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  • Hash : d1434c04
    Author : Jamie Madill
    Date : 2018-01-29T02:29:53

    Revert "Use ImmutableString for HLSL texture references"
    
    This reverts commit c13bda8678e86ff75a4acfc94f7a45e58224926d.
    
    Reason for revert: May have broken LibFuzzer and AFL builds:
    
    https://ci.chromium.org/buildbot/chromium.fyi/Afl%20Upload%20Linux%20ASan/7718
    https://build.chromium.org/deprecated/chromium.fyi/builders/Libfuzzer%20Upload%20Linux%20ASan/builds/8691
    
    In file included from ../../third_party/angle/src/compiler/translator/TextureFunctionHLSL.cpp:12:
    In file included from ../../third_party/angle/src/compiler/translator/TextureFunctionHLSL.h:19:
    ../../third_party/angle/src/compiler/translator/InfoSink.h:40:16: error: call to function 'operator<<' that is neither visible in the template definition nor found by argument-dependent lookup
            stream << t;
                   ^
    ../../third_party/angle/src/compiler/translator/TextureFunctionHLSL.cpp:111:9: note: in instantiation of function template specialization 'sh::TInfoSinkBase::operator<<<sh::ImmutableString>' requested here
        out << textureReference;
            ^
    ../../third_party/angle/src/compiler/translator/ImmutableString.h:76:15: note: 'operator<<' should be declared prior to the call site or in namespace 'sh'
    std::ostream &operator<<(std::ostream &os, const sh::ImmutableString &str);
                  ^
    1 error generated.
    
    Bug: chromium:806619
    
    Original change's description:
    > Use ImmutableString for HLSL texture references
    > 
    > This also adds ImmutableStringBuilder class, which can be used to
    > build ImmutableStrings in place without extra allocations if the
    > maximum length is known in advance.
    > 
    > BUG=angleproject:2267
    > TEST=angle_unittests
    > 
    > Change-Id: I4dfb78adeb0cffcfad0d25753fb8063466012c92
    > Reviewed-on: https://chromium-review.googlesource.com/886362
    > Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    
    TBR=jmadill@chromium.org,cwallez@chromium.org,oetuaho@nvidia.com
    
    # Not skipping CQ checks because original CL landed > 1 day ago.
    
    Bug: angleproject:2267
    Change-Id: I445f5a786f8b16c3f40f28df09d45fcb215a9c88
    Reviewed-on: https://chromium-review.googlesource.com/890542
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    OpenGL ES 2.0 complete complete complete complete in progress
    OpenGL ES 3.0 complete complete in progress not started
    OpenGL ES 3.1 not started in progress in progress not started

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    Windows complete complete complete complete in progress
    Linux complete planned
    Mac OS X in progress
    Chrome OS complete planned
    Android complete planned

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

    Contributing