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  • Hash : f1f28c80
    Author : jbauman@chromium.org
    Date : 2011-05-12T20:53:34

    Use SSE2 to swizzle RGBA to BGRA
    
    Using SSE2 can drastically reduce the amount of time it takes to do glTexImage2D. I've also added a plain-C path that's much faster than the one that was there before.
    
    BUG=151
    TEST=
    
    Review URL: http://codereview.appspot.com/4465052
    
    git-svn-id: https://angleproject.googlecode.com/svn/trunk@649 736b8ea6-26fd-11df-bfd4-992fa37f6226
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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