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  • Hash : b18609b9
    Author : Kimmo Kinnunen
    Date : 2015-07-16T14:13:11

    Implement ES 2,3 parts of EXT_blend_func_extended for shader translation
    
    Exposes gl_SecondaryFragColor, glSecondaryFragData[] and
    gl_MaxDualSourceDrawBuffers to GLES SL 1.0.
    
    Relaxes rules for undefined output locations for GLES SL 3.0
    and exposes gl_MaxDualSourceDrawBuffers.
    
    If the output GL context is GL ES 2.0 or 3.0:
    The emulation layer is expected to turn on EXT_blend_func_extended
    if the output GL context supports it.
    
    If the output GL context is GL:
    The emulation layer is expected to turn on EXT_blend_func_extended
    if the output GL context supports ARB_blend_func_extended or if GL
    context is 3.2 or later.
    
    If the source shader spec is GLES SL 2.0: The emulation layer is
    expected to inspect the shader compilation output variables upon
    linking. If output target is GL SL, the emulation layer should bind
    color location 0, index 1 to "angle_SecondaryFragColor" if variable
    "gl_SecondaryFragColorEXT" is used. Alternatively, emulation layer
    should bind "angle_SecondaryFragData" to locations 0,1,2,3,..., all
    color index 1, if "gl_SecondaryFragData" array is used.
    (The caller can not bind the locations or specify output variables.)
    
    If the source shader spec is GLES SL 3.0:
    The emulation layer is expected to do location auto-resolve of the
    the output variables that have undefined output locations that have
    not been bound by the caller.
    (The caller can not use gl_ built-ins, so nothing to do with those.)
    
    BUG=angleproject:1085
    TEST=angle_unittest
    
    Change-Id: I5cafe205b0c29478b0dcd24aa89a7b0000f5d046
    Reviewed-on: https://chromium-review.googlesource.com/287580
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tested-by: Kimmo Kinnunen <kkinnunen@nvidia.com>
    

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