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  • Hash : d8fa9215
    Author : Jamie Madill
    Date : 2016-03-02T11:51:43

    D3D: Refactor VertexBuffer::getSpaceRequired.
    
    By making this a virtual call to BufferFactoryD3D (aka RendererD3D),
    we can also stop having side-effects in the BufferD3D class of
    creating a static buffer storage when we only want to know the space
    required for some vertex elements.
    
    This refactoring will aid implementation of VertexArray11 dirty bits.
    
    BUG=angleproject:1327
    
    Change-Id: I0e34c6e9f5da35edebc179d578ad9392dc0166db
    Reviewed-on: https://chromium-review.googlesource.com/329741
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    

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