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  • Hash : 655fe36e
    Author : Nicolas Capens
    Date : 2014-04-11T13:12:34

    Use shader optimization level 3 selectively.
    
    Default to HLSL compiler optimization level 1 and work around a compiler bug with break in nested loops by using optimization level 3.
    
    BUG=angle:603
    
    Change-Id: I4f7985a5648f1b5f54d80554c21aced7fc1777c2
    Reviewed-on: https://chromium-review.googlesource.com/194129
    Tested-by: Nicolas Capens <nicolascapens@chromium.org>
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    

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