Branch :
| Author | Commit | Date | CI | Message |
|---|---|---|---|---|
| 8376f72e | 2021-11-10 10:34:39 | Prepare for copybara (#939) Co-authored-by: Eugene Kliuchnikov <eustas@chromium.org> | ||
| 62662f87 | 2021-09-08 09:18:45 | Strip "./" in includes (#925) Co-authored-by: Eugene Kliuchnikov <eustas@chromium.org> | ||
| 4b2b2d4f | 2019-04-12 13:57:42 | Update (#749) Update: * Bazel: fix MSVC configuration * C: common: extended documentation and helpers around distance codes * C: common: enable BROTLI_DCHECK in "debug" builds * C: common: fix implicit trailing zero in `kPrefixSuffix` * C: dec: fix possible bit reader discharge for "large-window" mode * C: dec: simplify distance decoding via lookup table * C: dec: reuse decoder state members memory via union with lookup table * C: dec: add decoder state diagram * C: enc: clarify access to static dictionary * C: enc: improve static dictionary hash * C: enc: add "stream offset" parameter for parallel encoding * C: enc: reorganize hasher; now Q2-Q3 require exactly 256KiB to avoid global TCMalloc lock * C: enc: fix rare access to uninitialized data in ring-buffer * C: enc: reorganize logging / checks in `write_bits.h` * Java: dec: add "large-window" support * Java: dec: improve speed * Java: dec: debug and 32-bit mode are now activated via system properties * Java: dec: demystify some state variables (use better names) * Dictionary generator: add single input mode * Java: dec: modernize tests * Bazel: js: pick working commit for closure rules | ||
| da254cff | 2017-12-12 14:33:12 | Update (#630) * merge {dec|enc}/port.h into common/platform.h * fix one-shot q=10 1-byte input compression * fix some unprefixed definitions * make hashers host-endianness-independent * extract enc/params.h from enc/quality.h * fix API documentation / typos * improve `BrotliEncoderMaxCompressedSize` | ||
| a0c7dafe | 2017-10-10 11:24:13 | Fix permissions of various files in project (#613) Move from 755 to 644. | ||
| 6ece1d87 | 2017-04-23 14:07:08 | Move files & update paths (#541) * Move files & update paths * Rename build to scripts. * Fix paths * Fix script. |