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  • Hash : f9686af0
    Author : Sunny Sachanandani
    Date : 2019-06-04T17:49:43

    Add support for D3D11 texture backed EGLImages
    
    Implement EGL_ANGLE_image_d3d11_texture extension.  Images created with
    this extension might not be renderable based on bind flags and resource
    usage of the client provided texture in which case attaching them to a
    framebuffer won't succeed.
    
    The intended use case is to bind the front and back buffers of a swap
    chain to GL textures that can be used for rendering in the case of the
    back buffer and as a shader input for the front buffer.
    
    Bug: chromium:939655
    Change-Id: Ic3328e831880292217b88be84740740df6031fa6
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646732
    Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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