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  • Hash : 9b1cab0d
    Author : Shahbaz Youssefi
    Date : 2020-07-31T11:40:05

    Fix validation of glFramebufferTexture2DMultisampleEXT
    
    In preparation for GL_EXT_multisampled_render_to_texture2.  This makes
    the validation reuse what's there for glFramebufferTexture2D in addition
    to what GL_EXT_multisampled_render_to_texture requires.
    
    Additionally, it uses packed enums for texture target and id.
    
    Bug: angleproject:4836
    Change-Id: Ie778c84e1ff5a0cb6615257f2aff9e04395dd5aa
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332956
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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