Commit 1e536983f6ca0a0a684bea5c1d9255232386d293

David Turner 2001-03-23T11:20:35

removed obsolete documentation files they are now moved to the "www" module, under "www/freetype2/docs"

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diff --git a/docs/cache/cache.txt b/docs/cache/cache.txt
deleted file mode 100644
index 4c51948..0000000
--- a/docs/cache/cache.txt
+++ /dev/null
@@ -1,267 +0,0 @@
-               The FreeType 2 cache sub-system explained
-                        (c) 2000 David Turner
-
-            -----------------------------------------------
-
-Introduction :
---------------
-
-  this document describes the caching sub-system that comes
-  with the FreeType library, version 2.0. Note that unlike
-  the rest of the library, this code is still in beta stage
-  and might still suffer slight changes in the future.
-
-  Its basic design shouldn't evolve though and is explained
-  in this paper.
-
-
-I. Requirements and Design Goals:
----------------------------------
-
-  The FT2 cache sub-system was designed to implement caching
-  of glyph images. However, it is extremely flexible and can
-  be easily extended to cache other kind of data like metrics,
-  character maps, coverage tables, etc..
-
-
-II. Base Concepts:
-------------------
-
- 1. The cache manager object:
-
-   at the heart of the caching sub-system is a single object
-   called the "cache manager". It is used to deal with FT_Face
-   and FT_Size objects, as well as to manager a LRU list of
-   abstract "cache nodes".
-
-   a. caching FT_Face and FT_Size objects:
-
-     each FT_Face object created by FreeType 2 can take from
-     a few hundred bytes to several tens of kilobytes, depending
-     on the original font's file format as well as its content.
-
-     there is no easy way to compute the size of a given FT_Face
-     object, so it's always a good idea to assume that it is
-     large and to want to limit the number of live face objects
-     as much as possible.
-
-     similarly, each FT_Face can have one or more FT_Size childs,
-     whose byte size depends heavily on the font format.
-
-     the first purpose of the cache manager is to provide a
-     small cache for FT_Face and FT_Size objects. Basically,
-     an application can use it as follows:
-
-       - each font face is described to the cache manager
-         through a typeless pointer, called a FTC_FaceID.
-
-         the cache manager itself doesn't interpret or use
-         the value of FTC_FaceIDs directly. Rather, it passes
-         them to a user-provided function called a
-         "face requester". see the defintion of the
-         FTC_Face_Requester type in <freetype/ftcache.h>
-         for details..
-
-         the face requester is in charge of translating a given
-         face into into a real new FT_Face object that is
-         returned to the cache manager. The latter will keep
-         the face object alive as long as it needs to.
-
-         the face requester is unique and must be passed
-         to the function named FTC_Manager_New used to
-         create/initialise a new cache manager.
-
-
-       - to lookup a given FT_Face, call the function
-         FTC_Manager_Lookup_Face as in the following code:
-
-              FTC_Manager_Lookup_Face( manager,
-                                       face_id,
-                                       &face );
-
-         if the corresponding FT_Face object is kept in
-         the cache manager's list, it will be returned
-         directly. Otherwise, this function will call
-         the user-provided face requester to create
-         a new FT_Face object, add it to the manager's
-         list to finally return it.
-
-         FT_Face objects are always destroyed by the cache
-         manager. An application that uses the cache
-         sub-system should never call FT_Done_Face !!
-
-       - to lookup a given FT_Size and FT_Face, call the
-         function FTC_Manager_Lookup_Size, as in:
-
-              FTC_Manager_Lookup_Size( manager,
-                                       ftc_font,
-                                       &face,
-                                       &size );
-
-         where "ftc_font" is a pointer to a FTC_Font descriptor
-         (a structure containing a FTC_FaceIDs and character
-          dimensions corresponding to the desired FT_Size).
-
-         note that the function returns both a FT_Face and
-         a FT_Size object. You don't need to call
-         FTC_Manager_Lookup_Face before it !!
-
-         also note that returned FT_Size objects are always
-         destroyed by the cache manager. A client application
-         that uses it should never call FT_Done_Size !!
-
-
-     the big advantage of using FTC_FaceIDs is that is
-     makes the caching sub-system completely independent
-     of the way font files are installed / listed / managed
-     in your application. In most implementations, a FTC_FaceID
-     is really a pointer to an application-specific structure
-     that describe the source font file + face index.
-
-
-    b - manage a MRU list of abstract "cache nodes":
-
-     the second role of the cache manager is to hold and manager
-     a list of abstract "cache nodes". The list is always sorted
-     in most-recently-used order. The manager always ensure that
-     the total size of nodes in memory doesn't over-reach a
-     certain threshold, by eliminating "old" nodes when
-     necessary.
-
-     the cache manager doesn't know much about the cache nodes:
-
-       - it knows how to move them in its list
-       - it knows how to destroy them when they're too old
-       - it knows how to "size" them (i.e. compute their byte
-         size in memory)
-
-
- 2. Cache objects:
-
-   the cache manager doesn't create new cache nodes however, this
-   is the charge of what are called "cache objects".
-
-   Basically, each cache object is in charge of managing cache
-   nodes of a certain type. Its role is to:
-
-     - provide a simple description of its cache nodes to the
-       manager (i.e. through a FTC_CacheNode_Class structure)
-
-     - provide a high-level API that can be called by client
-       applications to lookup cache nodes of the corresponding
-       type.
-
-       this function usually creates new nodes when they're not
-       available yet.
-
-     - also, and even though this is completely transparent to
-       the applications and the cache manager, each cache object
-       manages "node sets", where each set contains cache nodes
-       usually correspond to the same font face + font size.
-
-
-   For example, the cache sub-system currently comes with two
-   distinct cache classes:
-
-     - a FTC_Image_Cache, which is used to cache FT_Glyph images
-       (with one FT_Glyph per cache node).
-
-
-     - a FTC_SBit_Cache, which is used to cache small glyph bitmaps
-       ("sbit" means "embedded bitmaps" in digital typography).
-
-
-   the small bitmaps glyph is useful because storing one glyph
-   image per cache node isn't memory efficient when the data
-   associated to each node is very small. Indeed, each cache
-   node has a minimal size of 20 bytes, which is huge when
-   your data is an 8x8 monochrome bitmap :-)
-
-   Hence, a FTC_SBit_Cache is capable of storing several
-   contiguous sbits in a single cache node, resulting in much
-   higher cached glyphs / total cache size.
-
-   an application can lookup a FT_Glyph image with a FTC_Image_Cache
-   by calling:
-
-        error = FTC_Image_Cache_Lookup( image_cache,
-                                        ftc_font,
-                                        glyph_index,
-                                        &ft_glyph );
-
-   or a FTC_SBit (small bitmap descriptor) by calling:
-
-       error = FTC_SBit_Cache_Lookup( sbit_cache,
-                                      ftc_font,
-                                      glyph_index,
-                                      &ftc_sbit );
-
-III. Extending the cache sub-system:
-
- It is possible to extend the current cache sub-system by
- providing your own cache class and register it in the cache
- manager. That might be useful to cache other kind of data
- in the sub-system, like glyph metrics (without images),
-   
- To do it, you'll need to read the cache sub-system public
- header files rather heavily :-) Fortunately, they're pretty
- well commented and should guide you to your goal.
-
- Note that the cache sub-system already provides two "abstract
- cache" classes that can be re-used by your own implementation:
-
-
- 1. The abstract "FTC_GlyphCache" class:
-
-   this code is used to implement an abstract "glyph cache",
-   i.e. one that simply maps one glyph data per cache node.
-
-   it is sub-classed by FTC_Image_Cache, whose implementation
-   only consists in simple code to store a FT_Glyph in each
-   cache node.
-
-   you could sub-class it in your application to store glyph
-   images in a different format, for example.
-
-   see the files <freetype/cache/ftcglyph.h> and
-   "src/cache/ftcglyph.h" for details.
-
-
- 2. The abstract "FTC_ChunkCache" class:
-
-   this code is used to implement an abstract "glyph chunk cache".
-   it's very similar to a FTC_GlyphCache, except that it is capable
-   of storing several glyph-specific elements per cache node.
-
-   it is sub-classed by FTC_SBit_Cache, whose implementation
-   only consists in code to store a FTC_SBitRec record in each
-   node element.
-
-   you could sub-class it in your application to store small
-   glyph data, like metrics, glyph names, wathever.
-
-   see the files <freetype/cache/ftcchunk.h> and
-   "src/cache/ftcchunk.h" for details..
-
-
-  Note that the two abstract caches are rather complex because
-  they use "glyph sets". Each glyph set corresponds to a single
-  font face + font size combination. both caches are also
-  glyph-specific, though it is perfectly possible to use
-  broader selection criterion, here are a few examples:
-
-    - caching language coverage maps corresponding to
-      a given font face + language combination
-
-    - caching charmaps, layout tables, and other global
-      data..
-
-    - caching (font_face + font_size) specific "latin1"
-      ascender + descender
-
-
-  as you can see, a lot is possible with this design :-)
-
-
-
-
diff --git a/docs/convntns.txt b/docs/convntns.txt
deleted file mode 100644
index 0841383..0000000
--- a/docs/convntns.txt
+++ /dev/null
@@ -1,710 +0,0 @@
-
-          Conventions and Design in the FreeType 2 library
-          ------------------------------------------------
-
-
-Table of Contents
-
-Introduction
-
-I. Style and Formatting
-
-  1. Naming
-  2. Declarations & Statements
-  3. Blocks
-  4. Macros
-  5. Conventions
-
-II. Design conventions
-
-  1. Modularity and Components Layout
-  2. Configuration and Debugging
-
-III. Usage conventions
-
-  1. Error handling
-  2. Font File I/O
-  3. Memory management
-  4. Support for threaded environments
-  5. Object Management
-
-
-
-Introduction
-============
-
-This text introduces the many conventions used within the FreeType 2
-library  code.  Please read  it before  trying any  modifications or
-extensions of the source code.
-
-
-
-I. Style and Formatting
-=======================
-
-The  following coding  rules  are extremely  important  to keep  the
-library's  source code  homogeneously.  Keep  in mind  the following
-points:
-
-  - `Humans read source code, not machines' (Donald Knuth)
-
-    The library source code should  be as readable as possible, even
-    by non-C experts.  With `readable', two things are meant: First,
-    the source code  should be pleasant to the  eye, with sufficient
-    whitespace  and newlines,  to not  look like  a boring  stack of
-    characters stuck  to each other.   Second, the source  should be
-    _expressive_ enough  about its goals.   This convention contains
-    rules that  can help the source  focus on its purpose,  not on a
-    particular implementation.
-
-  - `Paper is the _ultimate_ debugger' (David Turner :-)
-
-    There is  nothing like  sheets of paper  (and a large  floor) to
-    help you understand the design of a library you're new to, or to
-    debug it.   The formatting style  presented here is  targeted at
-    printing.  For  example, it is  more than highly  recommended to
-    never produce a source line that is wider than 78 columns.  More
-    on this below.
-
-
-1. Naming
----------
-
-  a. Long and expressive labels
-
-    Never  hesitate to use  long labels  for your  types, variables,
-    etc.!   Except maybe  for things  like very  trivial  types, the
-    longest   is   the   best,   as  it   increases   the   source's
-    _expressiveness_.  Never forget  that the role of a  label is to
-    express  the `function'  of the  entity it  represents,  not its
-    implementation!
-
-    NOTE: Hungarian  notation is  NOT expressive,  as it  sticks the
-          `type' of  a variable to  its name.  A label  like `usFoo'
-          rarely tells the use of the variable it represents.
-
-          And  the state  of  a variable  (global, static,  dynamic)
-          isn't helpful anymore.
-
-    Conclusion: Avoid Hungarian Notation in FreeType 2.
-
-
-    When     forging      a     name     with      several     nouns
-    (e.g. `number-of-points'), use an uppercase letter for the first
-    letter of each word (except the first), like:
-
-      numberOfPoints
-
-    You  are  also welcome  to  introduce  underscores  `_' in  your
-    labels,  especially when  sticking large  nouns together,  as it
-    `airs' the code greatly.  E.g.:
-
-      `numberOfPoints' or `number_Of_Points'
-
-      `IncredibleFunction' or `Incredible_Function'
-
-    And finally,  always put a  capital letter after  an underscore,
-    except in variable labels that are all lowercase:
-
-     `number_of_points' is OK for a variable (_all_ lowercase label)
-
-     `incredible_function' is NOT for a function!
-      ^          ^
-
-     `Microsoft_windows' is a *shame*!
-      ^         ^
-
-     `Microsoft_Windows' isn't  really better,  but at  least  its a
-      ^         ^        correct   function    label   within   this
-                         convention ;-)
-
-  b. Data types
-
-    Try  to use  C  types to  the  very least!   Rely on  internally
-    defined  equivalent   types  instead.   For   example,  not  all
-    compilers  agree on the  sign of  `char'; the  size of  `int' is
-    platform-specific, etc.
-
-    There  are   equivalents  to  the  most  common   types  in  the
-    `fttypes.h'  public header  file, like  `FT_Short', `FT_UShort',
-    etc.   Using the internal  types will  guarantee that  you won't
-    need  to replace  every occurence  of `short'  or  whatever when
-    compiling  on a  weird platform  or with  a weird  compiler, and
-    there are many more than you could think of...
-
-  c. Functions
-
-    The  name of  a  function  should always  begin  with a  capital
-    letter, as  lowercase first letters are  reserved for variables.
-    The name  of a function  should be, again,  _expressive_!  Never
-    hesitate to put  long function names in your  code: It will make
-    the code much more readable.
-
-    Expressiveness doesn't necessarily imply lengthiness though; for
-    instance,  reading various  data  types from  a  file stream  is
-    performed   using  the  following   functions  defined   in  the
-    `ftstream.c' file of the `base' module:
-
-      FT_Get_Char(), FT_Get_Short(), FT_Get_Long(), etc.
-
-    Which is somewhat more readable than:
-
-      cget, sget, usget, lget, etc.
-
-  d. Variables
-
-    Variable names (at least  meant for the public interface) should
-    always begin  with a lowercase letter.   Lowercase first letters
-    are reserved  for variables in  this convention, as it  has been
-    already explained above.  You are  still welcome to use long and
-    expressive variable names.
-
-    Something  like `numP' can  express a  number of  pixels, porks,
-    pancakes, and much more...  Something like `num_points' won't.
-
-    Unfortunately (mostly  due to  the lazyness of  the developers),
-    short  variable  names are  still  used  in  many parts  of  the
-    library.  Volunteers are highly welcome to improve this...
-
-    As a side note, a field name of a structure counts as a variable
-    name  too.
-
-
-2. Declarations & Statements
-----------------------------
-
-  Try to align declarations and assignments in columns, if it proves
-  logically.  For example (taken from `ttraster.c'):
-
-    struct  TProfile_
-    {
-      FT_F26Dot6  X;      /* current coordinate during sweep        */
-      PProfile    link;   /* link to next profile - various purpose */
-      PLong       offset; /* start of profile's data in render pool */
-      Int         flow;   /* profile orientation: asc/descending    */
-      Long        height; /* profile's height in scanlines          */
-      Long        start;  /* profile's starting scanline            */
-
-      UShort      countL; /* number of lines to step before this    */
-                          /* profile becomes drawable               */
-
-      PProfile    next;   /* next profile in same contour, used     */
-                          /* during drop-out control                */
-    };
-
-  instead of
-
-    struct  TProfile_
-    {
-      FT_F26Dot6 X;  /* current coordinate during sweep        */
-      PProfile link; /* link to next profile - various purpose */
-      PLong offset;  /* start of profile's data in render pool */
-      Int flow;      /* profile orientation: asc/descending    */
-      Long height;   /* profile's height in scanlines          */
-      Long start;    /* profile's starting scanline            */
-      UShort countL; /* number of lines to step before this    */
-                     /* profile becomes drawable               */
-      PProfile next; /* next profile in same contour, used     */
-                     /* during drop-out control                */
-    };
-
-  This comes from the fact that you are more interested in the field
-  and its function than in its type.
-
-  Or:
-
-    x   = i + 1;
-    y  += j;
-    min = 100;
-
-  instead of
-
-    x=i+1;
-    y+=j;
-    min=100;
-
-  And  don't  hesitate  to  separate  blocks  of  declarations  with
-  newlines to `distinguish' logical sections.
-
-  E.g., taken  from an old source  file, in the  declarations of the
-  CMap loader:
-
-    long             n, num_SH;
-    unsigned short   u;
-    long             off;
-    unsigned short   l;
-    long             num_Seg;
-    unsigned short*  glArray;
-    long             table_start;
-    int              limit, i;
-
-    TCMapDir         cmap_dir;
-    TCMapDirEntry    entry_;
-    PCMapTable       Plcmt;
-    PCMap2SubHeader  Plcmsub;
-    PCMap4           Plcm4;
-    PCMap4Segment    segments;
-
-  instead of
-
-    long n, num_SH;
-    unsigned short u;
-    long off;
-    unsigned short l;
-    long num_Seg;
-    unsigned short *glArray;
-    long table_start;
-    int limit, i;
-    TCMapDir cmap_dir;
-    TCMapDirEntry entry_;
-    PCMapTable Plcmt;
-    PCMap2SubHeader Plcmsub;
-    PCMap4 Plcm4;
-    PCMap4Segment segments;
-
-
-3. Blocks
----------
-
-  Block separation is done with `{'  and `}'.  We do not use the K&R
-  convention  which becomes  only useful  with an  extensive  use of
-  tabs.  The `{'  and its corresponding `}' should  always be on the
-  same column.  It makes it easier to separate a block from the rest
-  of the source,  and it helps your _brain_  associate the accolades
-  easily (ask any Lisp programmer on the topic!).
-
-  Use two spaces for the next indentation level.
-
-  Never  use tabs in  FreeType 2  code; their  widths may  vary with
-  editors and systems.
-
-  Example:
-
-    if (condition_test) {
-            waow mamma;
-            I'm doing K&R format;
-            just like the Linux kernel;
-    } else {
-            This test failed poorly;
-    }
-
-  should be rather formatted as
-
-    if ( condition_test )
-    {
-      This code isn't stuck to the condition;
-      read it on paper, you will find it more;
-      pleasant to the eye;
-    }
-    else
-    {
-       Of course, this is a matter of taste;
-       This is just the way it is in this convention;
-       and you should follow it to be homogenuous with;
-       the rest of the FreeType code;
-    }
-
-
-4. Macros
----------
-
-  Macros should be  made of uppercase letters.  If  a macro label is
-  forged from several words, it  is possible to only uppercasify the
-  first word,  using an underscore  to separate the nouns.   This is
-  used in in some files for macros like
-
-    GET_UShort(), USE_Stream(), etc.
-
-  The role of  macros used throughout the engine  is explained later
-  in this document.
-
-
-5. Conventions
---------------
-
-  Currently, FreeType  2 source  code uses the  following formatting
-  rules:
-
-  . The  data type is separated  with two spaces  from the variable,
-    structure, or function name:
-
-      const char  foo;
-
-    Usually, the `*' operator is concatenated to the data type:
-
-      FT_Int*  pointer;
-
-    However,  when declaring resp.   defining an  `output' parameter
-    (i.e. a  pointer which  will be assigned  by the  function), the
-    last `*' must be placed on the right in order to denote this, as
-    in:
-
-      FT_New_Face( FT_Library  library,
-                   FT_Face    *aface );
-
-    where the `*' is used  to indicate that `aface' is returned.  In
-    most cases, the name of  such an output variable starts with `a'
-    or `an'  (`aface' instead of  `face', `anlru' instead  of `lru',
-    etc.), following the English rules of the indefinite article.
