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  • Hash : aa16dd4a
    Author : unknown
    Date : 2015-11-25T13:25:29

    Hard-limit the number of uniform vectors in OpenGL.
    
    Using the real limits (usually 4096) can cause the uniforms/gl-uniform-arrays
    WebGL test to time out.  This limit artificial limit can be lifted once the
    test is updated.
    
    BUG=407309
    
    Change-Id: I17a0a963e606800ec4f6f1972c777b597976622f
    Reviewed-on: https://chromium-review.googlesource.com/314460
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Tested-by: Geoff Lang <geofflang@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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