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  • Hash : f0d0408a
    Author : Olli Etuaho
    Date : 2018-08-28T16:02:13

    Use OES_texture_storage_multisample_2d_array
    
    There's an OES extension for multisample texture arrays,
    OES_texture_storage_multisample_2d_array. Change references from
    ANGLE_texture_multisample_array to the native extension in the shader
    compiler.
    
    ANGLE still needs to have robust behavior for out-of-range texel
    fetches that's not found in the original extension, but this does not
    need to be spelled out in the extension spec.
    
    BUG=angleproject:2775
    TEST=angle_unittests
    
    Change-Id: Ie80ae767cc92ccaf7389af28789f45547f86978f
    Reviewed-on: https://chromium-review.googlesource.com/1193266
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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