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  • Hash : 0f9feb49
    Author : Le Hoang Quyen
    Date : 2025-03-15T23:51:04

    Metal: Use render passes for B2T PBO copies.
    
    This would make it possible to avoid setting ShaderWrite usage to all
    textures in future.
    
    Bug: chromium:392521084
    Change-Id: I25145f3578589c71ee469df08162d3a3f17c8cbe
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6356129
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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