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  • Hash : ddba70da
    Author : Shahbaz Youssefi
    Date : 2021-01-27T13:52:12

    Fix xfb mode validation with geometry/tessellation
    
    In the presence of geometry and/or tessellation shaders, transform
    feedback mode must match what these shaders produce, instead of what's
    passed to glDrawArrays.
    
    Bug: angleproject:5557
    Bug: angleproject:5579
    Change-Id: I6a21621e66b31553ed6a3a50c3aebf60e1ac7be5
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653908
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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