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  • Hash : bd044ed8
    Author : Jamie Madill
    Date : 2017-06-05T12:59:21

    Defer shader compiles when possible.
    
    When using the program binary memory cache inside ANGLE, this will
    give a potential fast path. If the user doesn't query the shader
    compile status or info log before calling LinkProgram, then we can
    check the program cache before translating the program, and if it
    finds a hit, we don't even need to call the translator.
    
    To preserve the shader settings at compile time, a reference to the
    current shader translator is kept in a binding pointer on the call
    to compile. This mirrors a similar implementation in Chromium's
    command buffer. Also the compile options and source are cached at
    compile to preserve the correct shader state.
    
    BUG=angleproject:1897
    
    Change-Id: I3c046d7ac8c3b5c8cc169c4802ffe47f95537212
    Reviewed-on: https://chromium-review.googlesource.com/517379
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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