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  • Hash : 2664da8b
    Author : Jamie Madill
    Date : 2019-04-08T16:26:52

    Correct texImage uses of texture type -> target.
    
    Similarly to how the subImage calls were corrected. glTexImage and the
    family of related functions apply to a single texture target. This
    means we need a different TexImage call for each cube face. This is
    distinct from TexStorage calls which take a Cube map directly.
    
    Note this is mostly a refactoring change. But it does increase code
    consistency and should allow for more efficient code reuse.
    
    Bug: angleproject:3356
    Change-Id: I252f8983cdda3a8f0223c44cbbe8d8e2dd319a88
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1558673
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
    

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