Edit

kc3-lang/angle

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2019-10-20 21:44:36
    Hash : f939cb63
    Message : Revert "Reland "Add more test_utils functions."" This reverts commit 7923e234bc458eda5936b8cb4f09fa19e28c0452. Reason for revert: Fails compilation on rollers: [2097/6048] SOLINK ./lib_angle_unittests__library.cr.so FAILED: lib_angle_unittests__library.cr.so lib_angle_unittests__library.cr.so.TOC lib.unstripped/lib_angle_unittests__library.cr.so python "../../build/toolchain/gcc_solink_wrapper.py" --readelf="../../third_party/android_ndk/toolch...(too long) ld.lld: error: undefined symbol: glCreateShader >>> referenced by shader_utils.cpp >>> angle_util_static/shader_utils.o:(CompileShader(unsigned int, char const*)) in archive obj/third_party/angle/libangle_util_static.a ld.lld: error: undefined symbol: glShaderSource Original change's description: > Reland "Add more test_utils functions." > > This is a reland of 5fcfcea4a9379633a83a67fc1d94938cb31f2a9c > > Re-land uses static linking with angle_util. The root cause > of the CFI error wasn't solved. Static linking works around > the problem by not using any export rules. > > Original change's description: > > Add more test_utils functions. > > > > Includes methods for creating temporary files, deleting files, and > > reading files into a string. Also renames GetPathSeparator to mention > > it's only used for environment variables. Includes a new virtual type > > angle::Process that will be used to implement cross-platform async > > Process launching for tests. Also includes a way to specify a custom > > crash handler callback. > > > > Also adds a few unit tests for the new functionality. They are disabled > > on Android because the functions are not needed by the new test runner. > > > > Bug: angleproject:3162 > > Change-Id: I3e2c2e9837608884c98379fa0f78c9ffbe158d73 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821940 > > Commit-Queue: Jamie Madill <jmadill@chromium.org> > > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> > > Bug: chromium:1015810 > Bug: angleproject:3162 > Change-Id: I6a2c1e7b585a13ca846759f32da0777c00d7f7e6 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869541 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=ynovikov@chromium.org,jonahr@google.com,jmadill@chromium.org Change-Id: I975b2214411906cb981bffa04fa50e0a65ff8b4e No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: chromium:1015810, angleproject:3162 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1870811 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • Properties
  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public ? true
    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | | OpenGL ES 3.0 | | complete | complete | complete | in progress | | OpenGL ES 3.1 | | in progress | complete | complete | in progress | | OpenGL ES 3.2 | | | planned | planned | planned |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | Linux | | | complete | | complete | | Mac OS X | | | complete | | | | Chrome OS | | | | complete | planned | | Android | | | | complete | complete | | Fuchsia | | | | | in progress |

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing