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kc3-lang/angle

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  • Author : Jamie Madill
    Date : 2017-11-22 00:42:00
    Hash : cce013c9
    Message : Revert "Update cq.cfg for new compile-only builders." This reverts commit cc93cebf275a37e2f271f4856d7f13fc7eb3c1ad. Reason for revert: There was a typo in mb_config.py. https://build.chromium.org/deprecated/tryserver.chromium.angle/builders/win_angle_compile_x64_dbg_ng/builds/0/steps/analyze/logs/stdio MBErr: Builder name "win_angle_compile_x64_dbg_ng" not found under masters[tryserver.chromium.angle] in "E:\b\c\b\win\src\tools\mb\mb_config.pyl" Original change's description: > Update cq.cfg for new compile-only builders. > > This removes the x64 versions of the Windows tests from the ANGLE CQ. > They are still available to run as optional try jobs, if we suspect > a failure. This should reduce the amount of test duplication while > still keeping complete coverage. > > It also updates the Clang builder to the MSVC builder, since Chrome > has switched to Clang by default on Windows, and the clang builder > was a deprecated version of the MSVC builder anyway. > > Bug: chromium:786044 > Change-Id: I786fe85dcdaa57b55b0b44244797c9285c577ea2 > Reviewed-on: https://chromium-review.googlesource.com/782402 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Andrii Shyshkalov <tandrii@chromium.org> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,jmadill@chromium.org,tandrii@chromium.org Change-Id: If13d3d69f0a1facd3876858afdaf0577f6ab1cb7 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:786044 Reviewed-on: https://chromium-review.googlesource.com/784070 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public ? true
    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | in progress | | OpenGL ES 3.0 | | complete | complete | in progress | not started | | OpenGL ES 3.1 | | not started | in progress | in progress | not started |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | in progress | | Linux | | | complete | | planned | | Mac OS X | | | in progress | | | | Chrome OS | | | | complete | planned | | Android | | | | complete | planned |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

    Contributing