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  • Hash : 99d39241
    Author : Geoff Lang
    Date : 2023-09-07T16:48:22

    Metal: Increase the size of the default uniform block
    
    Use a buffer pool per shader type and size it to be a nice multiple of
    the block that will be allocated for each uniform update.
    
    Set the buffer pool size to unbounded. When the pool runs out of
    buffers it currently does a full CPU/GPU sync which is catastrophic
    for performance when uniforms are updated every draw call.
    
    Bug: angleproject:8301
    Change-Id: I7f826feb4e766fd1cf1b2db01954af7089e3fe90
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4850950
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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