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  • Hash : d27f5c8d
    Author : Jiawei Shao
    Date : 2017-08-23T09:38:08

    ES31: Implement GL_OES_geometry_shader built-ins in GLSL compiler
    
    This patch intends to implement all built-in constants, variables and
    functions defined in OpenGL ES 3.1 extension GL_OES_geometry_shader
    in ANGLE GLSL compiler.
    
    1. Add all built-in constants defined in GL_OES_geometry_shader.
    2. Add built-in functions EmitVertex() and EndPrimitive() required
       in Geometry Shader.
    3. Add built-in variables gl_PrimitiveIDIn and gl_InvocationID to
       Geometry Shader.
    4. Add built-in variables gl_PrimitiveID and gl_Layer to both
       Geometry Shader and Fragment Shader when GL_OES_geometry_shader
       is enabled.
    
    BUG=angleproject:1941
    TEST=angle_unittests
    
    Change-Id: I92821553ed0efee2ccb77fead6e065e7799819d0
    Reviewed-on: https://chromium-review.googlesource.com/627670
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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