• Show log

    Commit

  • Hash : 88bc4d3d
    Author : Jamie Madill
    Date : 2019-10-04T20:41:24

    Vulkan: Get rid of "fetch" level/layer image views.
    
    Instead always use 2D array views when rendering to cube maps. We need
    to keep the "fetch" image view for the main image for emulating
    seamless cube map textures on GL 2.0. We also use it for some texture
    copying init. These uses could potentially be replaced with sample
    instructions if we wanted to remove this last "fetch" view.
    
    Bug: angleproject:3975
    Change-Id: I90f9be9fc6542d8ec27f6722132c1b27acf72176
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1842226
    Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags