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  • Hash : dea00fff
    Author : angle-autoroll
    Date : 2023-12-15T16:20:42

    Roll VK-GL-CTS from ecdec25ff753 to fa3dcc95cfc0 (15 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/ecdec25ff753..fa3dcc95cfc0
    
    2023-12-15 rgarcia@igalia.com Test redundant binds with dynamic and
    static state
    2023-12-15 Tyler.Schneider@amd.com Ray Query stress tests cases:
    dEQP-VK.ray_query.stress.*
    2023-12-15 boris.zanin@amd.com VK_KHR_cooperative_matrix -
    multicomponent
    2023-12-15 rgarcia@igalia.com Test frag shader library with varying
    sample counts
    2023-12-15 rgarcia@igalia.com Remove many ESO and GPL variants without
    significant coverage loss
    2023-12-15 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
    into vk-gl-cts/main
    2023-12-15 ziga@lunarg.com Fix ds formats in depth_stencil_resolve tests
    2023-12-15 gleese@broadcom.com Remove data for tests that don't exist
    2023-12-15 cturner@igalia.com Fix missing queue selection logic in
    several transfer_only tests
    2023-12-15 amber@igalia.com Make extra padding draws in the indirect
    draws tests produce incorrect output.
    2023-12-15 lorenzo@khronosgroup.org Add pass/fail results for each
    session in cts-run-summary.xml
    2023-12-15 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkansc-cts-1.0.2
    into vk-gl-cts/main
    2023-12-14 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
    into vk-gl-cts/main
    2023-12-12 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.3.7
    into vk-gl-cts/main
    2023-12-10 ziga@lunarg.com Update vulkan-docs and merge
    dev/VK_KHR_vertex_attribute_divisor into main
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC angle-team@google.com,solti@google.com on the revert to ensure
    that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://issues.skia.org/issues/new?component=1389291&template=1850622
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: None
    Tbr: solti@google.com
    Change-Id: Ic9a182666ef032f41ce4c6e0910fdf692b8a9783
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5126168
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress complete

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete [1]
    iOS complete [2]
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    [1] Metal is supported on macOS 10.14+

    [2] Metal is supported on iOS 12+

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
    • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing