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kc3-lang/angle

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  • Author : Jamie Madill
    Date : 2014-03-17 10:23:18
    Hash : e708fc02
    Message : Only use map-write instead of map-write-discard. In D3D11, map-discard is reserved for DYNAMIC usage buffer, which are resources that live on the GPU. Staging buffers don't have the notion of map-discard, and using them with discard gives a D3D11 error. This patch fixes crashes in dEQP buffer.map.write.invalidate. BUG=angle:587 Change-Id: Ie225e72d4e226c69e73826c9fb67bbb940bbc466 Reviewed-on: https://chromium-review.googlesource.com/190072 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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