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  • Hash : f5b3ecd4
    Author : Solti
    Date : 2022-09-06T17:02:50

    fix perf test result path
    
    ==== Overview ====
    Previously for bug 6353, we wanted to enable this extra logging at
    ANGLERenderTest level so that all ANGLERenderTest tests can benefit from
    the extra logging.
    
    The design was assuming ANGLERenderTest can have any arbitrary naming,
    and then just include the trace name in the name.  However this
    assumption is wrong because the name affects the path of some perf data
    that is monitored by a dashboard.
    
    Therefore, if we don't want to change the dashboard, then
    ANGLERenderTest naming is constrained.  This CL changes how the trace
    names are printed in logcat for ANGLERenderTest.  Instead of passing
    down from TracePerfTest via the name, the new design is just printing
    the mName, mBackend, and the mStory since those variables contain the
    required information to serve the purpose of bug 6353.
    
    ==== Tests ====
    [test 1]
     - use this build args: http://go/paste/4625489225318400
     - ```autoninja -C out/Android && ./out/Android/angle_perftests
       --gtest_filter="*angry_birds*" --verbose```
     - Wait for the test to complete, then run ```adb logcat -d | grep
       "running test"```
     - 4 tests were executed:
    ```
    solti@solti:~/angle$ adb logcat -d | grep "running test"
    09-06 18:34:13.491 13614 13644 I ANGLE   : running test name:
    "TracePerf", backend: "_vulkan", story: "angry_birds_2_1500"
    
    09-06 18:34:23.958 13614 13644 I ANGLE   : running test name:
    "TracePerf", backend: "_native", story: "angry_birds_2_1500"
    
    09-06 18:34:45.177 13614 13644 I ANGLE   : running test name:
    "TracePerf", backend: "_vulkan", story: "angry_birds_2_launch"
    
    09-06 18:35:11.136 13614 13644 I ANGLE   : running test name:
    "TracePerf", backend: "_native", story: "angry_birds_2_launch"
    
    solti@solti:~/angle$
    ```
    [test 2]
     - follow
       http://docs/document/d/1W3E7e-YcR5noim_poM0f7Dc0W8AdQDbJ2tFSPXgjpH0?
       resourcekey=0-VmGDLI3x0q4-sdpQ0n8GSA
     - setup out/AndroidPerformance
     - the build args: http://go/paste/4862801771233280
     - the build cmd: autoninja -C out/AndroidPerformance angle_perftests
     - run cmd: ./out/AndroidPerformance/angle_perftests
       --gtest_filter="*angry_birds*" --verbose --local-output
       --verbose-output --shard-timeout 100000 --max-steps-performed 1
     - then, run cmd: ```adb logcat -d | grep "running test"```
     - confirmed the test names are printed:
    ```
    solti@solti:~/angle$ adb logcat -d | grep "running test"
    09-06 18:58:50.216 14592 14621 I ANGLE   : running test name:
    "TracePerf", backend: "_vulkan", story: "angry_birds_2_1500"
    
    09-06 18:58:51.143 14592 14621 I ANGLE   : running test name:
    "TracePerf", backend: "_native", story: "angry_birds_2_1500"
    
    09-06 18:58:51.467 14592 14621 I ANGLE   : running test name:
    "TracePerf", backend: "_vulkan", story: "angry_birds_2_launch"
    
    09-06 18:58:51.907 14592 14621 I ANGLE   : running test name:
    "TracePerf", backend: "_native", story: "angry_birds_2_launch"
    
    solti@solti:~/angle$
    ```
    
    Bug: angleproject:6353
    Bug: angleproject:7627
    Change-Id: I02ad4396674fc01e9d10e474660a9dfac0d31edc
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3873118
    Reviewed-by: Charlie Lao <cclao@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Solti Ho <solti@google.com>
    

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
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    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS in progress
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing