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  • Hash : e794cd86
    Author : Jamie Madill
    Date : 2017-01-13T17:29:51

    Vulkan: Implement new GLSL translator back-end.
    
    The Vulkan GLSL translator back-end will handle validating and
    translating our WebGL/ESSL shaders into Vulkan-specific GLSL.
    
    glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders
    as inputs, and both the desktop and ESSL back-ends give
    incompleteness warnings when used. For now, use the desktop GL
    450 as a target for Vulkan GLSL.
    
    The Vulkan-specific changes are currently only to add locations
    to every vertex input and fragment output.
    
    BUG=angleproject:1575
    
    Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2
    Reviewed-on: https://chromium-review.googlesource.com/412266
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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