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  • Hash : b48d9daf
    Author : Mike Schuchardt
    Date : 2023-10-27T10:11:15

    Capture/Replay: Gen gen-on-bind resources on replay
    
    Fixes a handle id collision where capture-time handles are directly used
    at replay time for gen-on-bind resources, and end up colliding with
    handles already allocated by the replay driver. This change explicitly
    allocates an unused handle for gen-on-bind resources by calling glGen*.
    The destruction of gen-on-bind resources is already managed correctly by
    handleGennedResource().
    
    Test: Capture and replay The Sims Mobile
    Bug: b/303100333
    Change-Id: I084c95c09c771bb7476e16ba81545852248d0945
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985062
    Commit-Queue: Mike Schuchardt <mikes@lunarg.com>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    

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