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  • Hash : dbd47e37
    Author : Yuly Novikov
    Date : 2023-01-30T20:54:24

    Revert "Metal: Avoid leaking buffers for GPU access for non-discrete"
    
    This reverts commit 369b320f92f54774879e8b8faff834fc8db0793e.
    
    Reason for revert: WebGL 2.0 conformance tests failing on Mac/AMD per https://bugs.chromium.org/p/angleproject/issues/detail?id=7975#c4
    
    Original change's description:
    > Metal: Avoid leaking buffers for GPU access for non-discrete
    >
    > The code would pass BufferManager::getBuffer(..,useShared=false,..)
    > and use that as key to try to obtain a buffer from the cache.
    > The BufferManager would store the returned buffers based on
    > the actual storage mode of the buffer. The storage mode for the
    > buffers for integrated / iOS devices is always shared.
    >
    > The above logic would lead the buffer manager always storing returned
    > buffers to the cache, but never being able to consume any from the
    > cache. The cache is designed to grow unbounded, and so it did.
    >
    > Remove the inconsistent logic of passing variation of "use shared bool"
    > as the arguments. Various places consulted various different Feature
    > options in inconsistent manner.
    >
    > Instead, add Buffer::AccessPattern for the callers to express what
    > kind of access pattern to expect a buffer to be used. Add explicit
    > MTLStorageMode parameters to Buffer constructing functions.
    > Remove redundant functions from Buffer.
    > Remove dead code from BufferPool related to allocation policy.
    >
    > Bug: angleproject:7975
    > Change-Id: I0c4661c55e8c907b702160ae42690269c049f6db
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4194172
    > Reviewed-by: Kenneth Russell <kbr@chromium.org>
    > Commit-Queue: Kenneth Russell <kbr@chromium.org>
    > Reviewed-by: Gregg Tavares <gman@chromium.org>
    > Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
    
    Bug: angleproject:7975
    Change-Id: I094de8e5b06392fe36a9887d6a817023baa48735
    No-Presubmit: true
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4206187
    Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete
    iOS complete
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing