• Show log

    Commit

  • Hash : d8105a03
    Author : Jiawei Shao
    Date : 2017-08-08T09:54:36

    ES31: Implement gl_in in Geometry Shader
    
    This patch intends to implement geometry shader built-in interface
    block instance gl_in defined in GL_OES_geometry_shader.
    
    1. Add the definition of gl_in and its interface block gl_PerVertex
       into the symbol table.
    2. Support gl_Position as a member of gl_in.
    3. Set the array size of gl_in when a valid input primitive type is
       known.
    4. Add check that it should be a compile error to index gl_in or
       call length() on gl_in without a valid input primitive declaration.
    
    This patch also adds unit tests to cover all these new features.
    
    BUG=angleproject:1941
    TEST=angle_unittests
    
    Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1
    Reviewed-on: https://chromium-review.googlesource.com/605059
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags