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  • Hash : d4cfa57d
    Author : Jamie Madill
    Date : 2014-07-08T10:00:32

    Move more draw call validation to the API.
    
    The GL expects us to reject invalid draw calls before we start
    doing any work, so we can prevent internal unnecessary state
    changes.
    
    Also update the program binary's cached sampler data when we
    validate. The previous patch was breaking draw calls in Google
    Earth WebGL.
    
    BUG=angle:571
    BUG=390412
    
    Change-Id: I1c4e204ae2467afc36b76af975a3a49e26349639
    Reviewed-on: https://chromium-review.googlesource.com/206482
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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