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  • Hash : db3b2875
    Author : angle-autoroll
    Date : 2023-03-28T15:06:07

    Manual roll VK-GL-CTS from 9e822059a32e to e873c6862868 (18 revisions)
    
    Manual roll requested by geofflang@google.com
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/9e822059a32e..e873c6862868
    
    2023-03-27 piotr.byszewski@mobica.com Merge
    vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main
    2023-03-24 ziga@lunarg.com Add coverage for non-sequential dynamic
    vertex attributes
    2023-03-24 piotr.byszewski@mobica.com Merge vk-gl-cts/opengl-cts-4.6.3
    into vk-gl-cts/main
    2023-03-24 anholt@google.com Detect fallback texture failures in GL
    linear border_color tests
    2023-03-24 jasuarez@igalia.com Check geometry shaders are supported
    2023-03-24 ziga@lunarg.com Add tests for copying disjoint image planes
    to and from buffers
    2023-03-24 michal.jakubek@mobica.com Memory requirements for multiplanar
    formats, resolve null VkImage
    2023-03-24 cturner@igalia.com Fix
    VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07149 validation error.
    2023-03-24 cturner@igalia.com Fix
    VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07267 validation error.
    2023-03-24 gaopan24@hisilicon.com Fix mantissa shift converting float64
    to float16
    2023-03-24 scerveau@igalia.com vulkan-video: use ESExtractor
    2023-03-24 ewerness@nvidia.com Add total runtime instrumentation
    2023-03-24 alexander.galazin@imgtec.com Update glslang, SPIR-V tools and
    headers
    2023-03-24 eric@igalia.com Hide warnings about Wayland module defining
    packages that don't match the module name
    2023-03-24 eric@igalia.com Show dEQP version even if building from git
    2023-03-24 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.5
    into vk-gl-cts/main
    2023-03-22 piotr.byszewski@mobica.com Merge
    vk-gl-cts/dev/VK_EXT_image_sliced_view_of_3d into vk-gl-cts/main
    2023-03-22 piotr.byszewski@mobica.com Remove verify_kc_cts_rev.py script
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC angle-team@google.com,geofflang@google.com on the revert to
    ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: None
    Tbr: geofflang@google.com
    Change-Id: I73ecd7e48a27f22cd1d57bd2e26a43761b6993e0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4376788
    Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete
    iOS complete
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing