• Show log

    Commit

  • Hash : d28758de
    Author : Jamie Madill
    Date : 2017-08-30T15:32:48

    D3D11: Re-enable updateVertexBuffer dirty bits.
    
    In some cases, when the app would call glBufferSubData to do a small
    data update in an existing vertex buffer, the sync code would not
    flush out the data to the native D3D11 buffer from the temporary
    staging buffer.
    
    Fix this problem by notifying the VertexArray11 class when buffer
    data is updated. Note that in the future we can improve this by
    using a different update notification for when the buffer data changes
    and when the underlying storage changes. For now take a very broad
    approach.
    
    BUG=angleproject:1156
    
    Change-Id: I2e0fabc97c1f1d5a14d609247e61c602e9a5a85f
    Reviewed-on: https://chromium-review.googlesource.com/644208
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags