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  • Hash : f414121d
    Author : Jamie Madill
    Date : 2017-12-12T15:08:07

    D3D11: Fix program uniform buffer dity bits.
    
    There were actually three missing state synchronization points:
    
    1. When re-binding a uniform buffer, we had no dirty bits.
    2. When modifying the Program bindings, we also had no update.
    3. When triggering a dependent state update via BufferData.
    
    This fixes all the missing syncs and adds tests for the cases.
    
    Bug: angleproject:1390
    Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1
    Reviewed-on: https://chromium-review.googlesource.com/823150
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Reviewed-by: Kai Ninomiya <kainino@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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