-
-  . As  mentioned   above,  multiple  declarations   are  vertically
-    aligned:
-
-      FT_Short      foo;
-      FT_Long       bar;
-      FT_GlyphSlot  slot;
-
-  . Declarations  are  separated  with  two  blank  lines  from  the
-    following code.   This intentionally  disturbs the code  flow to
-    make variable definitions more visible.
-
-      {
-        char  x, y;
-
-
-        x = 3;
-        y = 5;
-      }
-
-  . An  opening  parenthesis  follows  a function  directly  without
-    space; after a built-in C keyword, one space is used:
-
-      x = sin( y );
-      y = sizeof ( long );
-
-    Except for  casts, empty parameters, and  the closing semicolon,
-    parentheses are surrounded with space:
-
-      x = (char*)( foo + bar );
-      y = rand();
-
-  . Binary operators are surrounded by spaces; unary operators have
-    no space after it:
-
-      x =  ( 3 + 4 ) / ( 7 - 2 );
-      y = -( 3 + 4 ) * 7;
-
-  . Array arguments are not surrounded by spaces:
-
-      array[3] = array[1] + array[2];
-      array[4] = array[1 + 3];
-
-  . Comma and semicolon have only space at the right side:
-
-      if ( x = 0; x < y; x++, y-- )
-        do_something();
-
-    Exception:
-
-      for (;;)
-      {
-        ...
-
-  . Don't use
-
-      if ( x == y ) a = b;
-
-    but
-
-      if ( x == y )
-        a = b;
-
-    in general.
-
-  . Preprocessor  directives are never indented and  always start in
-    the first column.
-
-  . All  function/structure/variable  definitions  start  at  column
-    three.
-
-  . All  full-line comments (except the  header of a  file) start at
-    column three (even comments for preprocessor directives).
-
-  . Labels are sticking out two positions to the left:
-
-      switch ( x )
-      {
-      case 1:
-        do_something();
-        break;
-      default:
-        do_nothing();
-        break;
-      }
-
-
-
-II. Design Conventions
-======================
-
-
-1. Modularity and Components Layout
------------------------------------
-
-  The FreeType 2 engine has  been designed with portability in mind.
-  This implies the ability to compile  and run it on a great variety
-  of systems and weird  environments, unlike many packages where the
-  word strictly  means `runs on  a bunch of Unix-like  systems'.  We
-  have thus decided to stick to the following restrictions:
-
-  - The C version is written  entirely in ANSI C.
-
-  - The library,  if compiled with gcc, doesn't  produce any warning
-    with the  `-ansi -pedantic' flags.  Other  compilers with better
-    checks  may produce  ANSI warnings -- please report.
-
-    (NOTE: It can of course  be compiled by an `average' C compiler,
-           and even by a C++ one.)
-
-  - It only requires  in its simplest form an  ANSI libc to compile,
-    and  no utilities  other than  a C  preprocessor,  compiler, and
-    linker.
-
-  - It  consists of  modules, starting  with a  `base'  module which
-    provides  the  API, some  auxiliary  modules  used  by the  font
-    drivers,  the font  driver  modules itself,  and the  rasterizer
-    modules.
-
-  - The  very  low-level  components   can  be  easily  replaced  by
-    system-specific  ones that  do not  rely on  the  standard libc.
-    These  components  deal  mainly  with  i/o,  memory,  and  mutex
-    operations.
-
-  - A client application only needs to include one header file named
-    `freetype.h' to use the  engine.  Other public header files like
-    `ftglyph.h' or `ftimage.h' provide functional extensions.
-
-  - All   configuration   options  are   gathered   in  two   files,
-    `ftconfig.h'   and  `ftoption.h'.    The  former   contains  the
-    processor  and  OS  specific  configuration options,  while  the
-    latter treats  options that  may be enabled  or disabled  by the
-    user to enable and disable various features.
-
-
-2. Configuration and Debugging
-------------------------------
-
-  Configuration is covered by the `BUILD' documentation file.
-
-  Debugging   is   controlled  by   two   macros  in   `ftoption.h',
-  FT_DEBUG_LEVEL_ERROR and  FT_DEBUG_LEVEL_TRACE; don't use  them in
-  code  to be  released.  Check  the source  code of  the `ftview.c'
-  demonstration program (in the  `ft2demos' package) how tracing can
-  be used and activated.
-
-
-
-III. Usage conventions
-======================
-
-
-1. Error Handling
------------------
-
-  Most functions directly return an error code.  A return value of 0
-  (FT_Err_Ok) means  that no error  occured, while a  non-zero other
-  value indicates a failure of any kind.
-
-  We use code like this in FreeType 2:
-
-    if ( ( rc = Perform_Action_1( parms_of_1 ) ) ||
-         ( rc = Perform_Action_2( parms_of_2 ) ) ||
-         ( rc = Perform_Action_3( parms_of_3 ) ) )
-      goto Fail;
-
-  which is better but uses assignments within expressions, which are
-  always  delicate to  manipulate in  C  (the risk  of writing  `=='
-  exists,  and would  go unnoticed  by a  compiler).   Moreover, the
-  assignments  are a  bit redundant  and don't  express  much things
-  about  the  actions  performed  (they  only  speak  of  the  error
-  management issue).
-
-  That is why some macros  have been defined for the most frequently
-  used functions.  They relate to low-level routines that are called
-  very often (mainly i/o and memory handling functions).  Each macro
-  produces an  implicit assignment to a variable  called `error' and
-  can be used instead as a simple function call.  Example:
-
-    if ( PERFORM_Action_1( parms_of_1 ) ||
-         PERFORM_Action_2( parms_of_2 ) ||
-         PERFORM_Action_3( parms_of_3 ) )
-      goto Fail;
-
-  with
-
-    #define PERFORM_Action_1( parms_1 ) \
-              ( error = Perform_Action_1( parms_1 ) )
-    #define PERFORM_Action_2( parms_1 ) \
-              ( error = Perform_Action_2( parms_1 ) )
-    #define PERFORM_Action_3( parms_1 ) \
-              ( error = Perform_Action_3( parms_1 ) )
-
-  defined in some header file.
-
-  There, the developer only needs to define a local `error' variable
-  and use the macros directly  in the code, without caring about the
-  actual error  handling performed.   Another advantage is  that the
-  structure  of source files  remain very  similar, even  though the
-  error handling may be different.
-
-  This  convention  is  very  close  to the  use  of  exceptions  in
-  languages  like  C++,  Pascal,  Java, etc.   where  the  developer
-  focuses on the  actions to perform, and not  on every little error
-  checking.
-
-
-2. Font File I/O
-----------------
-
-  a. Streams
-
-    The engine uses `streams' to access the font files.  A stream is
-    a structure containing information  used to access files through
-    a system-specific i/o library.
-
-    The  default implementation of  streams uses  the ANSI  libc i/o
-    functions.  However, for the  sake of embedding in light systems
-    and  independence of  a complete  C library,  it is  possible to
-    re-implement the component for  a specific system or OS, letting
-    it use system calls.
-
-  b. Frames
-
-    TrueType is  tied to the  big-endian format, which  implies that
-    reading shorts or longs from  the font file may need conversions
-    depending on the target processor.   To be able to easily detect
-    read  errors and allow  simple conversion  calls or  macros, the
-    engine is able to access a font file using `frames'.
-
-    A frame is simply a  sequence of successive bytes taken from the
-    input file at the current  position.  A frame is pre-loaded into
-    memory by a call to the `ACCESS_Frame()' macro.
-
-    It  is then  possible  to read  all  sizes of  data through  the
-    `GET_xxx()' macros described above.
-
-    When all important data is read,  the frame can be released by a
-    call to `FORGET_Frame()'.
-
-    The  benefits  of  frames   are  various.   Consider  these  two
-    approaches at extracting values:
-
-      if ( ( error = Read_Short( &var1 ) ) ||
-           ( error = Read_Long ( &var2 ) ) ||
-           ( error = Read_Long ( &var3 ) ) ||
-           ( error = Read_Short( &var4 ) ) )
-
-        return FAILURE;
-
-    and
-
-                            /* Read the next 16 bytes */
-      if ( ACCESS_Frame( 16L ) )
-        return error;       /* The Frame could not be read */
-
-      var1 = GET_Short();   /* extract values from the frame */
-      var2 = GET_Long();
-      var3 = GET_Long();
-      var4 = GET_Short();
-
-      FORGET_Frame();   /* release the frame */
-
-    In the  first case, there  are four error assignments  with four
-    checks of the file  read.  This unnecessarily increases the size
-    of the generated  code.  Moreover, you must be  sure that `var1'
-    and `var4' are short variables,  `var2' and `var3' long ones, if
-    you want to avoid bugs and/or compiler warnings.
-
-    In the second case, you perform only one check for the read, and
-    exit immediately on failure.  Then the values are extracted from
-    the frame, as the result of function calls.  This means that you
-    can  use  automatic type  conversion;  there  is  no problem  if
-    e.g. `var1' and `var4' are longs, unlike previously.
-
-    Finally,  frames  are ideal  when  you  are using  memory-mapped
-    files, as  the frame is  not really `pre-loaded' and  never uses
-    any `heap' space.
-
-    IMPORTANT: You  CANNOT nest  several frame  accesses.   There is
-               only  one frame available  at a  time for  a specific
-               instance.
-
-               It is  also the programmer's  responsibility to never
-               extract more  data than was pre-loaded  in the frame!
-               (But  you usually know  how many  values you  want to
-               extract from the file before doing so).
-
-
-3. Memory Management
---------------------
-
-  The library now has a component which uses an interface similar to
-  malloc()/free().
-
-  * FT_Alloc()
-
-    To be used like malloc(),  except that it returns an error code,
-    not an  address.  Its  arguments are the  size of  the requested
-    block  and the  address of  the  target pointer  to the  `fresh'
-    block.  An error  code is returned in case  of failure (and this
-    will also set the target pointer to NULL), 0 in case of success.
-
-    FT_Alloc() internally  calls the ft_alloc()  function defined in
-    an FT_Memory  object.  All error checking is  done by FT_Alloc()
-    itself so that ft_alloc() directly calls malloc().
-
-  * FT_Realloc()
-
-    Similar to FT_Alloc(); it calls realloc() by default.
-
-  * FT_Free()
-
-    As  you  may have  already  guessed,  FT_Free() is  FT_Alloc()'s
-    counterpart.   It  takes   as  argument  the  _target  pointer's
-    address_!  You should _never_ pass the block's address directly,
-    i.e. the pointer, to FT_Free().
-
-    Similar  to  FT_Alloc(),  FT_Free()  does  the  necessary  error
-    checking and calls free() by default.
-
-  As the pointers addresses  needed as arguments are typed `void**',
-  ftmemory.h provides  some macros to  help use the  above functions
-  more easily, these are:
-
-    MEM_Alloc()   A  version of FT_Alloc()  that casts  the argument
-                  pointer   to  (void**).   Similar   functions  are
-                  MEM_Alloc_Array(),        MEM_Realloc(),       and
-                  MEM_Realloc_Array()
-
-    ALLOC()       Same as  MEM_Alloc(), but with an  assignment to a
-                  variable called  `error'.  See the  section `error
-                  handling'  above for more  info on  this.  Similar
-                  functions   are   REALLOC(),  ALLOC_ARRAY(),   and
-                  REALLOC_ARRAY().
-
-    FREE()        A  version of  FT_Free() that  casts  the argument
-                  pointer to (void**).
-
-    MEM_Set()     An  alias  for  `memset()',  which can  be  easily
-                  changed  to anything  else if  you wish  to  use a
-                  different   memory  manager  than   the  functions
-                  provided by the ANSI libc.
-
-    MEM_Copy()    An alias  of `memcpy()' or `bcopy()'  used to move
-                  blocks of memory.  You  may change it to something
-                  different if necessary (e.g. not using libc).
-
-    MEM_Move()    An alias of `memmove().'  Change its definition if
-                  necessary.
-
-
-4. Support for threaded environments
-------------------------------------
-
-  Thread  synchronisation  has  been  dropped in  FreeType  2.   The
-  library is already re-entrant, and  if you really need two threads
-  accessing  the  same  FT_Library  object, you  should  synchronize
-  access to it yourself with a simple mutex.
-
-
---- end of convntns.txt ---
diff --git a/docs/design/basic-design.png b/docs/design/basic-design.png
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index 5acdccc..0000000
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diff --git a/docs/design/design-1.html b/docs/design/design-1.html
deleted file mode 100644
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--- a/docs/design/design-1.html
+++ /dev/null
@@ -1,160 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-2.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      Introduction
-    </h1>
-  </td></tr>
-  </table>
-
-  <p>This document provides details on the design and implementation of the
-  FreeType&nbsp;2 library.  Its goal is to allow developers to better
-  understand the way how FreeType&nbsp;2 is organized, in order to let them
-  extend, customize, and debug it.</p>
-
-  <p>Before anything else, it is important to understand the
-  <em>purpose</em> of this library, i.e., why it has been written:</p>
-
-  <ul>
-    <li>
-      <p>It allows client applications to <em>access font files easily</em>,
-      wherever they could be stored, and as independently of the font format
-      as possible.</p>
-    </li>
-    <li>
-      <p>Easy <em>retrieval of global font data</em> most commonly found in
-      normal font formats (i.e. global metrics, encoding/charmaps,
-      etc.).</p>
-    </li>
-    <li>
-      <p>It allows easy <em>retrieval of individual glyph data</em>
-      (metrics, images, name, anything else).</p>
-    </li>
-    <li>
-      <p><em>Access to font format-specific "features"</em> whenever
-      possible (e.g. SFNT tables, Multiple Masters, OpenType Layout tables,
-      etc.).</p>
-    </li>
-  </ul>
-
-  <p>Its design has also severely been influenced by the following
-  requirements:</p>
-
-  <ul>
-    <li>
-      <p><em>High portability</em>.  The library must be able to run on any
-      kind of environment.  This requirement introduces a few drastic
-      choices that are part of FreeType&nbsp;2's low-level system
-      interface.</p>
-    </li>
-    <li>
-      <p><em>Extendability</em>.  New features should be added with the
-      least modifications in the library's code base.  This requirement
-      induces an extremely simple design where nearly all operations are
-      provided by modules.</p>
-    </li>
-    <li>
-      <p><em>Customization</b>.  It should be easy to build a version of the
-      library that only contains the features needed by a specific project.
-      This really is important when you need to integrate it in a font
-      server for embedded graphics libraries.</p>
-    </li>
-    <li>
-      <p><em>Compactness</em> and <em>efficiency</em>.  The primary target
-      for this library are embedded systems with low cpu and memory
-      resources.</p>
-    </li>
-  </ul>
-
-  <p>The rest of this document is divided in several sections.  First, a few
-  chapters will present the library's basic design as well as the
-  objects/data managed internally by FreeType&nbsp;2.</p>
-
-  <p>A later section is then dedicated to library customization, relating
-  such topics as system-specific interfaces, how to write your own module
-  and how to tailor library initialization & compilation to your needs.</p>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-3.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/design-2.html b/docs/design/design-2.html
deleted file mode 100644
index 39a9ac8..0000000
--- a/docs/design/design-2.html
+++ /dev/null
@@ -1,187 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-1.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-3.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      I. Components and APIs
-    </h1>
-  </td></tr>
-  </table>
-
-  <p>It's better to describe FreeType&nbsp;2 as a collection of
-  <em>components</em>.  Each one of them is a more or less abstract part of
-  the library that is in charge of one specific task.  We will now explicit
-  the connections and relationships between them.</p>
-
-  <p>A first brief description of this system of components could be:</p>
-
-  <ul>
-    <li>
-      <p>Client applications typically call the FreeType&nbsp;2
-      <b>high-level API</b>, whose functions are implemented in a single
-      component called the <em>Base Layer</em>.</p>
-    </li>
-    <li>
-      <p>Depending on the context or the task, the base layer then calls one
-      or more <em>module</em> components to perform the work.  In most
-      cases, the client application doesn't need to know which module was
-      called.</p>
-    </li>
-    <li>
-      <p>The base layer also contains a set of routines that are used for
-      generic things like memory allocation, list processing, i/o stream
-      parsing, fixed point computation, etc.  these functions can also be
-      called by a module at any time, and they form what is called the
-      <b>low-level base API</b>.</p>
-    </li>
-  </ul>
-
-  <p>This is illustrated by the following graphics (note that component
-  entry points are represented as colored triangles):</p>
-
-  <center>
-    <img src="basic-design.png"
-         width="394" height="313"
-         alt="Basic FreeType design">
-  </center>
-
-  <p>Now, a few additional things must be added to complete this
-  picture:</p>
-
-  <ul>
-    <li>
-      <p>Some parts of the base layer can be replaced for specific builds of
-      the library, and can thus be considered as components themselves.
-      This is the case for the <tt>ftsystem</tt> component, which is in
-      charge of implementing memory management & input stream access, as
-      well as <tt>ftinit</tt>, which is in charge of library initialization
-      (i.e. implementing the <tt>FT_Init_FreeType()</tt> function).</p>
-    </li>
-    <li>
-      <p>FreeType&nbsp;2 comes also with a set of <em>optional
-      components</em>, which can be used either as a convenience for client
-      applications (e.g. the <tt>ftglyph</tt> component, used to provide a
-      simple API to manage glyph images independently of their internal
-      representation), or to access format-specific features (e.g. the
-      <tt>ftmm</tt> component used to access and manage Multiple Masters
-      data in Type&nbsp;1 fonts).</p>
-    </li>
-    <li>
-      <p>Finally, a module is capable of calling functions provided by
-      another module.  This is very useful to share code and tables between
-      several font driver modules (for example, the <tt>truetype</tt> and
-      <tt>cff</tt> modules both use the routines provided by the
-      <tt>sfnt</tt> module).</p>
-    </li>
-  </ul>
-
-  <p>Hence, a more complete picture would be:</p>
-
-  <center>
-    <img src="detailed-design.png"
-         width="390" height="429"
-         alt="Detailed FreeType design">
-  </center>
-
-  <p>Please take note of the following important points:</p>
-
-  <ul>
-    <li>
-      <p>An optional component can use either the high-level or base API.
-      This is the case of <tt>ftglyph</tt> in the above picture.</p>
-    </li>
-    <li>
-      <p>Some optional components can use module-specific interfaces ignored
-      by the base layer.  In the above example, <tt>ftmm</tt> directly
-      accesses the Type&nbsp;1 module to set/query data.</p>
-    </li>
-    <li>
-      <p>A replacable component can provide a function of the high-level
-      API.  For example, <tt>ftinit</tt> provides
-      <tt>FT_Init_FreeType()</tt> to client applications.</p>
-    </li>
-  </ul>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-1.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-3.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/design-3.html b/docs/design/design-3.html
deleted file mode 100644
index 947fcce..0000000
--- a/docs/design/design-3.html
+++ /dev/null
@@ -1,353 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-2.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-4.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      II. Public Objects and Classes
-    </h1>
-  </td></tr>
-  </table>
-
-  <p>We will now explain the abstractions provided by FreeType&nbsp;2 to
-  client applications to manage font files and data.  As you would normally
-  expect, these are implemented through objects/classes.</p>
-
-    <h2>
-      1. Object Orientation in FreeType&nbsp;2
-    </h2>
-
-    <p>Though written in ANSI&nbsp;C, the library employs a few techniques,
-    inherited from object-oriented programming, to make it easy to extend.
-    Hence, the following conventions apply in the FreeType&nbsp;2 source
-    code:</p>
-
-    <ol>
-      <li>
-        <p>Each object type/class has a corresponding <em>structure
-        type</em> <b>and</b> a corresponding <em>structure pointer
-        type</em>.  The latter is called the <em>handle type</em> for the
-        type/class.</p>
-
-        <p>Consider that we need to manage objects of type "foo" in
-        FreeType&nbsp;2.  We would define the following structure and handle
-        types as follows:</p>
-
-        <font color="blue"><pre>
-    typedef struct FT_FooRec_*  FT_Foo;
-
-    typedef struct  FT_FooRec_
-    {
-      // fields for the "foo" class
-      ...
-
-    } FT_FooRec;</pre>
-        </font>
-
-        <p>As a convention, handle types use simple but meaningful
-        identifiers beginning with <tt>FT_</tt>, as in <tt>FT_Foo</tt>,
-        while structures use the same name with a <tt>Rec</tt> suffix
-        appended to it ("Rec" is short for "record").  <em>Note that each
-        class type has a corresponding handle type</em>.</p>
-      </li>
-      <li>
-        <p>Class derivation is achieved internally by wrapping base class
-        structures into new ones.  As an example, we define a "foobar" class
-        that is derived from "foo".  We would do something like:</p>
-
-        <font color="blue"><pre>
-    typedef struct FT_FooBarRec_*  FT_FooBar;
-
-    typedef struct  FT_FooBarRec_
-    {
-      // the base "foo" class fields
-      FT_FooRec  root;
-
-      // fields proper to the "foobar" class
-      ...
-    } FT_FooBarRec;</pre>
-        </font>
-
-        <p>As you can see, we ensure that a "foobar" object is also a "foo"
-        object by placing a <tt>FT_FooRec</tt> at the start of the
-        <tt>FT_FooBarRec</tt> definition.  It is called <b>root</b> by
-        convention.</p>
-
-        <p>Note that a <tt>FT_FooBar</tt> handle also points to a "foo"
-        object and can be typecasted to <tt>FT_Foo</tt>.  Similarly, when
-        the library returns a <tt>FT_Foo</tt> handle to client applications,
-        the object can be really implemented as a <tt>FT_FooBar</tt> or any
-        derived class from "foo".</p>
-      </li>
-    </ol>
-
-    <p>In the following sections of this chapter, we will refer to "the
-    <tt>FT_Foo</tt> class" to indicate the type of objects handled through
-    <tt>FT_Foo</tt> pointers, be they implemented as "foo" or "foobar".</p>
-
-    <hr>
-
-    <h2>
-      2. The <tt>FT_Library</tt> class
-    </h2>
-
-    <p>This type corresponds to a handle to a single instance of the
-    library.  Note that the corresponding structure <tt>FT_LibraryRec</tt>
-    is not defined in public header files, making client applications unable
-    to access its internal fields.</p>
-
-    <p>The library object is the <em>parent</em> of all other objects in
-    FreeType&nbsp;2.  You need to create a new library instance before doing
-    anything else with the library.  Similarly, destroying it will
-    automatically destroy all its children (i.e. faces and modules).</p>
-
-    <p>Typical client applications should call <tt>FT_Init_FreeType()</tt>
-    in order to create a new library object, ready to be used for further
-    actions.</p>
-
-    <p>Another alternative is to create a fresh new library instance by
-    calling the function <tt>FT_New_Library()</tt>, defined in the
-    <tt>&lt;freetype/ftmodule.h&gt;</tt> public header file.  This function
-    will however return an "empty" library instance with no module
-    registered in it.  You can "install" modules in the instance by calling
-    <tt>FT_Add_Module()</tt> manually.</p>
-
-    <p>Calling <tt>FT_Init_FreeType()</tt> is a lot more convenient, because
-    this function basically registers a set of default modules into each new
-    library instance.  The way this list is accessed and/or computed is
-    determined at build time, and depends on the content of the
-    <tt>ftinit</tt> component.  This process is explained in details later
-    in this document.</p>
-
-    <p>For now, one should consider that library objects are created with
-    <tt>FT_Init_FreeType()</tt>, and destroyed along with all children with
-    <tt>FT_Done_FreeType()</tt>.</p>
-
-    <hr>
-
-    <h2>
-      3. The <tt>FT_Face</tt> class
-    </h2>
-
-    <p>A face object corresponds to a single <em>font face</em>, i.e., a
-    specific typeface with a specific style.  For example, "Arial" and
-    "Arial Italic" correspond to two distinct faces.</p>
-
-    <p>A face object is normally created through <tt>FT_New_Face()</tt>.
-    This function takes the following parameters: an <tt>FT_Library</tt>
-    handle, a C file pathname used to indicate which font file to open, an
-    index used to decide which face to load from the file (a single file may
-    contain several faces in certain cases), and the address of a
-    <tt>FT_Face</tt> handle.  It returns an error code:</p>
-
-    <font color="blue"><pre>
-    FT_Error  FT_New_Face( FT_Library   library,
-                           const char*  filepathname,
-                           FT_Long      face_index,
-                           FT_Face*     face );</pre>
-    </font>
-
-    <p>In case of success, the function will return&nbsp;0, and the handle
-    pointed to by the <tt>face</tt> parameter will be set to a non-NULL
-    value.</p>
-
-    <p>Note that the face object contains several fields used to describe
-    global font data that can be accessed directly by client applications.
-    For example, the total number of glyphs in the face, the face's family
-    name, style name, the EM size for scalable formats, etc.  For more
-    details, look at the <tt>FT_FaceRec</tt> definition in the
-    FreeType&nbsp;2 API Reference.</p>
-
-    <hr>
-
-    <h2>
-      4. The <tt>FT_Size</tt> class
-    </h2>
-
-    <p>Each <tt>FT_Face</tt> object <em>has</em> one or more
-    <tt>FT_Size</tt> objects.  A <em>size object</em> is used to store data
-    specific to a given character width and height.  Each newly created face
-    object has one size, which is directly accessible as
-    <tt>face-&gt;size</tt>.</p>
-
-    <p>The contents of a size object can be changed by calling either
-    <tt>FT_Set_Pixel_Sizes()</tt> or <tt>FT_Set_Char_Size()</tt>.</p>
-
-    <p>A new size object can be created with <tt>FT_New_Size()</tt>, and
-    destroyed manually with </tt>FT_Done_Size()</tt>.  Note that typical
-    applications don't need to do this normally: they tend to use the
-    default size object provided with each <tt>FT_Face</tt>.</p>
-
-    <p>The public fields of <tt>FT_Size</tt> objects are defined in a very
-    small structure named <tt>FT_SizeRec</tt>.  However, it is important to
-    understand that some font drivers define their own derivatives of
-    <tt>FT_Size</tt> to store important internal data that is re-computed
-    each time the character size changes.  Most of the time, these are
-    size-specific <em>font hints</em>./p>
-
-    <p>For example, the TrueType driver stores the scaled CVT table that
-    results from the execution of the "cvt" program in a <tt>TT_Size</tt>
-    structure, while the Type&nbsp;1 driver stores scaled global metrics
-    (like blue zones) in a <tt>T1_Size</tt> object.  Don't worry if you
-    don't understand the current paragraph; most of this stuff is highly
-    font format specific and doesn't need to be explained to client
-    developers&nbsp;:-)</p>
-
-    <hr>
-
-    <h2>
-      5. The <tt>FT_GlyphSlot</tt> class
-    </h2>
-
-    <p>The purpose of a glyph slot is to provide a place where glyph images
-    can be loaded one by one easily, independently of the glyph image format
-    (bitmap, vector outline, or anything else).</p>
-
-    <p>Ideally, once a glyph slot is created, any glyph image can be loaded
-    into it without additional memory allocation.  In practice, this is only
-    possible with certain formats like TrueType which explicitly provide
-    data to compute a slot's maximum size.</p>
-
-    <p>Another reason for glyph slots is that they are also used to hold
-    format-specific hints for a given glyphs as well as all other data
-    necessary to correctly load the glyph.</p>
-
-    <p>The base <tt>FT_GlyphSlotRec</tt> structure only presents glyph
-    metrics and images to client applications, while actual implementation
-    may contain more sophisticated data.</p>
-
-    <p>As an example, the TrueType-specific <tt>TT_GlyphSlotRec</tt>
-    structure contains additional fields to hold glyph-specific bytecode,
-    transient outlines used during the hinting process, and a few other
-    things.
-
-    The Type&nbsp;1-specific <tt>T1_GlyphSlotRec</tt> structure holds glyph
-    hints during glyph loading, as well as additional logic used to properly
-    hint the glyphs when a native Type&nbsp;1 hinter is used.</p>
-
-    <p>Finally, each face object has a single glyph slot that is directly
-    accessible as <tt>face-&gt;glyph</tt>.</p>
-
-    <hr>
-
-    <h2>
-      6. The <tt>FT_CharMap</tt> class
-    </h2>
-
-    <p>The <tt>FT_CharMap</tt> type is used as a handle to character map
-    objects, or <em>charmaps</em>.  A charmap is simply some sort of table
-    or dictionary which is used to translate character codes in a given
-    encoding into glyph indices for the font.</p>
-
-    <p>A single face may contain several charmaps.  Each one of them
-    corresponds to a given character repertoire, like Unicode, Apple Roman,
-    Windows codepages, and other encodings.</p>
-
-    <p>Each <tt>FT_CharMap</tt> object contains a "platform" and an
-    "encoding" field used to identify precisely the character repertoire
-    corresponding to it.</p>
-
-    <p>Each font format provides its own derivative of
-    <tt>FT_CharMapRec</tt> and thus needs to implement these objects.</p>
-
-    <hr>
-
-    <h2>
-      7. Objects relationships
-    </h2>
-
-    <p>The following diagram summarizes what we have just said regarding the
-    public objects managed by the library, as well as explicitely describes
-    their relationships</p>
-
-    <center>
-      <img src="simple-model.png"
-           width=453 height=378
-           alt="Simple library model">
-    </center>
-
-    <p>Note that this picture will be updated at the end of the next
-    chapter, related to <em>internal objects</em>.</p>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-2.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-4.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/design-4.html b/docs/design/design-4.html
deleted file mode 100644
index 6bdfbb5..0000000
--- a/docs/design/design-4.html
+++ /dev/null
@@ -1,361 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-3.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-5.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      III. Internal Objects and Classes
-    </h1>
-  </td></tr>
-  </table>
-
-  <p>Let us have a look now at the <em>internal</em> objects that
-  FreeType&nbsp;2 uses, i.e., those not directly available to client
-  applications, and see how they fit into the picture.</p>
-
-    <h2>
-      1. Memory management
-    </h2>
-
-    <p>All memory management operations are performed through three specific
-    routines of the base layer, namely: <tt>FT_Alloc()</tt>,
-    <tt>FT_Realloc()</tt>, and <tt>FT_Free()</tt>.  Each one of these
-    functions expects a <tt>FT_Memory</tt> handle as its first
-    parameter.</p>
-
-    <p>The latter is a pointer to a simple object used to describe the
-    current memory pool/manager.  It contains a simple table of
-    alloc/realloc/free functions.  A memory manager is created at library
-    initialization time by <tt>FT_Init_FreeType()</tt>, calling the function
-    <tt>FT_New_Memory()</tt> provided by the <tt>ftsystem</tt>
-    component.</p>
-
-    <p>By default, this manager uses the ANSI <tt>malloc()</tt>,
-    <tt>realloc()</tt>, and <tt>free()</tt> functions.  However, as
-    <tt>ftsystem</tt> is a replaceable part of the base layer, a specific
-    build of the library could provide a different default memory
-    manager.</p>
-
-    <p>Even with a default build, client applications are still able to
-    provide their own memory manager by not calling
-    <tt>FT_Init_FreeType()</tt> but follow these simple steps:</p>
-
-    <ol>
-      <li>
-        <p>Create a new <tt>FT_Memory</tt> object by hand.  The definition
-        of <tt>FT_MemoryRec</tt> is located in the public file
-        <tt>&lt;freetype/ftsystem.h&gt;</tt>.</p>
-      </li>
-      <li>
-        <p>Call <tt>FT_New_Library()</tt> to create a new library instance
-        using your custom memory manager.  This new library doesn't yet
-        contain any registered modules.</p>
-      </li>
-      <li>
-        <p>Register the set of default modules by calling the function
-        <tt>FT_Add_Default_Modules()</tt> provided by the <tt>ftinit</tt>
-        component, or manually register your drivers by repeatedly
-        calling <tt>FT_Add_Module()</tt>.</p>
-      </li>
-    </ol>
-
-    <hr>
-
-    <h2>
-      2. Input streams
-    </h2>
-
-    <p>Font files are always read through <tt>FT_Stream</tt> objects.  The
-    definition of <tt>FT_StreamRec</tt> is located in the public file
-    <tt>&lt;freetype/ftsystem.h&gt;</tt>, which allows client developers to
-    provide their own implementation of streams if they wish so.</p>
-
-    <p>The function <tt>FT_New_Face()</tt> will always automatically create
-    a new stream object from the C&nbsp;pathname given as its second
-    argument.  This is achieved by calling the function
-    <tt>FT_New_Stream()</tt> provided by the <tt>ftsystem</tt> component.
-    As the latter is replaceable, the implementation of streams may vary
-    greatly between platforms.</p>
-
-    <p>As an example, the default implementation of streams is located in
-    the file <tt>src/base/ftsystem.c</tt> and uses the ANSI
-    <tt>fopen()</tt>, <tt>fseek()</tt>, and <tt>fread()</tt> calls.
-    However, the Unix build of FreeType&nbsp;2 provides an alternative
-    implementation that uses memory-mapped files, when available on the host
-    platform, resulting in a significant access speed-up.</p>
-
-    <p>FreeType distinguishes between memory-based and disk-based streams.
-    In the first case, all data is directly accessed in memory (e.g.
-    ROM-based, write-only static data and memory-mapped files), while in the
-    second, portions of the font files are read in chunks called
-    <em>frames</em>, and temporarily buffered similarly through typical
-    seek/read operations.</p>
-
-    <p>The FreeType stream sub-system also implements extremely efficient
-    algorithms to very quickly load structures from font files while
-    ensuring complete safety in the case of a "broken file".</p>
-
-    <p>The function <tt>FT_New_Memory_Face()</tt> can be used to directly
-    create/open a <tt>FT_Face</tt> object from data that is readily
-    available in memory (including ROM-based fonts).</p>
-
-    <p>Finally, in the case where a custom input stream is needed, client
-    applications can use the function <tt>FT_Open_Face()</tt>, which can
-    accept custom input streams.  This may be useful in the case of
-    compressed or remote font files, or even embedded font files that need
-    to be extracted from certain documents.</p>
-
-    <p>Note that each face owns a single stream, which is also destroyed by
-    <tt>FT_Done_Face()</tt>.  Generally speaking, it is certainly
-    <em>not</em> a good idea to keep numerous <tt>FT_Face</tt> objects
-    opened.</p>
-
-    <hr>
-
-    <h2>
-      3. Modules
-    </h2>
-
-    <p>A FreeType&nbsp;2 module is itself a piece of code.  However, the
-    library creates a single <tt>FT_Module</tt> object for each module that
-    is registered when <tt>FT_Add_Module()</tt> is called.</p>
-
-    <p>The definition of <tt>FT_ModuleRec</tt> is not publicly available to
-    client applications.  However, each <em>module type</em> is described by
-    a simple public structure named <tt>FT_Module_Class</tt>, defined in
-    <tt>&lt;freetype/ftmodule.h&gt;</tt>, and is described later in this
-    document:</p>
-
-    <p>You need a pointer to an <tt>FT_Module_Class</tt> structure when
-    calling <tt>FT_Add_Module()</tt>, whose declaration is:</p>
-
-    <font color="blue"><pre>
-    FT_Error  FT_Add_Module( FT_Library              library,
-                             const FT_Module_Class*  clazz );</pre>
-    </font>
-
-    <p>Calling this function will do the following:</p>
-
-    <ul>
-      <li>
-        <p>It will check whether the library already holds a module object
-        corresponding to the same module name as the one found in
-        <tt>FT_Module_Class</tt>.</p>
-      </li>
-      <li>
-        <p>If this is the case, it will compare the module version number to
-        see whether it is possible to <em>upgrade</em> the module to a new
-        version.  If the module class's version number is smaller than the
-        already installed one, the function returns immediately.  Similarly,
-        it checks that the version of FreeType&nbsp;2 that is running is
-        correct compared to the one required by the module.</p>
-      </li>
-      <li>
-        <p>It creates a new <tt>FT_Module</tt> object, using data and flags
-        of the module class to determine its byte size and how to properly
-        initialize it.</p>
-      </li>
-      <li>
-        <p>If a module initializer is present in the module class, it will
-        be called to complete the module object's initialization.</p>
-      </li>
-      <li>
-        <p>The new module is added to the library's list of "registered"
-        modules.  In case of an upgrade, the previous module object is
-        simply destroyed.</p>
-      </li>
-    </ul>
-
-    <p>Note that this function doesn't return an <tt>FT_Module</tt> handle,
-    given that module objects are completely internal to the library (and
-    client applications shouldn't normally mess with them&nbsp;:-)</p>
-
-    <p>Finally, it is important to understand that FreeType&nbsp;2
-    recognizes and manages several kinds of modules.  These will be
-    explained in more details later in this document, but we will list for
-    now the following types:</p>
-
-    <ul>
-      <li>
-        <p><em>Renderer</em> modules are used to convert native glyph images
-        to bitmaps/pixmaps.  FreeType&nbsp;2 comes with two renderer modules
-        by default: one to generate monochrome bitmaps, the other to
-        generate high-quality anti-aliased pixmaps.</p>
-      </li>
-      <li>
-        <p><em>Font driver</em> modules are used to support one or more font
-        formats.  Typically, each font driver provides a specific
-        implementation/derivative of <tt>FT_Face</tt>, <tt>FT_Size</tt>,
-        <tt>FT_GlyphSlot</tt>, as well as <tt>FT_CharMap</tt>.</p>
-      </li>
-      <li>
-        <p><em>Helper</em> modules are shared by several font drivers.  For
-        example, the <tt>sfnt</tt> module parses and manages tables found in
-        SFNT-based font formats; it is then used by both the TrueType and
-        OpenType font drivers.</p>
-      </li>
-      <li>
-        <p>Finally, the <em>auto-hinter</em> module has a specific place in
-        the library's design, as its role is to process vectorial glyph
-        outlines, independently of their native font format, to produce
-        optimal results at small pixel sizes.</p>
-      </li>
-    </ul>
-
-    <p>Note that every <tt>FT_Face</tt> object is <em>owned</em> by the
-    corresponding font driver, depending on the original font file's format.
-    This means that all face objects are destroyed when a module is
-    removed/unregistered from a library instance (typically by calling the
-    <tt>FT_Remove_Module()</tt> function).</p>
-
-    <p><em>Because of this, you should always take care that no
-    <tt>FT_Face</tt> object is opened when you upgrade or remove a module
-    from a library, as this could cause unexpected object deletion!</em></p>
-
-    <hr>
-
-    <h2>
-      4. Libraries
-    </h2>
-
-    <p>We now come back to our well-known <tt>FT_Library</tt> object.  From
-    what have been said before, we already know that a library instance owns
-    at least the following:</p>
-
-    <ul>
-      <li>
-        <p>A memory manager object (<tt>FT_Memory</tt>), used for all
-        allocation/releases within the instance.</p>
-      </li>
-      <li>
-        <p>A list of <tt>FT_Module</tt> objects, corresponding to the
-        "installed" or "registered" modules of the instance.  This list can
-        be changed at any time through <tt>FT_Add_Module()</tt> and
-        <tt>FT_Remove_Module()</tt>.</p>
-      </li>
-      <li>
-        <p>Remember that face objects are owner by font drivers that are
-        themselves modules owned by the library.</p>
-      </li>
-    </ul>
-
-    <p>There is however another object owned by the library instance that
-    hasn't been described yet: the <em>raster pool</em>.</p>
-
-    <p>The <em>raster pool</em> is simply a block of memory of fixed size
-    that is used internally as a "scratch area" for various memory-hungry
-    transient operations, avoiding memory allocation.  For example, it is
-    used by each renderer when converting a vectorial glyph outline into a
-    bitmap (actually, that's where its name comes from&nbsp;:-).</p>
-
-    <p>The size of the raster pool is fixed at initialisation time (it
-    defaults to 16kByte) and cannot be changed at run-time (though we could
-    fix this if there is a real need for that).</p>
-
-    <p>When a transient operation needs more memory than the pool's size, it
-    can decide to either allocate a heap block as an exceptional condition,
-    or sub-divide recursively the task to perform in order to never exceed
-    the pool's threshold.</p>
-
-    <p>This extremely memory-conservative behaviour is certainly one of the
-    keys to FreeType's performance in certain areas (most importantly in
-    glyph rendering/scanline-conversion).</p>
-
-    <hr>
-
-    <h2>
-      5. Summary
-    </h2>
-
-    <p>Finally, the following picture illustrates what has been said in this
-    section, as well as the previous, by presenting the complete object
-    graph of FreeType&nbsp;2's base design:</p>
-
-    <center>
-      <img src="library-model.png"
-           width=411 height=405
-           alt="Complete library model">
-    </center>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-3.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-5.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/design-5.html b/docs/design/design-5.html
deleted file mode 100644
index 71fa25d..0000000
--- a/docs/design/design-5.html
+++ /dev/null
@@ -1,458 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-4.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-6.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      IV. Module Classes
-    </h1>
-  </td></tr>
-  </table>
-
-  <p>We will now try to explain more precisely the <em>types</em> of modules
-  that FreeType&nbsp;2 is capable of managing.  Note that each one of them
-  is decribed with more details in the following chapters of this
-  document.</p>
-
-  <ul>
-    <li>
-      <p><em>Renderer</em> modules are used to manage scalable glyph images.
-      This means <em>transforming</em> them, computing their <em>bounding
-      box</em>, and <em>converting</em> them to either <em>monochrome</em>
-      or <em>anti-aliased</em> bitmaps</em>.</p>
-
-      <p>Note that FreeType&nbsp;2 is capable of dealing with <em>any</em>
-      kind of glyph images, as long as a renderer module is provided for it.
-      The library comes by default with two renderers:</p>
-
-      <p><table cellpadding=8>
-      <tr valign=top>
-        <td>
-          <tt>raster</tt>
-        </td>
-        <td>
-          <p>Supports the conversion of vectorial outlines (described by a
-          <tt>FT_Outline</tt> object) to <em>monochrome</em> bitmaps.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>smooth</tt>
-        </td>
-        <td>
-          <p>Supports the conversion of the same outlines to high-quality
-          <em>anti-aliased</em> pixmaps (using 256 levels of gray).  Note
-          that this renderer also supports direct span generation.</p>
-        </td>
-      </tr>
-      </table></p>
-
-    <li>
-      <p><em>Font driver</em> modules are used to support one or more
-      specific font format.  By default, FreeType&nbsp;2 comes with the
-      following font drivers:</p>
-
-      <p><table cellpadding=8>
-      <tr valign=top>
-        <td>
-          <tt>truetype</tt>
-        </td>
-        <td>
-          <p>supports TrueType font files</p>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>type1</tt>
-        </td>
-        <td>
-          <p>supports Postscript Type&nbsp;1 fonts, both in binary
-          (<tt>.pfb</tt>) or ASCII (<tt>.pfa</tt>) formats, including
-          Multiple Master fonts.</p>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>cid</tt>
-        </td>
-        <td>
-          <p>supports Postscript CID-keyed fonts</p>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>cff</tt>
-        </td>
-        <td>
-          <p>supports OpenType, CFF as well as CEF fonts (CEF is a
-          derivative of CFF used by Adobe in its SVG viewer)</p>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>winfonts</tt>
-        </td>
-        <td>
-          <p>supports Windows bitmap fonts (i.e. <tt>.fon</tt> and
-          <tt>.fnt</tt>)</p>
-        </td>
-      </tr>
-      </table></p>
-
-      <p>Note that font drivers can support bitmapped or scalable glyph
-      images.  A given font driver that supports B&eacute;zier outlines
-      through <tt>FT_Outline</tt> can also provide its own hinter, or rely
-      on FreeType's <tt>autohinter</tt> module.</p>
-    </li>
-
-    <li>
-      <p><em>Helper</em> modules are used to hold shared code that is often
-      used by several font drivers, or even other modules.  Here are the
-      default helpers:</p>
-
-      <p><table cellpadding=8>
-      <tr valign=top>
-        <td>
-          <tt>sfnt</tt>
-        </td>
-        <td>
-          used to support font formats based on the <tt>SFNT</tt> storage
-          scheme: TrueType & OpenType fonts as well as other variants (like
-          TrueType fonts that only contain embedded bitmaps)
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>psnames</tt>
-        </td>
-        <td>
-          used to provide various useful functions related to glyph names
-          ordering and Postscript encodings/charsets.  For example, this
-          module is capable of automatically synthetizing a Unicode charmap
-          from a Type&nbsp;1 glyph name dictionary.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>psaux</tt>
-        </td>
-        <td>
-          used to provide various useful functions related to Type&nbsp;1
-          charstring decoding, as this "feature" is needed by the
-          <tt>type1</tt>, <tt>cid</tt>, and <tt>cff</tt> drivers.
-        </td>
-      </tr>
-      </table></p>
-    </li>
-
-    <li>
-      <p>Finally, the <em>autohinter</em> module has a specific role in
-      FreeType&nbsp;2, as it can be used automatically during glyph loading
-      to process individual glyph outlines when a font driver doesn't
-      provide it's own hinting engine.</p>
-
-      <p>This module's purpose and design is also heavily described on the
-      FreeType web site.</p>
-    </li>
-  </ul>
-
-  <p>We will now study how modules are described, then managed by the
-  library.</p>
-
-    <h3>
-      1. The <tt>FT_Module_Class</tt> structure
-    </h3>
-
-    <p>As described later in this document, library initialization is
-    performed by calling the <tt>FT_Init_FreeType()</tt> function.  The
-    latter is in charge of creating a new "empty" <tt>FT_Library</tt>
-    object, then register each "default" module by repeatedly calling the
-    <tt>FT_Add_Module()</tt> function.</p>
-
-    <p>Similarly, client applications can call <tt>FT_Add_Module()</tt> any
-    time they wish in order to register a new module in the library.  Let us
-    take a look at this function's declaration:</p>
-
-    <font color="blue"><pre>
-    extern FT_Error  FT_Add_Module(
-                       FT_Library              library,
-                       const FT_Module_Class*  clazz );</pre>
-    </font>
-
-    <p>As one can see, this function expects a handle to a library object,
-    as well as a pointer to a <tt>FT_Module_Class</tt> structure.  It
-    returns an error code.  In case of success, a new module object is
-    created and added to the library.  Note by the way that the module isn't
-    returned directly by the call!</p>
-
-    <p>Here the definition of <tt>FT_Module_Class</tt>, with some
-    explanation.  The following code is taken from
-    <tt>&lt;freetype/ftmodule.h&gt;</tt>:</p>
-
-    <font color="blue"><pre>
-    typedef struct  FT_Module_Class_
-    {
-      FT_ULong               module_flags;
-      FT_Int                 module_size;
-      const FT_String*       module_name;
-      FT_Fixed               module_version;
-      FT_Fixed               module_requires;
-
-      const void*            module_interface;
-
-      FT_Module_Constructor  module_init;
-      FT_Module_Destructor   module_done;
-      FT_Module_Requester    get_interface;
-
-    } FT_Module_Class;</pre>
-    </font>
-
-    <p>A description of its fields:</p>
-
-    <p><table cellpadding=8>
-    <tr valign=top>
-      <td>
-        <tt>module_flags</tt>
-      </td>
-      <td>
-        <p>A set of bit flags used to describe the module's category.  Valid
-        values are:</p>
-
-        <ul>
-          <li>
-            <tt>ft_module_font_driver</tt> if the module is a font driver
-          </li>
-          <li>
-            <tt>ft_module_renderer</tt> if the module is a renderer
-          </li>
-          <li>
-            <tt>ft_module_hinter</tt> if the module is an auto-hinter
-          </li>
-          <li>
-            <tt>ft_module_driver_scalable</tt> if the module is a font
-            driver supporting scalable glyph formats
-          </li>
-          <li>
-            <tt>ft_module_driver_no_outlines</tt> if the module is a font
-            driver supporting scalable glyph formats that <em>cannot</em> be
-            described by an <tt>FT_Outline</tt> object
-          </li>
-          <li>
-            <tt>ft_module_driver_has_hinter</tt> if the module is a font
-            driver that provides its own hinting scheme/algorithm
-          </li>
-        </ul>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_size</tt>
-      </td>
-      <td>
-        <p>An integer that gives the size in <em>bytes</em> of a given
-        module object.  This should <em>never</em> be less than
-        <tt>sizeof(FT_ModuleRec)</tt>, but can be more if the module needs
-        to sub-class the base <tt>FT_ModuleRec</tt> class.</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_name</tt>
-      </td>
-      <td>
-        <p>The module's internal name, coded as a simple ASCII
-        C&nbsp;string.  There can't be two modules with the same name
-        registered in a given <tt>FT_Library</tt> object.  However,
-        <tt>FT_Add_Module()</tt> uses the <tt>module_version</tt> field to
-        detect module upgrades and perform them cleanly, even at
-        run-time.</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_version</tt>
-      </td>
-      <td>
-        <p>A 16.16 fixed float number giving the module's major and minor
-        version numbers.  It is used to determine whether a module needs to
-        be upgraded when calling <tt>FT_Add_Module()</tt>.</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_requires</tt>
-      </td>
-      <td>
-        <p>A 16.16 fixed float number giving the version of FreeType&nbsp;2
-        that is required to install this module.  The default value is
-        0x20000 for FreeType version&nbsp; 2.0</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_requires</tt>
-      </td>
-      <td>
-        <p>Most modules support one or more "interfaces", i.e. tables of
-        function pointers.  This field is used to point to the module's main
-        interface, if there is one.  It is a short-cut that prevents users
-        of the module to call "get_interface()" each time they need to
-        access one of the object's common entry points.</p>
-
-        <p>Note that is is optional, and can be set to NULL.  Other
-        interfaces can also be accessed through the <tt>get_interface()</tt>
-        field.</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_init</tt>
-      </td>
-      <td>
-        <p>A pointer to a function used to initialize the fields of a fresh
-        new <tt>FT_Module</tt> object.  It is called <em>after</em> the
-        module's base fields have been set by the library, and is generally
-        used to initialize the fields of <tt>FT_ModuleRec</tt>
-        subclasses.</p>
-
-        <p>Most module classes set it to NULL to indicate that no extra
-        initialization is necessary.</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>module_done</tt>
-      </td>
-      <td>
-        <p>A pointer to a function used to finalize the fields of a given
-        <tt>FT_Module</tt> object.  Note that it is called <em>before</em>
-        the library unsets the module's base fields, and is generally used
-        to finalize the fields of <tt>FT_ModuleRec</tt> subclasses.</p>
-
-        <p>Most module classes set it to NULL to indicate that no extra
-        finalization is necessary</p>
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>get_interface</tt>
-      </td>
-      <td>
-        <p>A pointer to a function used to request the address of a given
-        module interface.  Set it to NULL if you don't need to support
-        additional interfaces but the main one.</p>
-      </td>
-    </tr>
-    </table></p>
-
-
-    <h3>
-      2. The <tt>FT_Module</tt> type
-    </h3>
-
-    <p>The <tt>FT_Module</tt> type is a handle (i.e. a pointer) to a given
-    module object/instance, whose base structure is given by the internal
-    <tt>FT_ModuleRec</tt> type.  We will intentionally <em>not</em> describe
-    this structure here, as there is no point to look so far into the
-    library's design.</p>
-
-    <p>When <tt>FT_Add_Module</tt> is called, it first allocates a new
-    module instance, using the <tt>module_size</tt> class field to determine
-    its byte size.  The function initializes the root <tt>FT_ModuleRec</tt>
-    field, then calls the class-specific initializer <tt>module_init</tt>
-    when this field is not set to NULL.</p>
-
-    <p>Note that the library defines several sub-classes of
-    <tt>FT_ModuleRec</tt>, which are, as you could have guessed:</p>
-
-    <ul>
-      <li><p><tt>FT_Renderer</tt> for renderer modules</p>
-      <li><p><tt>FT_Driver</tt> for font driver modules</p>
-      <li><p><tt>FT_AutoHinter</tt> for the auto-hinter</p>
-    </ul>
-
-    <p>Helper modules use the base <tt>FT_ModuleRec</tt> type.  We will
-    describe these classes in the next chapters.</p>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-4.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="design-6.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/design-6.html b/docs/design/design-6.html
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--- a/docs/design/design-6.html
+++ /dev/null
@@ -1,94 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="design-5.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#ccccee"><td>
-    <h1>
-      TO BE CONTINUED...
-    </h1>
-  </td></tr>
-  </table>
-
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      <a href=design-5.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/design/detailed-design.png b/docs/design/detailed-design.png
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--- a/docs/design/index.html
+++ /dev/null
@@ -1,81 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>The design of FreeType 2</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  The design of FreeType&nbsp;2
-</h1>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-
-<center>
-<table width="70%">
-<tr><td>
-
-  <p>This document describes the details of FreeType&nbsp;2's internals.
-  Read this carefully if you need to understand the innards of the library
-  in order to hack or extend it.</p>
-
-  <table width="100%">
-  <tr valign=center
-      bgcolor="#CCCCFF">
-    <td align=center>
-      <h2>
-        Table of Contents
-      </h2>
-    </td>
-  </tr>
-  </table>
-
-  <center>
-  <table width="80%">
-  <tr><td>
-
-  <h2>
-    <a href="design-1.html">Introduction</a>
-  </h2>
-
-  <h2>
-    <a href="design-2.html">I. Components and APIs</a>
-  </h2>
-
-  <h2>
-    <a href="design-3.html">II. Public Objects and Classes</a>
-  </h2>
-
-  <h2>
-    <a href="design-4.html">III. Internal Objects and Classes</a>
-  </h2>
-
-  <h2>
-    <a href="design-5.html">IV. Module Classes</a>
-  </h2>
-
-  </td></tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-</body>
-</html>
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-<html>
-<head><title>FreeType 2 - Modules</title>
-<basefont face="Georgia, Arial, Helvetica, Geneva">
-<style content="text/css">
-  P { text-align=justify }
-  H1 { text-align=center }
-  H2 { text-align=center }
-  LI { text-align=justify }
-</style>
-</head>
-<body text=#000000 bgcolor=#ffffff>
-
-<center><table width="500"><tr><td>
-
-<center><h1>FreeType 2 Modules</h1></center>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Introduction</h1>
-</td></tr></table>
-
-<p>
-The purpose of this document is to present in great details the way
-FreeType 2 uses and manages modules. Among other things, it answers
-the following questions:</p>
-
-<ul>
-  <li><p>
-  what is a module, and what kind of modules are recognized
-  by the library?
-  </p></li>
-
-  <li><p>
-  how are modules registered and managed by the library?
-  </p></li>
-
-  <li><p>
-  how to write a new module, especially new font drivers?
-  </p></li>
-
-  <li><p>
-  how to select specific modules for a given build of the
-  library ?
-  </p></li>
-
-  <li><p>
-  how to compile modules as stand-alone DLLs / shared objects?
-  </p></li>
-
-</ul>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Overview</h1>
-</td></tr></table>
-
-
-<h3>1. Library design:</h3>
-
-<p>The design of the library is pretty basic:</p>
-<ul>
-  <li><p>
-    client applications typically call the FreeType 2 high-level
-    API, whose functions are implemented in a single component
-    called the <em>Base Layer</em>.
-  </p></li>
-
-  <li><p>
-    depending on the context or the task, the base
-    layer then calls one or more modules to perform the
-    work. In most cases, the client application doesn't
-    need to know what module was called.
-  </p></li>
-
-  <li><p>
-    the base layer also contains a set of routines that are
-    used for generic things like memory allocation, list
-    processing, i/o stream parsing, fixed point computation,
-    etc.. these functions can also be called by a module
-    at any, and they form what is called the "low-level
-    base API".
-  </p></li>
-</ul>
-
-<p>This is illustrated by the following graphics:</p>
-
-<center><img src="basic-design.png" width="312" height="312"></center>
-
-<p>Note that, however, FT2 comes with a set of <em>optional</em>
-components that can be ommited from certain builds, and whose
-purpose vary between two situations:</p>
-
-<ul>
-  <li><p>
-     some are located on top of the high-level API and provide
-     convenience functions that make certain things easier
-     for typical applications. They typically do not call
-     modules directly, though they can use the low level
-     base API for certain tasks.</p>
-
-  <p>As an example, see the the <tt>ftglyph</tt> component
-     that is used to manipulate glyph images more conveniently
-     than the default API.</p>
-  </p></li>
-
-  <li><p>
-     some other components complement the base layer, by providing
-     additional routines. Most of them allow client applications
-     to access format-specific data.</p>
-
-  <p>For example, the <tt>ftmm</tt> component provides high-level
-     functions to specify Multiple Master coordinates for MM Type 1
-     fonts.</p>
-  </p></li>
-</ul>
-
-<p>This is illustrated by the following graphics:</p>
-
-<center><img src="detailed-design.png" width="365" height="392"></center>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Module Classes</h1>
-</td></tr></table>
-
-<p>
-The library is capable of managing and using several kinds of
-modules:</p>
-
-<ul>
-  <li><p>
-  <b>renderer</b> modules are used to convert scalable glyph images
-  to bitmaps. FreeType 2 comes by default with two of them:</p>
-
-  <center><table cellpadding=5><tr valign=top><td>
-  <p><b><tt>raster1</tt></b></p>
-  </td><td>
-  <p>supports the conversion of vectorial outlines (described by a
-  <tt>FT_Outline</tt> object) to <em>monochrome</em> bitmaps.
-  </td></tr><tr valign=top><td></p>
-
-  <p><b><tt>smooth</tt></b></p>
-  </td><td>
-  <p>supports the conversion of the same outlines to high-quality
-  <em>anti-aliased</em> pixmaps.</p>
-  </td></tr></table></center>
-
-
-  <p>The specification and interface of renderers is described in
-     details within this document.</p>
-
-  <p>Note that most font formats use <tt>FT_Outline</tt> objects
-     to describe scalable glyph images. However, FT2 is flexible
-     and allows specific modules to register and support other
-     formats. As an example, it's (at least theorically :-) perfectly
-     possible to write a renderer module that is capable of directly
-     converting MetaFont glyph definitions to bitmaps or pixmaps !
-     (of course, this assumes that you also write a MetaFont font
-     driver to load the definitions :-).
-  </p></li>
-
-  <li><p>
-  <b>font driver</b> modules are used to support one or more specific
-  font format. By default, FT2 comes with the following modules:</p>
-
-  <center><table cellpadding=5><tr valign=top><td>
-  <p><tt><b>truetype</b></tt></p>
-  </td><td>
-  <p>supports TrueType font files</p>
-  </td></tr><tr valign=top><td>
-
-  <p><tt><b>type1</b></tt></p>
-  </td><td>
-  <p>supports Postscript Type 1 fonts, both in binary (.pfb) or ASCII
-  (.pfa) formats, including Multiple Master fonts.</p>
-  </td></tr><tr valign=top><td>
-
-  <p><tt><b>cid</b></tt></p>
-  </td><td>
-  <p>supports Postscript CID-keyed fonts</p>
-  </td></tr><tr valign=top><td>
-
-  <p><tt><b>cff</b></tt></p>
-  </td><td>
-  <p>supports OpenType, CFF as well as CEF fonts (CEF is a derivative
-  of CFF used by Adobe in its SVG viewer).</p>
-  </td></tr><tr valign=top><td>
-
-  <p><tt><b>winfonts</b></tt></p>
-  </td><td>
-  <p>supports Windows bitmap fonts (i.e. ".FON" and ".FNT").</p>
-  </td></tr>
-
-  </td></tr></table></center>
-
-  <p>Note that font drivers can support bitmapped or scalable glyph
-     images. A given font driver that supports bezier outlines through
-     the <tt>FT_Outline</tt> can also provide its own hinter, or rely
-     on FreeType's <b>autohinter</b> module.
-  </p></li>
-
-  <li><p>
-  <b>helper</b> modules are used to hold shared code that is
-  often used by several font drivers, or even other modules.
-  Here are a few examples of helper modules that come with
-  FreeType 2:</p>
-
-  <table cellpadding=5><tr valign=top><td>
-  <b><tt>sfnt</tt></b>
-  </td><td>
-  used to support font formats based on the "<tt>SFNT</tt>"
-  storage scheme. This means TrueType & OpenType fonts as
-  well as other variants (like TrueType fonts that only
-  contain embedded bitmaps).
-  </td></tr><tr valign=top><td>
-
-  <b><tt>psnames</tt></b>
-  </td><td>
-  used to provide various useful function related to glyph
-  names ordering and Postscript encodings/charsets. For example,
-  this module is capable of automatically synthetizing a Unicode
-  charmap from a Type 1 glyph name dictionary.
-  </td></tr></table></center>
-  </p></li>
-
-
-  <li><p>
-  finally, the <b>autohinter</b> module has a specific role in
-  FreeType 2, as it can be used automatically during glyph loading
-  to process individual glyph outlines when a font driver doesn't
-  provide it's own hinting engine.
-  </p></li>
-</ul>
-
-<p>We will now study how modules are described, then managed by
-   the library.</p>
-
-<h3>1. The <tt>FT_Module_Class</tt> structure:</h3>
-
-<p>As described later in this document, library initialisation is
-   performed by calling the <tt>FT_Init_FreeType</tt> function. The
-   latter is in charge of creating a new "empty" <tt>FT_Library</tt>
-   object, then register each "default" module by repeatedly calling
-   the <tt>FT_Add_Module</tt> function.</p>
-
-<p>Similarly, client applications can call <tt>FT_Add_Module</tt>
-   any time they wish in order to register a new module in the library.
-   Let's take a look at this function's declaration:</p>
-
-<pre><font color="blue">
-    extern FT_Error  FT_Add_Module( FT_Library              library,
-                                    const FT_Module_Class*  clazz );
-</font></pre>
-
-<p>As one can see, this function expects a handle to a library object,
-   as well as a pointer to a <tt>FT_Module_Class</tt> structure. It
-   returns an error code. In case of success, a new module object is
-   created and added to the library. Note by the way that the module
-   isn't returned directly by the call !.</p>
-
-<p>Let's study the definition of <tt>FT_Module_Class</tt>, and explain it
-   a bit. The following code is taken from
-   <tt>&lt;freetype/ftmodule.h&gt;</tt>:</p>
-
-<pre><font color="blue">
-  typedef struct  FT_Module_Class_
-  {
-    FT_ULong               module_flags;
-    FT_Int                 module_size;
-    const FT_String*       module_name;
-    FT_Fixed               module_version;
-    FT_Fixed               module_requires;
-
-    const void*            module_interface;
-
-    FT_Module_Constructor  module_init;
-    FT_Module_Destructor   module_done;
-    FT_Module_Requester    get_interface;
-
-  } FT_Module_Class;
-</font></pre>
-
-<p>here's a description of its fields:</p>
-
-<center><table cellpadding=5><tr valign=top><td>
-<p><b>module_flags</b></p>
-</td><td>
-<p>this is a set of bit flags used to describe the module's
-category. Valid values are:</p>
-  <ul>
-    <li><p>
-    <b>ft_module_font_driver</b> if the module is a font driver
-    </p></li>
-
-    <li><p>
-    <b>ft_module_renderer</b> if the module is a renderer
-    </p></li>
-
-    <li><p>
-    <b>ft_module_hinter</b> if the module is an auto-hinter
-    </p></li>
-
-    <li><p>
-    <b>ft_module_driver_scalable</b> if the module is a font
-    driver supporting scalable glyph formats.
-    </p></li>
-
-    <li><p>
-    <b>ft_module_driver_no_outlines</b> if the module is a
-    font driver supporting scalable glyph formats that <em>cannot</em>
-    be described by a <tt>FT_Outline</tt> object
-    </p></li>
-
-    <li><p>
-    <b>ft_module_driver_has_hinter</b> if the module is a font
-    driver that provides its own hinting scheme/algorithm
-    </p></li>
-  </ul>
-</td></tr><tr valign=top><td>
-
-<p><b>module_size</b></p>
-</td><td>
-<p>an integer that gives the size in <em>bytes</em> of a given module
-object. This should <em>never</em> be less than
-<tt>sizeof(FT_ModuleRec)</tt>, but can be more when the module
-needs to sub-class the base <tt>FT_ModuleRec</tt> class.</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_name</b></p>
-</td><td>
-<p>this is the module's internal name, coded as a simple ASCII C
-string. There can't be two modules with the same name registered
-in a given <tt>FT_Library</tt> object. However, <tt>FT_Add_Module</tt>
-uses the <b>module_version</b> field to detect module upgrades
-and perform them cleanly, even at run-time.</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_version</b></p>
-</td><td>
-<p>a 16.16 fixed float number giving the module's major and minor
-   version numbers. It is used to determine wether a module needs
-   to be upgraded when calling <tt>FT_Add_Module</tt>.</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_requires</b></p>
-</td><td>
-<p>a 16.16 fixed float number giving the version of FreeType 2 that
-   is required to install this module. By default, should be 0x20000
-   for FreeType 2.0</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_requires</b></p>
-</td><td>
-<p>most modules support one or more "interfaces", i.e. tables of function
-pointers. This field is used to point to the module's main interface,
-where there is one. It's a short-cut that prevents users of the module
-to call "get_interface" each time they need to access one of the object's
-common entry points.</p>
-
-<p>Note that is is optional, and can be set to NULL. Other interfaces
-can also be accessed through the <b>get_interface</b> field.</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_init</b></p>
-</td><td>
-<p>this is a pointer to a function used to initialise the fields of
-a fresh new <tt>FT_Module</tt> object. It is called <em>after</em> the module's
-base fields have been set by the library, and is generally used to
-initialise the fields of <tt>FT_ModuleRec</tt> subclasses.</p>
-
-<p>Most module classes set it to NULL to indicate that no extra
-initialisation is necessary</p>
-</td></tr><tr valign=top><td>
-
-<p><b>module_done</b></p>
-</td><td>
-<p>this is a pointer to a function used to finalise the fields of
-a given <tt>FT_Module</tt> object. Note that it is called <em>before</em> the
-library unsets the module's base fields, and is generally used to
-finalize the fields of <tt>FT_ModuleRec</tt> subclasses.</p>
-
-<p>Most module classes set it to NULL to indicate that no extra
-finalisation is necessary</p>
-</td></tr><tr valign=top><td>
-
-<p><b>get_interface</b></p>
-</td><td>
-<p>this is a pointer to a function used to request the address of
-a given module interface. Set it to NULL if you don't need to support
-additional interfaces but the main one.</p>
-</td></tr><tr valign=top><td>
-
-</td></tr></table></center>
-
-
-<h3>2. The <tt>FT_Module</tt> type:</h3>
-
-<p>the <tt>FT_Module</tt> type is a handle (i.e. a pointer) to a given
-   module object / instance, whose base structure is given by the
-   internal <tt>FT_ModuleRec</tt> type (we will not detail its
-   structure here).</p>
-
-<p>When <tt>FT_Add_Module</tt> is called, it first allocate a new
-   module instance, using the <tt><b>module_size</b></tt> class
-   field to determine its byte size. The function initializes
-   a the root <tt>FT_ModuleRec</tt> fields, then calls
-   the class-specific initializer <tt><b>module_init</b></tt>
-   when this field is not set to NULL.</p>
-
-
-
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Renderer Modules</h1>
-</td></tr></table>
-
-<p>As said previously, <b>renderers</b> are used to convert scalable
-   glyph images to bitmaps or pixmaps. Each renderer module is defined
-   through a <b>renderer class</b>, whose definition is found in the
-   file <tt>&lt;freetype/ftrender.h&gt;</tt>. However, a few concepts
-   need to be explained before having a detailed look at this structure.
-   </p>
-
-<h3>1. Glyph formats:</h3>
-
-<p>Each glyph image that is loaded by FreeType (either through
-   <tt>FT_Load_Glyph</tt> or <tt>FT_Load_Char</tt>), has a given
-   <em>image format</em>, described by the field
-   <tt>face-&gt;glyph-&gt;format</tt>. It is a 32-byte integer that
-   can take any value. However, the file <tt>&lt;freetype/ftimage.h&gt;</tt>
-   defines at least the following values:</p>
-
-<center><table cellpadding=5>
-<tr valign=top><td>
-<tt><b>ft_glyph_format_bitmap</b></tt>
-</td><td>
-this value is used to indicate that the glyph image is a bitmap or pixmap.
-Its content can then be accessed directly from
-<tt>face-&gt;glyph-&gt;bitmap</tt> after the glyph was loaded.
-</td></tr>
-
-<tr valign=top><td>
-<tt><b>ft_glyph_format_outline</b></tt>
-</td><td>
-this value is used to indicate that the glyph image is a scalable vectorial
-outline, that can be described by a <tt>FT_Outline</tt> object. Its content
-can be accessed directly from
-<tt>face-&gt;glyph-&gt;outline</tt> after the glyph was loaded.
-this is the format that is commonly returned by TrueType, Type1 and
-OpenType / CFF fonts.
-</td></tr>
-
-<tr valign=top><td>
-<tt><b>ft_glyph_format_plotter</b></tt>
-</td><td>
-this value is equivalent to <tt><b>ft_glyph_format_outline</b></tt> except
-that the outline stored corresponds to path strokes, instead of filled
-outlines. It can be returned from certain Type 1 fonts (notably the Hershey
-collection of free fonts).
-</td></tr>
-
-<tr valign=top><td>
-<tt><b>ft_glyph_format_composite</b></tt>
-</td><td>
-this value is used to indicate that the glyph image is really a "compound"
-of several other "sub-glyphs". This value is only returned when a glyph
-is loaded with the <tt><b>FT_LOAD_NO_RECURSE</b></tt> flag. The list of
-subglyphs that make up the composite can be accessed directly as
-<tt>face-&gt;glyph-&gt;subglyphs</tt> after the glyph was loaded.
-</td></tr>
-
-</table></center>
-
-<p>Note that this is only a list of pre-defined formats supported by
-   FreeType. Nothing prevents an application to install a new font
-   driver that creates other kinds of glyph images. For example, one
-   could imagine a MetaFont font driver, that would be capable to
-   parse font definition files and create in-memory "glyph programs",
-   that could be returned in <tt>face-&gt;glyph-&gt;other</tt>.</p>
-
-<h3>2. The <tt>FT_Outline</tt> type:</h3>
-
-<p>This structure, which is also defined, and heavily commented, in
-   the file <tt>&lt;freetype/ftimage.h&gt;</tt>, is used to hold
-   a scalable glyph image that is made of one or more contours, each
-   contour being described by line segments or bezier arcs (either
-   quadratic or cubic). The outline itself is stored in a compact
-   way that makes processing it easy.</p>
-
-<p>Points are placed in a 2D plane that uses the y-upwards convention,
-   and their coordinates are stored in 1/64th of pixels (also known
-   as the 26.6 fixed point format). Pixels correspond to single squares
-   whose borders are on integer coordinates (i.e. mutiples of 64).
-   In other words, pixel centers are located on half pixel coordinates.</p>
-
-<p>Outlines can be very easily transformed (translated, rotated, etc..)
-   before being converted to bitmap, which allows for sophisticated
-   use of text. FreeType 2 comes by default with two "outline renderer"
-   modules:</p>
-
-<p><ul>
-  <li><b>raster1</b>, used to convert them to monochrome bitmaps</li>
-  <li><b>smooth</b>, used to convert them to high-quality anti-aliased
-         pixmaps</li>
-</ul></p>
-
-<h3>3. Bitmaps and scan-conversion:</h3>
-
-<p>Bitmaps and pixmaps are described through a <tt>FT_Bitmap</tt>
-   structure, which is defined and heavily commented in
-   <tt>&lt;freetype/ftimage.h&gt;</tt>
-
-
-<pre><font color="blue">
-  typedef struct  FT_Renderer_Class_
-  {
-    FT_Module_Class       root;
-
-    FT_Glyph_Format       glyph_format;
-
-    FTRenderer_render     render_glyph;
-    FTRenderer_transform  transform_glyph;
-    FTRenderer_getCBox    get_glyph_cbox;
-    FTRenderer_setMode    set_mode;
-
-    FT_Raster_Funcs*      raster_class;
-
-  } FT_Renderer_Class;
-</font></pre>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Font Driver Modules</h1>
-</td></tr></table>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Library Initialisation & Dynamic Builds</h1>
-</td></tr></table>
-
-<p>By default, all components of FreeType 2 are compiled independently,
-   then grouped into a single static library file that can be installed
-   or used directly to compile client applications</p>
-
-<p>Such applications must normally call the <tt>FT_Init_FreeType</tt>
-   function before using the library. This function is in charge of
-   two things:</p>
-
-<ul>
-  <li><p>
-     First, it creates a <tt>FT_Library</tt> object (by calling
-     the public function <tt>FT_New_Library</tt>). This new
-     object is "empty" and has no module registered in it.
-  </p></li>
-
-  <li><p>
-     Then, it registers all "default modules" by repeatedly calling
-     <tt>FT_Add_Module</tt>.
-  </p></li>
-</ul>
-
-<p>It is important to notice that the default implementation of
-   <tt>FT_Init_FreeType</tt>, which is located in the source
-   file <tt>"src/base/ftinit.c"</tt> always uses a <em>static</em>
-   list of modules that is generated at compile time from the
-   configuration file <tt>&lt;freetype/config/ftmodule.h&gt;</tt>.
-</p>
-
-<p>There are cases where this may be inadequate. For example, one
-   might want to compile modules as independent DLLs in a specific
-   location (like <tt>"/usr/lib/freetype/module/"</tt>), and have
-   the library initialisation function load the modules dynamically
-   by parsing the directory's content</p>
-
-<p>This is possible, and we're going to explain how to do it.</p>
-
-
-<h4>a. Building the library as a DLL (i.e. "shared object" on Unix)</h4>
-
-<p>But first of all, let's explain how to build FreeType 2 as a single
-   DLL or shared object, i.e. one that includes the base layer, all
-   default modules and optional components into a single file.</p>
-
-<p>When building dynamic libraries, certain compilers require specific
-   directives to <em>declare</em> exported DLL entry points. For example, the
-   "<tt>__cdecl</tt>" directive is required by Win32 compilers, as it forces
-   the use of the "C" parameter passing convention (instead of "smarter"
-   schemes, which usually use registers and the stack to pass parameters).</p>
-
-<p>To make matter worse, some of these compilers require the directive
-   before the function's return type, while some others want it between
-   the return type and the function's identifier.</p>
-
-<p>To allow such compilations, the <tt>FT_EXPORT_DEF()</tt> macro is
-   used in all public header files in order to declare each high-level
-   API function of FreeType 2, as in the following example, taken from
-   <tt>&lt;freetype/freetype.h&gt;</tt>:</p>
-
-<pre><font color="blue">
-   FT_EXPORT_DEF(FT_Error)  FT_Init_FreeType( void );
-</font></pre>
-
-<p>the definition of <tt>FT_EXPORT_DEF(x)</tt> defaults to <tt>"extern x"</tt>,
-   except when a specific definition is given in the library's system-specific
-   configuration file <tt>&lt;freetype/config/ftconfig.h&gt;</tt>. This
-   allows project builders to specify the exact compilation directive
-   they need.</p>
-
-<p>Similarly, the <tt>FT_EXPORT_FUNC(x)</tt> macro is defined and used to
-   <em>define</em> exported functions within the FreeType 2 source code.
-   However, it is only used at compilation time.</p>
-
-
-<p>Note that on Unix, there is no need for specific exportation directives.
-   However, the code must be compiled in a special way, named Position
-   Independent Code ("PIC"), which is normally selected through specific
-   compiler flags (like "-PIC" with gcc).</p>
-
-
-<h4>b. Building modules as DLLs</h4>
-
-<p>In order to build modules as dynamic libraries, we first need to compile
-   the base layer (and optional components) as a single DLL. This is very
-   similar to the case we just described, except that we also need to
-   export all functions that are part of the "low level base API",
-   as these will get called by the modules in various cases.</p>
-
-<p>Similarly to the high-level API, all functions of the low-level base
-   API are declared in the internal header files of FreeType 2 with the
-   <tt>BASE_DEF(x)</tt> macro. The latter is similar to
-   <tt>FT_EXPORT_DEF</tt> and defaults to <tt>"extern x"</tt> unless
-   you specify a specific definition in
-   <tt>&lt;freetype/config/ftconfig.h&gt;</tt>.</p>
-<p>
-
-<hr>
-
-<table width="100%" cellpadding=5><tr bgcolor="#ccccee"><td>
-<h1>Conclusion</h1>
-</td></tr></table>
-
-</td></tr></table></center>
-</body>
-</html>
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-<html>
-<head>
-<title>FreeType 2 Introduction</title>
-<basefont face="Georgia, Arial, Helvetica, Geneva">
-<style content="text/css">
-  P { text-align=justify }
-  H1 { text-align=center }
-  H2 { text-align=center }
-  LI { text-align=justify }
-</style>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-
-<font size=1>http://www.freetype.org</font><p>
-
-<center>
-  <a href="freetype.html">
-  <img src="image/freetype.jpg" width=550 height=105 alt="The FreeType Project" border=0></a>
-  <h1>An Introduction to FreeType 2</h1>
-</center>
-
-<center><table width=750 cellspacing=10 cellpadding=30><tr><td>
-<hr><p>
-
-DOCUMENT INDEX:<br>
-<ul>
-  <li><a href="#what">What is FreeType 2 ?</a>
-  <li><a href="#features">Features</a>
-  <li><a href="#requirements">Requirements</a>
-  <li><a href="#patents">Patents issues</a>
-</ul><p>
-
-
-<hr><p>
-
-<table width="100%" cellspacing=5><tr bgcolor="#CCCCEE"><td>
-<h2 align=center><a name="what">What is FreeType 2 ?</h2>
-</td></tr><tr><td>
-
-<p>The FreeType project is a team of volunteers who develop free, portable
-and high-quality software solutions for digital typography. We specifically
-target embedded systems and focus on bringing small, efficient and
-ubiquitous products.</p>
-
-<p>the FreeType 2 library is our new software font engine. It has been
-   designed to provide the following important features:</p>
-
-  <ul>
-  <li><p>
-    <b>A universal and simple API to manage font files:</b><br>
-    <ul>
-      <p>The FreeType 2 API is simple and easy to use. It supports both
-         bitmapped and scalable fonts and is well-suited to manage font
-	 files of all formats. Unlike other font libraries, FreeType 2
-	 returns and manages outline font data (images & metrics).</p>
-   </ul>
-   </p></li>
-
-  <li><p>
-    <b>Support for several font formats through loadable modules:</b><br>
-    <ul>
-      <p>FreeType 2 uses <em>"font drivers"</em>. Each driver is a loadable
-         module used to support one specific font format. Each driver can also
-	 provide specific extensions used to access format-specific features of
-	 the font.</p>
-    </ul>
-  </p></li>
-
-
-  <li><p>
-    <b>High-quality anti-aliasing:</b><br>
-    <ul>
-      <p>FreeType 2 produces etremely smooth outlines at small sizes, with its new
-         anti-aliasing renderer, which produces bitmaps with 256-levels of gray.
-	 It uses a new algorithm that has been specifically designed to render
-	 small complex shapes (like glyphs) at high speed. Indeed, it's even
-	 faster than the monochrome renderer for small character sizes (under
-	 20 pixels) !!
-      </p>
-    </ul>
-
-
- <li><b>High portability & performance:</b><br>
-     <ul>
-       <p>The FreeType 2 source code is written in ANSI C and runs on any
-          platform with a compliant compiler. Client applications can
-	  provide their own memory manager or input stream to the library
-	  (which means that font files can come from any place: disk,
-	  memory, compressed file, network, etc..).
-       </p>
-     </ul>
-     	
-  </ul>
-
-  <p>Note that <em>the beta of FreeType 2 is available <b>now</b></em>. For more
-  info, check our <a href="download.html">Download page</a> or see the source
-  and its diffs through our <a href="cgi-bin/cvsweb.cgi">CVS Web interface</a>.
-  </p>
-</ul>
-
-</td></tr></table>
-
-<table width="100%" cellspacing=5><tr bgcolor="#CCCCEE"><td>
-<h2 align=center><a name="features">Features</h2>
-</td></tr><tr><td>
-
-<h3>Supported font formats</h3>
-
-<p>FreeType 2 readily supports the following font formats:</p>
-
-<ul>
-  <li>TrueType files (.ttf) and collections (.ttc)</li>
-  <li>Type 1 font files both in ASCII (.pfa) or binary (.pfb) format</li>
-  <li>Type 1 Multiple Master fonts. The FreeType 2 API also provides
-      routines to manage design instances easily</li>
-  <li>Type 1 CID-keyed fonts</li>
-  <li>OpenType/CFF (.otf) fonts</li>
-  <li>CFF/Type 2 fonts</li>
-  <li>Adobe CEF fonts (.cef), used to embed fonts in SVG documents
-      with the Adobe SVG viewer plugin.</li>
-  <li>Windows FNT/FON bitmap fonts</li>
-</ul>
-
-<p>Note that Apple's TrueType GX fonts are supported as normal TTFs,
-   (the advanced tables are ignored).</p>
-
-<p>Besides, it's possible to add support for new font formats by providing
-   a specific <em>font driver</em> module. Modules can be added either at
-   build time (when recompiling the library), or at <em>run-time</em>;
-   this allows, for example, applications to register their own
-   font driver to support program-specific formats.</p>
-
-
-<h3>Patent-free automatic hinter</h3>
-
-<p>TrueType fonts are normally renderered (hinted) with the help of a
-   specific bytecode where the behaviour of a few opcodes is patented by
-   Apple. We're currently in contact with Apple to discuss the importance
-   of such patents and their use in open source projects like FreeType.
-   </p>
-
-<p>In the meantime, we have developped our own alternative technology that
-   is capable of automatically hinting scalable glyph images. It is
-   now part of the FreeType 2 source tree as the "autohint" module,
-   and is used to hint glyphs when the bytecode interpreter is disabled
-   (through a configuration macro when building the engine). Note that
-   the auto-hinter is also used to handle glyphs in other formats like
-   CFF and Type 1.</p>
-
-<p>The auto-hinter provides pretty good results (in some cases, it even
-   significantly improves the output of poorly hinted fonts) but we'll
-   continue to improve it with each new release of FreeType to achieve
-   the highest possible quality.</p>
-
-
-<h3>Modular design:</h3>
-
-<p>The design of FreeType 2 is extremely modular as most features are
-   supported through optional modules. This means it's easily possible to
-   only compile the features you need. As each module is between
-   10 and 20 Kb in size, it's possible to build a bare-bones
-   font engine that supports anti-aliasing in about 30 Kb !!</p>
-
-<p>Configuration is performed by  modifications of only two header
-   files (one to select global features, another one to select modules)
-   and don't need tweaking of source code. Note that it is however
-   possible to provide your own implementation of certain components.</p>
-
-<p>For example, when building on Unix, the engine will automatically
-   use memory-mapped files when available on the target platform,
-   thus significantly increasing font file i/o.</p>
-
-
-<p>Due to its very flexible design, it is possible to add, remove and
-   upgrade modules at run-time.</p>
-
-
-
-<h3>Advanced glyph management</h3>
-
-<p>The API comes with a standard extension used to extract individual
-   glyph images from font files. These images can be bitmaps, scalable
-   bezier outlines or even anything else. (e.g. bi-color or metafont
-   glyphs, as long as they're supported by a module).</p>
-
-<p>Each scalable glyph image can be transformed, measured and
-   rendered into a monochrome or anti-aliased bitmaps easily
-   through a uniform interface.
-
-   This allows client applications to easily cache glyphs or
-   perform text rendering effects with minimal difficulty
-   (look at the FreeType 2 Tutorial to see how to render
-    rotated text with very few lines of code).
-</p>
-
-
-
-<h3>Advanced font access</h3>
-
-<p>The FreeType 2 API is useful to retrieve advanced information from
-   various fonts:</p>
-
-<ul>
-  <li>vertical metrics are available whenever found in the font file</li>
-
-  <li>kerning distances are available when found in the font file. It
-      is also possible to "attach" a given additional file to a given
-      font face. This is useful to load kerning distances from an
-      .afm file into a Type 1 face for example.</li>
-
-  <li>provides ASCII glyph names whenever available in the font
-      (TrueType, OpenType, Type1, etc..)</li>
-
-  <li>provides access to important tables for SFNT-based font formats
-      (i.e. TrueType, OpenType, CEF, etc..), like the name table,
-      font header, maximum profile, etc...</li>
-
-  <li>automatic synthesis of Unicode-based character maps for
-      those fonts or formats that do not provide one. This is
-      extremely useful with Type 1 fonts which are normally
-      limited to a stupid 256-characters encoding.</li>
-</ul>
-
-
-<h3>Simple & clean API</h3>
-
-<p>The FreeType 2 high-level API is simple and straightforward, as it
-   has been specifically designed to make the most commmon font operations
-   easy</p>
-
-<p>As a comparison, the number of function calls needed to perform a
-   the tasks of font face creation/opening and glyph loading/rendering
-   has been reduced by a factor of 4 !!</p>
-
-<p>The API is also independent of any font-format specific issue, though
-   it provides standard extensions to access format-specific tables and
-   information. More extensions can also be easily added through new
-   modules</p>
-
-
-<h3>Robust & Portable code</h3>
-
-<p>Because it is written in industry-standard ANSI C, FreeType 2 compiles
-   on all platforms with a compliant compiler. Because the default build
-   only relies on the C library, it is free of any system-specific
-   dependencies, even if it is possible to "enhance" certain components
-   by providing a specific implementation.</p>
-
-<p>The code doesn't use global or static variables. Client applications
-   can provide their own memory manager. Font files can be read from
-   a disk file, memory, or through a client-provided input stream. This
-   allows to support compressed font files, remote fonts, fonts embedded
-   in other streams (e.g. Type42 fonts), etc..</p>
-
-<p>An advanced i/o sub-system is used to optimise file access, as well
-   as reduce memory usage of the library when the file is memory-based
-   ( ROM, RAM, memory-mapped ).</p>
-
-
-<h3>Open Source & Vendor Independence</h3>
-
-<p>Finally, FreeType 2 is released under its own BSD-like open source
-   license, one of the less restricting licenses available, and this
-   means that:</p>
-
-<ul>
-  <li><p>
-    It can be included in all kinds of products, be they proprietary
-    or not.
-  </p></li>
-
-  <li><p>
-    As any module can be added or replaced anytime, any third party
-    vendor  has the ability to provide its own set of modules (under
-    its own license) in order to support proprietary font formats or
-    more advanced features (e.g. a new auto-hinter, or a new
-    anti-aliasing renderer for LCDs or TV screens).
-  </p></li>
-</ul>
-
-<p>One could even imagine an application using the FreeType 2 API with
-   a "wrapper" module used to access system-specific fonts (like through
-   the Windows GDI). This would mean native font support with more portable
-   application code (as simply changing the wrapper module would be required
-   to port the application to another system).</p>
-
-</td></tr></table>
-
-<table width="100%" cellspacing=5><tr bgcolor="#CCCCEE"><td>
-<h2 align=center><a name="requirements">Requirements</h2>
-</td></tr><tr><td>
-
-<p>FreeType 2 is written in ANSI&nbsp;C and should compile with no problems
-   on a great variety of platforms. We have taken care of removing all
-   compilation warnings from major compliant compilers. Detailed compilation
-   instructions are provided in the software archive.</p>
-
-<p>This version of the library has been succesfully compiled and run
-   under the following systems: Dos, OS/2, Windows, Macintosh, Unix
-   (including the 64-bits DEC Unix, a.k.a. "True64"). You should not
-   encounter major problems compiling it on any other kind of platform.
-   In all cases, contact us if you do.</p>
-
-<p>Note that a small set of demonstration programs is also separately
-   available. They include a tiny graphics sub-system that is used to
-   display and show-off the library's capabilities on the following
-   platforms: X11, MacOS, OS/2 & Windows.</p>
-
-<p>Please visit our <a href="http://www.freetype.org/download.html">
-   Download section</a> to access the software archives.</p>
-
-</ul>
-
-</td></tr></table>
-
-<table width="100%" cellspacing=5><tr bgcolor="#CCCCEE"><td>
-<h2 align=center><a name="patents">Patents issues</h2>
-</td></tr><tr><td>
-
-<p>The FreeType 2 source code includes a TrueType bytecode interpreter that
-   is covered by the Apple patents. However, this piece of code is never
-   compiled by default in this release (unlike in previous betas) making
-   a default build of the library <em>entirely patent-free !!</em></p>
-
-<p>Note that in order to compile the interpreter, one needs to define
-   the configuration macro <tt><b>TT_CONFIG_OPTION_BYTECODE_INTERPRETER</b></tt> configuration
-   macro in the file "<tt>ftoption.h</tt>". More details are available in
-   the software archive. Note that the use of the interpreter is normally
-   protected by US, UK and French patents. In the event you'd absolutely
-   need it, you may have to <a href="mailto:patents@apple.org">contact
-   Apple legal department</a> for licensing conditions, depending on your
-   location and the places you distribute/sell your products.</p>
-
-<p>Please do not ask us any detailed information regarding licensing, as
-   we're still discussing with Apple this issue, we're unable to inform
-   the public of what's currently going on..</p>
-
-</td></tr></table>
-
-<hr>
-<p>
-<a href="index.html">Back to FreeType homepage</a><p>
-
-</td></tr></table>
-</body>
-</html>
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-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType 2 FAQ</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-
-<font size=1>http://www.freetype.org</font><p>
-
-<h1 align=center>
-  <a href="freetype.html">
-  <img src="image/freetype.jpg"
-       width=550 height=105
-       alt="The FreeType Project"
-       border=0></a>
-  <h1>The FreeType&nbsp;2 FAQ</h1>
-</h1>
-
-<center>
-<table width="75%">
-<tr><td>
-
-  <hr><p>
-
-  Document index
-
-  <ul>
-    <li><a href="#general">General</a>
-      <ul><p>
-        <li>
-          <a href="#general-dead">I thought the FreeType project was dead.
-          Is this true?</a>
-        </li>
-        <li>
-          <a href="#general-long">Why did it take so long to release
-          FreeType&nbsp;2?</a>
-        </li>
-        <li>
-          <a href="#general-unix">Is FreeType&nbsp;2 a Unix-only
-          project?</a>
-        </li>
-        <li>
-          <a href="#general-x11">When will X11 support anti-aliased
-          glyphs?</a>
-        </li>
-        <li>
-          <a href="#general-ft1">Is FreeType&nbsp;2 backwards compatible
-          to FreeType&nbsp;1.x?</a>
-        </li>
-        <li>
-          <a href="#general-edit">Can I use FreeType&nbsp;2 to edit fonts
-          or create new ones?</a>
-        </li>
-      </p></ul>
-    </li>
-    <li><a href="#builds">Compilation & Configuration</a>
-      <ul><p>
-        <li>
-          <a href="#builds-compile">How do I compile the FreeType&nbsp;2
-          library?</a>
-        </li>
-        <li>
-          <a href="#builds-config">How do I configure my library build?</a>
-        </li>
-        <li>
-          <a href="#builds-modules">How do I select the modules I need?</a>
-        </li>
-        <li>
-          <a href="#builds-flat">How do I compile all FreeType&nbsp;2 files
-          in a single directory?</a>
-        </li>
-      </p></ul>
-    </li>
-    <li>
-      <a href="#autohint">The FreeType&nbsp;2 autohinter</a>
-      <ul><p>
-        <li>
-          <a href="#autohint-license">Under which license is the auto-hinter
-          released?</a>
-        </li>
-        <li>
-          <a href="#autohint-work">How does auto-hinting work in
-          FreeType&nbsp;2?</a>
-        </li>
-        <li>
-          <a href="#autohint-cjk">Why doesn't the auto-hinter work well
-          with CJK fonts?</a>
-        </li>
-      </p></ul>
-    </li>
-    <li>
-      <a href="#other">Other questions</a>
-      <ul><p>
-        <li>
-          <a href="#other-color">How can I set the color of text rendered
-          by FreeType?</a>
-        </li>
-        <li>
-          <a href="#other-depth">Can I use FreeType to draw text on a pixmap
-          with arbitrary depth?</a>
-        </li>
-        <li>
-          <a href="#other-size">I set the pixel size to 8x8, but the
-          resulting glyphs are larger than that.  Why?</a>
-        </li>
-        <li>
-          <a href="#other-bbox">How can I compute the bounding box of a text
-          string without loading its glyphs?</a>
-        </li>
-        <li>
-          <a href="#other-antialias">Which anti-aliasing algorithm is
-          used in the FreeType&nbsp;2 renderer?</a>
-        </li>
-        <li>
-          <a href="#other-opentype">When will FreeType&nbsp;2 support
-          OpenType?</a>
-        </li>
-      </p></ul>
-    </li>
-  </ul>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCEE"><td>
-    <h2 align=center>
-      <a name="general">General questions & answers
-    </h2>
-  </td></tr>
-  <tr><td>
-
-    <a name="general-dead">
-    <h3>
-      I.1 I though the FreeType project was dead.  Is this true?
-    </h3>
-
-    <p>Well, not exactly&nbsp;:-)  It's true that the TrueType patents
-    issues have been less than a graceful event to handle but it didn't not
-    really killed the project per se, as Apple hasn't made an official
-    statement yet regarding the use of the patented "technology" in open
-    source projects (or other products).</p>
-
-    <p>We have thus continued updating FreeType&nbsp;1.x, and started
-    developing FreeType&nbsp;2 with the idea of providing this time a
-    completely patent free font engine.  However, we largely preferred not
-    to broadly communicate about it until we've got a satisfying
-    implementation to show.</p>
-
-    <hr>
-    <a name="general-long">
-    <h3>
-      I.2 Why did it take so long to release FreeType&nbsp;2?
-    </h3>
-
-    <p>Several factors come to mind.  The first one is that FreeType&nbsp;2
-    is a much more complex and dense project that was mostly developed
-    during non-working hours.  And surely some important changes in the life
-    (like marriage, new jobs and kids) of some the FreeType developers
-    cannot be ignored&nbsp;:-)</p>
-
-    <p>A second one is that a first version of the library was designed one
-    year ago (and already worked with a multitude of font drivers), though
-    with a design that was judged by its authors as well as beta testers as
-    not enough flexible or consistent.  In short, it worked well but we were
-    not exactly proud of it (call us perfectionists).  It has then be
-    significantly reworked to become what we are now distributing as
-    FreeType&nbsp;2</p>
-
-    <p>Finally, it would have been hard to distribute such a library without
-    an alternative technology to replace the patented bytecode interpreter.
-    This involved significant research work that could only be performed
-    correctly full-time, and we had to found a company to fund such a
-    development and still make it available under a BSD-like license.  Huge
-    thanks to <a href="http://www.catharon.com">Catharon Productions,
-    Inc.</a> for their commitment to this project.</p>
-
-    <p>And of course, we added support for more font files, and we will
-    continue to as long as the specifications are available and that we find
-    an interest in it.  For example, FreeType&nbsp;2 is to date the only
-    software library available on the market that supports the new Adobe
-    "CEF" font format.</p>
-
-    <hr>
-    <a name="general-unix">
-    <h3>
-      I.3 Is FreeType&nbsp;2 a Unix-only project?
-    </h3>
-
-    <p>Absolutely not, even though many people still seem to think
-    so&nbsp;:-) FreeType&nbsp;2, just like version&nbsp;1.x, can be compiled
-    on any platform with an ANSI compiler.  Some beta versions of the
-    library are even heavily used in brand new OSes (see the <a
-    href="http://www.atheos.cx">AtheOS</a> screenshots for examples).</p>
-
-    <p>The library is itself mainly developed on several platforms (Windows
-    & Linux, though a great deal has also been achieved on OS/2) and the
-    code is highly generic and modular to adapt even the most strict
-    environments like low-memory embedded systems.</p>
-
-    <hr>
-    <a name="general-x11">
-    <h3>
-      I.4 When will X11/XFree support anti-aliased text?
-    </h3>
-
-    <p>This question isn't exactly related to FreeType as we have no direct
-    connection to the XFree people, but we have been asked so frequently
-    about it that it deserves a prominent place in this FAQ&nbsp;:-)</p>
-
-    <p>FreeType has been capable of anti-aliasing since version&nbsp;1.0.
-    The reason why XFree doesn't support it is directly related to the
-    limitations of the design and specification of X11.  More
-    specifically:</p>
-
-    <ul>
-      <li>
-        X11 assumes that all glyph images are monochrome bitmaps, hence the
-        X&nbsp;font library and server are unable to send anything else to
-        the X&nbsp;server.
-      </li>
-      <li>
-        Even if the X&nbsp;font library/server was able to generate
-        anti-aliased bitmaps (and this has been already done through
-        extensions), the X&nbsp;rendering model doesn't allow translucent
-        composition of "gray" pixmaps onto an arbitrary drawable.
-      </li>
-    </ul>
-
-    <p>As both the font and rendering models of X11 are limited, it is
-    basically impossible to draw anti-aliased glyphs without performing
-    <em>huge</em> hacks within the server.</p>
-
-    <p>Note that Keith Packard, from XFree86 fame, has recently started
-    working on a new rendering model for X11 in order to support new
-    features (mainly transparency and anti-aliased fonts).  This will be
-    provided through protocol extensions.  The question of knowing whether
-    legacy X applications will be able to display anti-aliased text is still
-    very uncertain.</p>
-
-    <hr>
-    <a name="general-ft1">
-    <h3>
-      I.5 Is FreeType&nbsp;2 backwards compatible with FreeType&nbsp;1.x?
-    </h3>
-
-    <p>Not directly, though we had the project to provide an optional binary
-    compatibility layer on top of it in order to easily re-link applications
-    with the new version.  However, this idea has been dropped as it is
-    possible to install and use the two versions independently on any system
-    (read: no namespace conflicts).</p>
-
-    <p>The FreeType&nbsp;2 API is a lot simpler than the one in&nbsp;1.x
-    while being much more powerful.  We thus encourage you to adapt your
-    source code to it as this should not involve much work.</p>
-
-    <hr>
-    <a name="general-edit">
-    <h3>
-      I.6 Can I use FreeType&nbsp;2 to edit fonts or create new ones?
-    </h3>
-
-    <p>The answer is a definitive <b>no</b>, because the library was
-    specifically designed to <em>read</em> font files with small code size
-    and very low memory usage.</p>
-
-    <p>We thus do not plan to support editing or creation in the font engine
-    in any way, as this would imply a complete rewrite.  This doesn't mean
-    that we won't introduce a font editing/creation library in the future,
-    as this really depends on how many people are asking for it (or how much
-    they would be willing to pay for it), as well as the time of the
-    FreeType developers.</p>
-
-    <p>Do not expect anything in this direction until we officially announce
-    something though.  There are other axes of development for this project
-    (like text-layout capabilities, glyph caching, etc.) that may be more
-    important to us at the moment.</p>
-  </td></tr>
-  </table>
-
-  <br>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCEE"><td>
-    <h2 align=center>
-      <a name="builds">Compilation & Configuration
-    </h2>
-  </td></tr>
-  <tr><td>
-
-    <a name="builds-compile">
-    <h3>
-      II.1 How do I compile the FreeType&nbsp;2 library?
-    </h3>
-
-    <p>The library can be compiled in various ways, and a detailed
-    documentation is available in the file <tt>freetype2/docs/BUILD</tt>.
-    However, we will summarize the process to a few cases:</p>
-
-      <h4>
-        a. Using the command-line&nbsp;2 build system
-      </h4>
-
-      <p>The engine comes with a sophisticated build system that is used to
-      configure and compile a build of the library.  You will need <em>GNU
-      Make</em> installed on your platform (<b>Note:</b> It will
-      <em>not</em> work with other Make tools).</p>
-
-      <p>Basically, you will need to invoke <tt>make</tt> a first time in
-      the top-level FreeType&nbsp;2 directory in order to set up the build.
-      This will detect your current platform and choose a configuration
-      sub-makefile to drive the build.  A specific compiler can be selected
-      on some platforms by providing an additional target.  For example, on
-      Win32:</p>
-
-      <ul>
-        <li>
-          <b><tt>make visualc</tt></b> will select the Visual&nbsp; C++
-          compiler
-        </li>
-        <li>
-          <b><tt>make lcc</tt></b> will select the Win32-lcc compiler
-        </li>
-      </ul>
-
-      <p>Note that on Unix, when the first time make is called, a configure
-      script located in <tt>freetype2/builds/unix</tt> will be run in order
-      to automatically detect the platform & compiler.</p>
-
-      <p>A summary will be displayed showing the detected platform and
-      compiler selected.  You will then be able to start the build by
-      invoking <tt>make</tt> a second time.  In case of problem, consult the
-      <tt>BUILD</tt> document.</p>
-
-      <h4>
-        b. Direct compilation
-      </h4>
-
-      <p>You can also directly compile the library from the command line by
-      using these simple rules:</p>
-
-      <ul>
-        <li>
-          You should place the directories <tt>freetype2/include</tt> and
-          <tt>freetype2/src</tt> in your include path in order to compile
-          any component of the library.  You can also add the
-          system-specific build directory (i.e.
-          <tt>builds/<em>system</em>/</tt>) in the case where an alternate
-          implementation of some of the components is available there (e.g.
-          the memory-mapped i/o implementation on some Unix systems).
-        </li>
-        <li>
-          The components of the library are located in sub-directories of
-          <tt>src</tt>, for example: <tt>src/base</tt>,
-          <tt>src/truetype</tt>, etc.
-        </li>
-        <li>
-          Each component is normally compiled through a single C file that
-          <em>wraps</em> other sources in the component's directory.  For
-          example, you should build the TrueType font driver by compiling
-          the file <tt>src/truetype/truetype.c</tt>.  The list of
-          C&nbsp;files to compile for a feature-complete build of the
-          library is given in the <tt>BUILD</tt> document.
-        </li>
-      </ul>
-
-      <h4>
-        c. Using a graphical IDE
-      </h4>
-
-      <p>Well, the process is vastly similar to the one described in b.,
-      except that you need to set the include paths, source code paths, etc.
-      in dialog boxes before running the compilation.</p>
-
-    <hr>
-    <a name="builds-config">
-    <h3>
-      II.2 How do I configure my build of the library?
-    </h3>
-
-    <p>Each build of the library is configured through two header files
-    located in <tt>include/freetype/config</tt>:</p>
-
-    <ul>
-      <li>
-        <tt>ftoption.h</tt>
-        <br>
-        This file contains various configuration macros whose definition can
-        be toggled on a per-build basis.  Each macro is heavily commented in
-        this file's comment, and we invite you to refer to it directly.
-      </li>
-      <li>
-        <tt>ftmodule.h</tt>
-        <br>
-        This file contains the list of all the modules that are initially
-        registered (added) when the function <tt>FT_Init_FreeType()</tt> is
-        called.  See the next answer to know how to change it and why it may
-        be important.
-      </li>
-    </ul>
-
-    <p>Alternatively, some specific implementations of some FreeType&nbsp;2
-    components can be provided in a <tt>builds/<em>system</em>/</tt>
-    directory (e.g. the Unix-specific <tt>ftsystem.c</tt> that uses
-    memory-mapped file for i/o).</p>
-
-    <hr>
-    <a name="builds-modules">
-    <h3>
-      II.3 How do I select the modules I need in my build?
-    </h3>
-
-    <p>The function <tt>FT_Init_FreeType()</tt> creates a new instance of
-    the FreeType&nbsp;2 library and registers a set of "default" modules
-    before returning to the calling application.  Its default implementation
-    is in the file <tt>src/base/ftinit.c</tt>.</p>
-
-    <p>The list of default modules used by <tt>ftinit.c</tt> is located in
-    the configuration file <tt>include/freetype/config/ftmodule.h</tt>.
-    Normally, it is automatically generated by the build system by invoking
-    the "<tt><b>make modules</b></tt>" command in the top level
-    FreeType&nbsp;2 directory (Note: this only works with GNU Make; you can
-    edit the file by hand otherwise).  It does so by parsing all
-    sub-directories of <tt>src</tt> that contain a file named
-    <tt>module.mk</tt>.</p>
-
-    <p>Note that a specific port or project is free to provide its own
-    implementation of <tt>ftinit.c</tt> in order to ensure a different
-    initialization sequence.  For example, one could do something like:</p>
-
-    <ul>
-      <li>
-        Compile each module as a shared library (DLL or <tt>.so</tt>) with a
-        common "entry point" to retrieve a pointer to its module class
-        (there is already some code that allows this when compiling each
-        module).
-      </li>
-      <li>
-        Place these modules in a directory like
-        <tt>/usr/lib/freetype2/modules/</tt>.
-      </li>
-      <li>
-        Provide an implementation of <tt>ftinit.c</tt> that would scan the
-        directory for valid modules.
-      </li>
-    </ul>
-
-    <p>This example only emphasizes the flexibility that is left to
-    developers when building the library.</p>
-
-    <hr>
-    <a name="builds-flat">
-    <h3>
-      II.4 How do I compile all FreeType&nbsp;2 files in a single
-      directory?
-    </h3>
-
-    <p>Some projects may need, for the sake of simplicity or ease of
-    building, to compile the FreeType&nbsp;2 library with all source files
-    copied to a single directory.  This is possible.</p>
-
-    <p>To do so, you have to copy all source files located under
-    <tt>src</tt> to your own directory (you must retain the include files in
-    a distinct hierarchy though), then compile each of the FreeType&nbsp;2
-    component with the macro <tt>FT_FLAT_COMPILE</tt>.  This will change the
-    way <tt>#include</tt> works during the build.</p>
-
-  </td></tr>
-  </table>
-
-  <br>
-
-  <table width="100%">
-    <tr bgcolor="#CCCCEE"><td>
-    <h2 align=center>
-      <a name="autohint">The FreeType&nbsp;2 auto-hinter
-    </h2>
-  </td></tr>
-  <tr><td>
-
-    <a name="autohint-license">
-    <h3>
-      III.1 Under which license is the FreeType&nbsp;2 auto-hinter released?
-    </h3>
-
-    <p>The auto-hinter was initially designed and implemented under contract
-    for <a href="http://www.catharon.com">Catharon Productions, Inc</a>
-    which gladly accepted to released it under an open-source license
-    compatible with the FreeType one.</p>
-
-    <p>This license can be found in
-    <tt>src/autohint/CatharonLicense.txt</tt> and requires that you cite
-    Catharon Productions in your documentation (just like you do with
-    FreeType) when using the auto-hinting module.</p>
-
-    <p>Other than that, you still have the same freedom than with the good
-    old FreeType license.  Enjoy!</p>
-
-    <hr>
-    <a name="autohint-work">
-    <h3>
-      III.2 How does the auto-hinter work?
-    </h3>
-
-    <p>Well, a complete description would be difficult.  Have a look at the
-    dedicated <a href="autohinting/index.html">auto-hinter pages</a> on the
-    FreeType site, as they describe most of its details with graphics and
-    explanations.  You could also look at the source code if you want
-    to&nbsp;:-)</p>
-
-    <p>To give a few details, the auto-hinter is used to perform
-    grid-fitting on scalable font formats that use B&eacute;zier outlines as
-    their primary glyph image format (this means nearly all scalable font
-    formats today).  If a given font driver doesn't provide its own hinter,
-    the auto-hinter is used by default.  If a format-specific hinter is
-    provided, it is still possible to use the auto-hinter using the
-    <tt>FT_LOAD_FORCE_AUTOHINT</tt> bit flag when calling
-    <tt>FT_Load_Glyph()</tt>.</p>
-
-    <p>The auto-hinter currently doesn't use external hints to do its job,
-    as it automatically computes global metrics (when it "opens" a font for
-    the first time) and glyph "hints" from their outline.  Note that we plan
-    the ability to specify external hints, given that it is based on a
-    constraint system.  That could be used to support native hints in
-    Type&nbsp;1/Type&nbsp;2 fonts, for example.</p>
-
-    <hr>
-    <a name="autohint-cjk">
-    <h3>
-      III.3 Why does the auto-hinter doesn't work correctly with CJK
-      fonts?
-    </h3>
-
-    <p>The auto-hinter was first designed to manage and hint Latin-based
-    fonts, as they consist of most of the fonts available today.  It doesn't
-    hint Asian fonts, as well as a few other complex scripts, because we
-    didn't put enough research on the topic yet.  Hinting CJK isn't really
-    more difficult than Latin, just different, with a set of different
-    constraints (basically, more distortion of glyphs is acceptable as long
-    as certain features like triple-stem positions are respected more
-    strictly).</p>
-
-    <p>We thus plan to handle such a case in the near future.  Please be
-    patient.</p>
-  </td></tr>
-  </table>
-
-  <br>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCEE"><td>
-    <h2 align=center>
-      <a name="other">Other questions
-    </h2>
-  </td></tr>
-  <tr><td>
-
-    <a name="other-depth">
-    <h3>
-      IV.1 Can I use FreeType to draw text on a pixmap with arbitratry depth?
-    </h3>
-
-    <p>Not directly, as FreeType is a font library, not a general purpose
-    graphics library or text rendering service.  However, note that the
-    anti-aliased renderer allows you to convert a vectorial glyph outline
-    into a list of "spans" (i.e. horizontal pixel segments with same
-    coverage) that can be rendered through user-provided callbacks.</p>
-
-    <p>By providing the appropriate span callback, you can render
-    anti-aliased text to any kind of surface.  You can also use any color or
-    fill pattern/image if you want to.  This process is called <em>direct
-    rendering</em>.  For more information, please read the documentation
-    contained in the following files:</p>
-     
-    <ul>
-      <li>
-        <p><tt>&lt;freetype/ftimage.h&gt;</tt> contains the definition of
-        the <tt>FT_Raster_Params</tt> type used with direct rendering.</p>
-      </li>
-      <li>
-        <p><tt>&lt;freetype/ftoutln.h&gt;</tt> contains the definition of
-        the <tt>FT_Outline_Render()</tt> function that can be used to
-        convert vectorial outlines to span lists.</p>
-      </li>
-    </ul>
-
-    <p>Here's some code that uses them:</p>
-
-    <font color="blue"><pre>
-    FT_Raster_Params  params;
-    FT_Outline        outline;
-       
-
-    ... load vectorial glyph in "outline" ...
-       
-    params.flags      = ft_raster_flag_aa | ft_raster_flag_direct;
-    params.gray_spans = (FT_Raster_Span_Func)your_own_span_function_here;
-    params.user       = your_own_data_pointer;
-       
-    error = FT_Outline_Render( library, &amp;outline, &amp;params );</pre>
-    </font>
-     
-    <p>Note that direct rendering is <em>not</em> available with monochrome
-    output, as the current renderer uses a two-pass algorithm to generate
-    glyphs with correct drop-out control.</p>
-
-    <hr>
-    <a name="other-color">
-    <h3>
-      IV.2 How can I set the color of text rendered by FreeType?
-    </h3>
-
-    <p>Basically, you can't do that, because FreeType is simply a font
-    library.  In general, you will need to use your favorite graphics
-    library to draw the FreeType glyphs with the appropriate color.</p>
-
-    <p>Note that for anti-aliased glyphs, you can "set the color" by using
-    <em>direct rendering</em> as described in <a href="#other-depth">this
-    answer</a>.</p>
-
-    <hr>
-    <a name="other-size">
-    <h3>
-      IV.3 I set the pixel size to 8x8, but the resulting glyphs are larger
-      (or smaller) than that.  Why?
-    </h3>
-
-    <p>A lot of people have difficulties to understand this topic, because
-    they think of glyphs as fixed-width resp. fixed-height "cells", like
-    those of fonts used in terminals/consoles.  This assumption is simply
-    not valid with most "modern" font formats, even bitmapped-based ones
-    like <tt>PCF</tt> or <tt>BDF</tt>.</p>
-
-    <p>Be aware that the <em>character size</em> that is set either through
-    <tt>FT_Set_Char_Size()</tt> or <tt>FT_Set_Pixel_Sizes()</tt> isn't
-    directly related to the dimension of the glyph bitmaps generated.</p>
-    
-    <p>Rather, the character size is indeed the size of <em>an abstract
-    square</em>, called the <em>EM</em>, used by typographers to design
-    fonts.  Scaling two distinct fonts to the same character size, be it
-    expressed in points or pixels, will generally result in bitmaps with
-    <em>distinct dimensions</em>!</p>
-
-    <p>Note that historically, the EM corresponded to the width of a capital
-    "M" in Latin typefaces.  However, later improvements in typography led
-    to designs that greatly detract from this rule.  Today, it is not
-    possible to connect the EM size to a specific font "feature" in a
-    reliable way.</p>
-
-    <hr>
-    <a name="other-bbox">
-    <h3>
-      IV.4 How can I compute the bounding box of a given string of text
-      without loading its glyphs before?
-    </h3>
-    
-    <p>A lot of people want to be able to compute the size in pixels of a
-    simple string of text with minimal overhead.  For example, that can be
-    useful to draw centered text within a button. (to be continued...)</p>
-
-    <hr>
-    <a name="other-antialias">
-    <h3>
-      IV.5 Which anti-aliasing algorithm is used by FreeType&nbsp;2?</h3>
-
-    <p>The algorithm has been specifically designed for FreeType.  It is
-    based on ideas that were originally found in the implementation of the
-    <a href="http://www.levien.com/libart">libArt</a> graphics library to
-    compute the <em>exact pixel coverage</em> of a vector image with
-    absolutely no sub-sampling/filtering.</p>
-
-    <p>However, these two implementations are radically distinct and use
-    vastly different models.  The FreeType&nbsp;2 renderer is optimized
-    specifically for rendering small complex shapes, like glyphs, at very
-    high speed while using very few memory; while libArt shines at general
-    shape/polygon processing, especially large ones.</p>
-
-    <p>The FreeType&nbsp;2 anti-aliasing renderer is indeed <em>faster</em>
-    than the monochrome renderer for small character sizes (typically
-    &lt;20&nbsp;pixels).  The reason is that the monochrome renderer must
-    perform two passes on the outline in order to perform drop-out control
-    according to the TrueType specification (we could drop this requirement
-    later though).</p>
-
-    <p>We will try to document its design in a later document, though this
-    is not a priority for now.</p>
-
-    <hr>
-    <a name="other-opentype">
-    <h3>
-      IV.6 When will FreeType&nbsp;2 support OpenType?
-    </h3>
-
-    <p>Well, the engine already reads OpenType/CFF files perfectly.  What it
-    doesn't do is handle "OpenType Layout" tables yet.</p>
-
-    <p>FreeType&nbsp;1 comes with a set of extensions that are used to load
-    and manage OpenType Layout tables.  It even has a demonstration program
-    named <tt>ftstrtto</tt> to show its capabilities.</p>
-
-    <p>For FreeType&nbsp;2, we have decided that the layout operations
-    provided through these tables are better placed in a specific
-    text-layout library, (many people having asked for such a thing).  This
-    new engine will not depend on FreeType2 explicitly and will be developed
-    as a separate project.  We plan to announce it in a few weeks with all
-    gory details, once the definitive 2.0&nbsp;release of FreeType has been
-    made.</p>
-
-  </td></tr>
-  </table>
-
-  <p><hr></p>
-
-  <a href="index.html">Back to FreeType homepage</a><p>
-
-</td></tr>
-</table>
-</body>
-</html>
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--- a/docs/glyphs/glyphs-1.html
+++ /dev/null
@@ -1,199 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-2.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      I. Basic typographic concepts
-    </h2>
-  </td></tr>
-  </table>
-
-    <a name="section-1">
-    <h3>
-      1. Font files, format and information
-    </h3>
-
-    <p>A font is a collection of various character images that can be used
-    to display or print text.  The images in a single font share some common
-    properties, including look, style, serifs, etc.  Typographically
-    speaking, one has to distinguish between a <em>font family</em> and its
-    multiple <em>font faces</em>, which usually differ in style though come
-    from the same template.</p>
-
-    For example, "Palatino Regular" and "Palatino Italic" are two distinct
-    <em>faces</em> from the same famous <em>family</em>, called "Palatino"
-    itself.</p>
-
-    <p>The single term <em>font</em> is nearly always used in ambiguous ways
-    to refer to either a given family or given face, depending on the
-    context.  For example, most users of word-processors use "font" to
-    describe a font family (e.g. "Courier", "Palatino", etc.); however most
-    of these families are implemented through several data files depending
-    on the file format: For TrueType, this is usually one per face (i.e.
-    <tt>arial.ttf</tt> for "Arial Regular", <tt>ariali.ttf</tt> for "Arial
-    Italic", etc.).  The file is also called a "font" but really contains a
-    font face.</p>
-
-    <p>A <em>digital font</em> is thus a data file that may contain <em>one
-    or more font faces</em>.  For each of these, it contains character
-    images, character metrics, as well as other kind of information
-    important to the layout of text and the processing of specific character
-    encodings.  In some awkward formats, like Adobe's Type&nbsp;1, a single
-    font face is described through several files (i.e. one contains the
-    character images, another one the character metrics).  We will ignore
-    this implementation issue in most parts of this document and consider
-    digital fonts as single files, though FreeType&nbsp;2.0 is able to
-    support multiple-files fonts correctly.</p>
-
-    <p>As a convenience, a font file containing more than one face is called
-    a <em>font collection</em>.  This case is rather rare but can be seen in
-    many Asian fonts, which contain images for two or more representation
-    forms of a given scripts (usually for horizontal and vertical
-    layout.</p>
-
-
-    <a name="section-2">
-    <h3>
-      2. Character images and mappings
-    </h3>
-
-    <p>The character images are called <em>glyphs</em>.  A single character
-    can have several distinct images, i.e. several glyphs, depending on
-    script, usage or context.  Several characters can also take a single
-    glyph (good examples are Roman ligatures like "fi" and "fl" which can be
-    represented by a single glyph).  The relationships between characters
-    and glyphs can be very complex, but won't be discussed in this document.
