• Show log

    Commit

  • Hash : 3f59c285
    Author : Stephen White
    Date : 2022-07-12T17:29:36

    D3D11: implement image load/store format reinterpretation.
    
    Reinterpretation requires all UAV textures to be in a TYPELESS
    format. Implement an ensureUnorderedAccess() that converts the
    texture's storage to one with the D3D11_BIND_UNORDERED_ACCESS
    flag, which, prior to this change, was set unconditionally for
    all textures in an >= ES 3.1 context. If this flag is set at
    D3D texture creation time, use the appropriate TYPELESS format.
    
    Implementation uses a BindFlags struct, which subsumes the
    existing renderTarget for clarity. Factor out the relevant bits
    of ensureRenderTarget() into an ensureBindFlags() helper function,
    and make ensureRenderTarget() and ensureUnorderedAccess() wrappers
    around it.
    
    Add the corresponding typeless formats to the texture format table.
    
    Bug: angleproject:7501, angleproject:7520
    Change-Id: Id21b9db3229aceca121da6ba6507704417034ec4
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780588
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Stephen White <senorblanco@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags