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kc3-lang/angle

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  • Author : Jonah Ryan-Davis
    Date : 2021-05-05 11:51:00
    Hash : c8c414b0
    Message : Reland Change to module directory when loading swiftshader ICD. This is a reland of commit 3b10dda6a479612a07673b5c87d3560e0941d41b. Extra changes: Be explicit about calling GetModuleHandleA Do not use the general GetModuleHandle, which may use wide strings GetModuleDirectory should return the full path, not relative. ANGLE wasn't able to locate the vulkan ICD file because it was searching down an invalid relative path. This can be fixed by ensuring the module directory is always the full path. on some platforms. Original change's description: > When loading vulkan, we can be running from any directory. We need > to change to the module directory to ensure the swiftshader ICD is > loaded properly. For example, in some Chrome releases, libGLESv2.dll > and libvk_swiftshader.dll are in a subdirectory relative to chrome.exe > > Bug: chromium:1198567 > Change-Id: I9e68927e512b239728fb2903d1a04702508a4948 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2873452 > Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: chromium:1198567 Bug: angleproject:5949 Change-Id: Ib34067002c788f00b5ae2fa11d1e465f57bd7be8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2893503 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
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  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete | | OpenGL ES 3.0 | | complete | complete | complete | complete | in progress | | OpenGL ES 3.1 | | incomplete | complete | complete | complete | | | OpenGL ES 3.2 | | | in progress | in progress | in progress | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |-------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | GGP (Stadia) | | | | | complete | | | Fuchsia | | | | | complete | |

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing