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  • Hash : ed27c729
    Author : Jamie Madill
    Date : 2014-07-02T15:31:23

    Consolidate shader variable storage in Compiler.
    
    The Compiler base class now stores all the shader variables and
    interface block information, instead of duplicating the information
    in the HLSL translator.
    
    BUG=angle:466
    
    Change-Id: Ia69079fde64fbd6b0cbfc66defd5e37d99ee3e6e
    Reviewed-on: https://chromium-review.googlesource.com/206020
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    Reviewed-by: Nicolas Capens <capn@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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