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  • Hash : 1bfe5c57
    Author : Le Hoang Quyen
    Date : 2024-07-30T15:58:47

    Metal: partially implement EXT_multisampled_render_to_texture.
    
    Implement by implicitly attaching a multisampled texture to the render
    pass. The content will be preserved across render passes by
    loading/storing to the implicit multisampled texture.
    
    However this won't work if the single sampled texture is used in
    multiple render passes with different
    glFramebufferTexture2DMultisampleEXT's sample counts. For that to work
    we need to implement unresolve step to load the resolve texture's texels
    into the implicit multisampled texture. That will be implemented in a
    separate CL.
    
    Bug: angleproject:42261786
    Change-Id: I12be75af17ce5b98266946846417d0a43fcba455
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5746180
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
    

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