.com Change-Id: I5d0f416817692b8f69be97d8fe54334655cf8a66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2102176 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>

  • Properties
  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public ? true
    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress | | OpenGL ES 3.0 | | complete | complete | complete | complete | | | OpenGL ES 3.1 | | in progress | complete | complete | in progress | | | OpenGL ES 3.2 | | | in progress | in progress | in progress | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | Fuchsia | | | | | in progress | |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing