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  • Hash : f871545d
    Author : angle-autoroll
    Date : 2021-05-14T10:44:13

    Roll VK-GL-CTS from 6498f4042d9f to 1c4a387382ea (19 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/6498f4042d9f..1c4a387382ea
    
    2021-05-14 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.6 into vk-gl-cts/master
    2021-05-13 juha.heiskanen@siru.fi Add test for PBO bounds
    2021-05-13 pdaniell@nvidia.com Fix Windows MSVC build regression from GitHub!261
    2021-05-13 piotr.byszewski@mobica.com Portability: use triangle strips in amber tests
    2021-05-13 piotr.byszewski@mobica.com Portability: handle mutableComparisonSamplers
    2021-05-13 srisser@google.com Require geometry shaders for adjacency topologies
    2021-05-13 jari.komppa@siru.fi Static code analysis fixes
    2021-05-13 toni.salmivalli@siru.fi New SSBO corner case test
    2021-05-13 siglesias@igalia.com Add more spir-v tests with empty structs
    2021-05-13 alexander.galazin@arm.com Fix GL compatbility mustpass file names
    2021-05-13 ari.suonpaa@siru.fi Add dynamic indexing test using gl_VertexID
    2021-05-13 tapani.palli@intel.com Fix to GL 4.5 geometry shading provoking vertex tests
    2021-05-13 alexander.galazin@arm.com Support GL 4.5 in the Linkage Tests
    2021-05-13 alexander.galazin@arm.com Support GL 4.5 in the Arrays of Arrays Tests
    2021-05-13 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests
    2021-05-13 ilkka.saarelainen@siru.fi Update Amber
    2021-05-13 lars-ivar.simonsen@arm.com Fix use of binary semaphore in signaled state
    2021-05-13 slawomir.cygan@intel.com Fix condition for checking support of XFB streams other than 0
    2021-05-13 siglesias@igalia.com Make sure minImportedHostPointerAlignment in a power of 2
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC timvp@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: None
    Tbr: timvp@google.com,angle-bots+autoroll-info@google.com
    Change-Id: I12e13ac730ce2ac1989feeb382a70e99d5a2f447
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895922
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Commit-Queue: Tim Van Patten <timvp@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing