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  • Hash : f551faf7
    Author : Chris Dalton
    Date : 2022-12-01T17:14:14

    Use typed UAV loads for pixel local storage, when supported
    
    D3D11.3 supports typed UAV/ROV loads on some hardware. Check for this
    feature and use it when available.
    
    I haven't been able to measure a meaningful performance difference from
    this change, presumably because the bottleneck is memory bandwidth, but
    it's simple and more consistent with the other backends.
    
    Bug: angleproject:7855
    Change-Id: I1713fc12842380ef1a685a6878948bc0293074c5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072222
    Commit-Queue: Chris Dalton <chris@rive.app>
    Reviewed-by: Stephen White <senorblanco@chromium.org>
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    

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