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  • Hash : 24ddc7a8
    Author : Geoff Lang
    Date : 2018-06-11T14:56:34

    WGL: Support unvirtualized contexts and unsafe multithreading.
    
    When using unvirtualized contexts, DisplayWGL still creates a Renderer for
    managing any internal GL resources such as emulated back buffers for
    DXGISwapChainWindowSurfaceWGL or D3DTextureSurfaceWGL but also creates a new
    Renderer for each GL context.  All created contexts share resources.
    
    BUG=angleproject:2464
    
    Change-Id: I945502514079368e062beef70bed49c61ed44403
    Reviewed-on: https://chromium-review.googlesource.com/1097459
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    

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