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  • Hash : 1fbc59fe
    Author : Jamie Madill
    Date : 2016-02-24T15:25:51

    D3D11: Enable dirty bits for Framebuffer11.
    
    This patch works using a notification scheme - whenever a Texture or
    Renderbuffer changes in such a way as to recreate its RenderTarget, we
    pass a signal to the Framebuffer to invalidate some internal state.
    Everything is entirely tracked in the Renderer11 layer, and the GL
    layer is left untouched.
    
    A RenderTarget11 now tracks points to which it is bound, and the
    Framebuffer11 is mostly responsible for managing those links.
    
    The three locations where we notify a Framebuffer when its bound
    RenderTargets might be dirty are:
    
     1) RenderTarget11::~RenderTarget
     2) EGLImageD3D::copyToLocalRendertarget
     3) TextureStorage11_2D::useLevelZeroWorkaroundTexture
    
    This patch gives about a 10% score increase in the D3D11 draw call
    benchmark on my system.
    
    BUG=angleproject:1260
    
    Change-Id: Ide38aeadff4a2681bf5bd685e8ca3c9e2612a380
    Reviewed-on: https://chromium-review.googlesource.com/327255
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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