-    Moreover, some formats use more or less awkward schemes to store and
-    access glyphs.  For the sake of clarity, we only retain the following
-    notions when working with FreeType:</p>
-
-    <ul>
-      <li>
-        <p>A font file contains a set of glyphs; each one can be stored as a
-        bitmap, a vector representation or any other scheme (most scalable
-        formats use a combination of mathematical representation and control
-        data/programs).  These glyphs can be stored in any order in the font
-        file, and is typically accessed through a simple glyph index.</p>
-      </li>
-      <li>
-        <p>The font file contains one or more tables, called a <em>character
-        map</em> (or charmap in short), which is used to convert character
-        codes for a given encoding (e.g. ASCII, Unicode, DBCS, Big5, etc..)
-        into glyph indices relative to the font file.  A single font face
-        may contain several charmaps.  For example, most TrueType fonts
-        contain an Apple-specific charmap as well as a Unicode charmap,
-        which makes them usable on both Mac and Windows platforms.</p>
-      </li>
-    </ul>
-
-
-    <a name="section-3">
-    <h3>
-      3. Character and font metrics
-    </h3>
-
-    <p>Each glyph image is associated with various metrics which are used to
-    describe how it must be placed and managed when rendering text.  These
-    are described in more details in section&nbsp;III; they relate to glyph
-    placement, cursor advances as well as text layout.  They are extremely
-    important to compute the flow of text when rendering a string of
-    text.</p>
-
-    <p>Each scalable format also contains some global metrics, expressed in
-    notional units, to describe some properties of all glyphs in the same
-    face.  Examples for global metrics are the maximum glyph bounding box,
-    the ascender, descender and text height for the font.</p>
-
-    <p>Though these metrics also exist for non-scalable formats, they only
-    apply for a set of given character dimensions and resolutions, and are
-    usually expressed in pixels.</p>
-
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC" valign=center>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-2.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/glyphs/glyphs-2.html b/docs/glyphs/glyphs-2.html
deleted file mode 100644
index dc2b2b9..0000000
--- a/docs/glyphs/glyphs-2.html
+++ /dev/null
@@ -1,397 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-1.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-3.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      II. Glyph outlines
-    </h2>
-  </td></tr>
-  </table>
-
-  <p>This section describes the way scalable representations of glyph
-  images, called outlines, are used by FreeType as well as client
-  applications.</p>
-
-    <a name="section-1">
-    <h3>
-      1. Pixels, points and device resolutions
-    </h3>
-
-    <p>Though it is a very common assumption when dealing with computer
-    graphics programs, the physical dimensions of a given pixel (be it for
-    screens or printers) are not squared.  Often, the output device, be it a
-    screen or printer, exhibits varying resolutions in both horizontal and
-    vertical direction, and this must be taken care of when rendering
-    text.</p>
-
-    <p>It is thus common to define a device's characteristics through two
-    numbers expressed in <em>dpi</em> (dots per inch).  For example, a
-    printer with a resolution of 300x600&nbsp;dpi has 300&nbsp;pixels per
-    inch in the horizontal direction, and 600 in the vertical one.  The
-    resolution of a typical computer monitor varies with its size
-    (15"&nbsp;and 17"&nbsp;monitors don't have the same pixel sizes at
-    640x480), and of course the graphics mode resolution.</p>
-
-    <p>As a consequence, the size of text is usually given in
-    <em>points</em>, rather than device-specific pixels.  Points are a
-    simple <em>physical</em> unit, where 1&nbsp;point&nbsp;=&nbsp;1/72th of
-    an inch, in digital typography.  As an example, most Roman books are
-    printed with a body text whose size is somewhere between 10 and
-    14&nbsp;points.</p>
-
-    <p>It is thus possible to compute the size of text in pixels from the
-    size in points with the following formula:</p>
-
-    <center>
-      <tt>pixel_size = point_size * resolution / 72</tt>
-    </center>
-
-    <p>The resolution is expressed in <em>dpi</em>.  Since horizontal and
-    vertical resolutions may differ, a single point size usually defines a
-    different text width and height in pixels.</p>
-
-    <p><em>Unlike what is often thought, the "size of text in pixels" is not
-    directly related to the real dimensions of characters when they are
-    displayed or printed.  The relationship between these two concepts is a
-    bit more complex and relate to some design choices made by the font
-    designer.  This is described in more detail in the next sub-section (see
-    the explanations on the EM square).</em></p>
-
-
-    <a name="section-2">
-    <h3>
-      2. Vectorial representation
-    </h3>
-
-    <p>The source format of outlines is a collection of closed paths called
-    <em>contours</em>.  Each contour delimits an outer or inner
-    <em>region</em> of the glyph, and can be made of either <em>line
-    segments</em> or <em>B&eacute;zier arcs</em>.</p>
-
-    <p>The arcs are defined through <em>control points</em>, and can be
-    either second-order (these are <em>conic</em> B&eacute;ziers) or
-    third-order (<em>cubic</em> B&eacute;ziers) polynomials, depending on
-    the font format.  Note that conic B&eacute;ziers are usually called
-    <em>quadratic</em> B&eacute;ziers in the literature.  Hence, each point
-    of the outline has an associated flag indicating its type (normal or
-    control point).  And scaling the points will scale the whole
-    outline.</p>
-
-    <p>Each glyph's original outline points are located on a grid of
-    indivisible units.  The points are usually stored in a font file as
-    16-bit integer grid coordinates, with the grid origin's being at (0,0);
-    they thus range from -16384 to&nbsp;16383.  (Even though point
-    coordinates can be floats in other formats such as Type&nbsp;1, we will
-    restrict our analysis to integer values for simplicity).</p>
-
-    <p><em>The grid is always oriented like the traditional mathematical
-    two-dimensional plane, i.e., the <i>X</i>&nbsp;axis from the left to the
-    right, and the <i>Y</i>&nbsp;axis from bottom to top.</em></p>
-
-    <p>In creating the glyph outlines, a type designer uses an imaginary
-    square called the <em>EM square</em>.  Typically, the EM square can be
-    thought of as a tablet on which the characters are drawn.  The square's
-    size, i.e., the number of grid units on its sides, is very important for
-    two reasons:</p>
-
-    <ul>
-      <li>
-        <p>It is the reference used to scale the outlines to a given text
-        dimension.  For example, a size of 12pt at 300x300&nbsp;dpi
-        corresponds to 12*300/72&nbsp;=&nbsp;50&nbsp;pixels.  This is the
-        size the EM square would appear on the output device if it was
-        rendered directly.  In other words, scaling from grid units to
-        pixels uses the formula:</p>
-
-        <p><center>
-          <tt>pixel_size = point_size * resolution / 72</tt><br>
-          <tt>pixel_coord = grid_coord * pixel_size / EM_size</tt>
-        </center></p>
-      </li>
-      <li>
-        <p>The greater the EM size is, the larger resolution the designer
-        can use when digitizing outlines.  For example, in the extreme
-        example of an EM size of 4&nbsp;units, there are only 25&nbsp;point
-        positions available within the EM square which is clearly not
-        enough.  Typical TrueType fonts use an EM size of 2048&nbsp;units;
-        Type&nbsp;1 PostScript fonts have a fixed EM size of 1000&nbsp;grid
-        units but point coordinates can be expressed as floating values.</p>
-      </li>
-    </ul>
-
-    <p>Note that glyphs can freely extend beyond the EM square if the font
-    designer wants so.  The EM is used as a convenience, and is a valuable
-    convenience from traditional typography.</p>
-
-    <p>Grid units are very often called <em>font units</em> or <em>EM
-    units</em>.</p>
-
-    <p><em>As said before, <tt>pixel_size</tt> computed in the above formula
-    does not relate directly to the size of characters on the screen.  It
-    simply is the size of the EM square if it was to be displayed.  Each
-    font designer is free to place its glyphs as it pleases him within the
-    square.  This explains why the letters of the following text have not
-    the same height, even though they are displayed at the same point size
-    with distinct fonts:</em>
-
-    <p><center>
-      <img src="body_comparison.png"
-           height=40 width=580
-           alt="Comparison of font heights">
-    </center></p>
-
-    <p>As one can see, the glyphs of the Courier family are smaller than
-    those of Times New Roman, which themselves are slightly smaller than
-    those of Arial, even though everything is displayed or printed at a size
-    of 16&nbsp;points.  This only reflects design choices.</p>
-
-
-    <a name="section-3">
-    <h3>
-      3. Hinting and Bitmap rendering
-    </h3>
-
-    <p>The outline as stored in a font file is called the "master" outline,
-    as its points coordinates are expressed in font units.  Before it can be
-    converted into a bitmap, it must be scaled to a given size/resolution.
-    This is done through a very simple transformation, but always creates
-    undesirable artifacts, e.g. stems of different widths or heights in
-    letters like "E" or "H".</p>
-
-    <p>As a consequence, proper glyph rendering needs the scaled points to
-    be aligned along the target device pixel grid, through an operation
-    called <em>grid-fitting</em> (often called<em>hinting</em>).  One of its
-    main purposes is to ensure that important widths and heights are
-    respected throughout the whole font (for example, it is very often
-    desirable that the "I" and the "T" have their central vertical line of
-    the same pixel width), as well as to manage features like stems and
-    overshoots, which can cause problems at small pixel sizes.</p>
-
-    <p>There are several ways to perform grid-fitting properly; most
-    scalable formats associate some control data or programs with each glyph
-    outline.  Here is an overview:</p>
-
-    <ul>
-      <li>
-        <p><em>explicit grid-fitting</em></p>
-
-        <p>The TrueType format defines a stack-based virtual machine, for
-        which programs can be written with the help of more than
-        200&nbsp;opcodes (most of these relating to geometrical operations).
-        Each glyph is thus made of both an outline and a control program to
-        perform the actual grid-fitting in the way defined by the font
-        designer.</p>
-      </li>
-      <li>
-        <p><em>implicit grid-fitting (also called hinting)</em></p>
-
-        <p>The Type&nbsp;1 format takes a much simpler approach: Each glyph
-        is made of an outline as well as several pieces called
-        <em>hints</em> which are used to describe some important features of
-        the glyph, like the presence of stems, some width regularities, and
-        the like.  There aren't a lot of hint types, and it is up to the
-        final renderer to interpret the hints in order to produce a fitted
-        outline.</p>
-      </li>
-      <li>
-        <p><em>automatic grid-fitting</em></p>
-
-        <p>Some formats simply include no control information with each
-        glyph outline, apart from metrics like the advance width and height. 
-        It is then up to the renderer to "guess" the more interesting
-        features of the outline in order to perform some decent
-        grid-fitting.</p>
-      </li>
-    </ul>
-
-    <p>The following table summarises the pros and cons of each scheme.</p>
-
-    <center>
-      <table width="90%"
-             bgcolor="#CCCCCC"
-             cellpadding=5>
-      <tr bgcolor="#999999">
-        <td>
-          <center>
-            <b>grid-fitting scheme</b>
-          </center>
-        </td>
-        <td>
-          <center>
-            <b>advantages</b>
-          </center>
-        </td>
-        <td>
-          <center>
-            <b>disadvantages</b>
-          </center>
-        </td>
-      </tr>
-
-      <tr>
-        <td valign=top>
-          <center>
-            <b>explicit</b>
-          </center>
-        </td>
-
-        <td valign=top>
-          <p><b>Quality.</b> Excellent results at small sizes are possible.
-          This is very important for screen display.</p>
-
-          <p><b>Consistency.</b> All renderers produce the same glyph
-          bitmaps.</p>
-        </td>
-
-        <td valign=top>
-          <p><b>Speed.</b> Intepreting bytecode can be slow if the glyph
-          programs are complex.</p>
-
-          <p><b>Size.</b> Glyph programs can be long.</p>
-
-          <p><b>Technical difficulty.</b>
-          It is extremely difficult to write good hinting
-          programs.  Very few tools available.</p>
-        </td>
-      </tr>
-      <tr>
-        <td valign=top>
-          <center>
-            <b>implicit</b>
-          </center>
-        </td>
-
-        <td valign=top>
-          <p><b>Size.</b> Hints are usually much smaller than explicit glyph
-          programs.</p>
-
-          <p><b>Speed.</b>
-          Grid-fitting is usually a fast process.</p>
-        </td>
-
-        <td valign=top>
-          <p><b>Quality.</b> Often questionable at small sizes.  Better with
-          anti-aliasing though.</p>
-
-          <p><b>Inconsistency.</b> Results can vary between different
-          renderers, or even distinct versions of the same engine.</p>
-        </td>
-      </tr>
-
-      <tr>
-        <td valign=top>
-          <center>
-            <b>automatic</b>
-          </center>
-        </td>
-
-        <td valign=top>
-          <p><b>Size.</b> No need for control information, resulting in
-          smaller font files.</p>
-
-          <p><b>Speed.</b> Depends on the grid-fitting algorithm.  Usually
-          faster than explicit grid-fitting.</p>
-        </td>
-
-        <td valign=top>
-          <p><b>Quality.</b> Often questionable at small sizes.  Better with
-          anti-aliasing though.</p>
-
-          <p><b>Speed.</b> Depends on the grid-fitting algorithm.</p>
-
-          <p><b>Inconsistency.</b> Results can vary between different
-          renderers, or even distinct versions of the same engine.</p>
-        </td>
-      </tr>
-      </table>
-    </center>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-1.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-3.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
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--- a/docs/glyphs/glyphs-3.html
+++ /dev/null
@@ -1,430 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-2.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-4.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      III. Glyph metrics
-    </h2>
-  </td></tr>
-  </table>
-
-    <a name="section-1">
-    <h3>
-      1. Baseline, pens and layouts
-    </h3>
-
-    <p>The baseline is an imaginary line that is used to "guide" glyphs when
-    rendering text.  It can be horizontal (e.g. Roman, Cyrillic, Arabic,
-    etc.) or vertical (e.g. Chinese, Japanese, Korean, etc).  Moreover, to
-    render text, a virtual point, located on the baseline, called the <em>pen
-    position</em> or <em>origin</em>, is used to locate glyphs.</p>
-
-    <p>Each layout uses a different convention for glyph placement:</p>
-
-    <ul>
-      <li>
-        <p>With horizontal layout, glyphs simply "rest" on the baseline.
-        Text is rendered by incrementing the pen position, either to the
-        right or to the left.</p>
-
-        <p>The distance between two successive pen positions is
-        glyph-specific and is called the <em>advance width</em>.  Note that
-        its value is <em>always</em> positive, even for right-to-left
-        oriented alphabets, like Arabic.  This introduces some differences
-        in the way text is rendered.</p>
-
-        <p><em>The pen position is always placed on the baseline.</em></p>
-
-        <p><center>
-          <img src="Image1.png"
-               height=179 width=458
-               alt="horizontal layout">
-        </center></p>
-      </li>
-      <li>
-        <p>With a vertical layout, glyphs are centered around the
-        baseline:</p>
-
-        <p><center>
-          <img src="Image2.png"
-               height=275 width=162
-               alt="vertical layout">
-        </center></p>
-      </li>
-    </ul>
-
-
-    <a name="section-2">
-    <h3>
-      2. Typographic metrics and bounding boxes
-    </h3>
-
-    <p>A various number of face metrics are defined for all glyphs in a
-    given font.</p>
-
-    <ul>
-      <li>
-        <p><em>Ascent</em></p>
-
-        <p>The distance from the baseline to the highest/upper grid
-        coordinate used to place an outline point.  It is a positive value,
-        due to the grid's orientation with the <i>Y</i>&nbsp;axis
-        upwards.</p>
-      </li>
-
-      <li>
-        <p><em>Descent</em></p>
-
-        <p>The distance from the baseline to the lowest grid coordinate used
-        to place an outline point.  This is a negative value, due to the
-        grid's orientation.</p>
-      </li>
-
-      <li>
-        <p><em>Linegap</em></p>
-
-        <p>The distance that must be placed between two lines of text.  The
-        baseline-to-baseline distance should be computed as:
-
-        <center><p>
-          <tt>ascent - descent + linegap</tt>
-        </p></center>
-
-        <p>if you use the typographic values.</p>
-      </li>
-    </ul>
-
-    <p>Other, simpler metrics are:</p>
-
-    <ul>
-      <li>
-        <p><em>The glyph's bounding box</em>, also called <em>bbox</em></p>
-
-        <p>This is an imaginary box that encloses all glyphs from the font,
-        usually as tightly as possible.  It is represented by four fields,
-        namely <tt>xMin</tt>, <tt>yMin</tt>, <tt>xMax</tt>, and
-        <tt>yMax</tt>, that can be computed for any outline.  Their values
-        can be in font units (if measured in the original outline) or in
-        fractional/integer pixel units (when measured on scaled
-        outlines).</p>
-
-        <p>Note that if it wasn't for grid-fitting, you wouldn't need to
-        know a box's complete values, but only its dimensions to know how
-        big is a glyph outline/bitmap.  However, correct rendering of hinted
-        glyphs needs the preservation of important grid alignment on each
-        glyph translation/placement on the baseline.</p>
-      </li>
-
-      <li>
-        <p><em>Internal leading</em></p>
-
-        <p>This concept comes directly from the world of traditional
-        typography.  It represents the amount of space within the
-        <em>leading</em> which is reserved for glyph features that lay
-        outside of the EM square (like accentuation).  It usually can be
-        computed as:</p>
-
-        <center><p>
-          <tt>internal leading = ascent - descent - EM_size</tt>
-        </p></center>
-      </li>
-
-      <li>
-        <p><em>External leading</em></p>
-
-        <p>This is another name for the line gap.</p>
-      </li>
-    </ul>
-
-
-    <a name="section-3">
-    <h3>
-      3. Bearings and Advances
-    </h3>
-
-    Each glyph has also distances called <em>bearings</em> and
-    <em>advances</em>.  Their definition is constant, but their values
-    depend on the layout, as the same glyph can be used to render text
-    either horizontally or vertically:
-
-    <ul>
-      <li>
-        <p><em>Left side bearing</em> or <em>bearingX</em></p>
-
-        <p>The horizontal distance from the current pen position to the
-        glyph's left bbox edge.  It is positive for horizontal layouts, and
-        in most cases negative for vertical ones.</p>
-      </li>
-
-      <li>
-        <p><em>Top side bearing</em> or <em>bearingY</em></p>
-
-        <p>The vertical distance from the baseline to the top of the glyph's
-        bbox.  It is usually positive for horizontal layouts, and negative
-        for vertical ones.</p>
-      </li>
-
-      <li>
-        <p><em>Advance width</em> or <em>advanceX</em></p>
-
-        <p>The horizontal distance the pen position must be incremented (for
-        left-to-right writing) or decremented (for right-to-left writing) by
-        after each glyph is rendered when processing text.  It is always
-        positive for horizontal layouts, and null for vertical ones.</p>
-      </li>
-
-      <li>
-        <p><em>Advance height</em> <em>advanceY</em></p>
-
-        <p>The vertical distance the pen position must be decremented by
-        after each glyph is rendered.  It is always null for horizontal
-        layouts, and positive for vertical layouts.</p>
-      </li>
-
-      <li>
-        <p><em>Glyph width</em></p>
-
-        <p>The glyph's horizontal extent.  For unscaled font coordinates, it
-        is <tt>bbox.xMax-bbox.xMin</tt>.  For scaled glyphs, its computation
-        requests specific care, described in the grid-fitting chapter
-        below.</p>
-      </li>
-
-      <li>
-        <p><em>Glyph height</em>
-
-        <p>The glyph's vertical extent. For unscaled font coordinates, it is
-        <tt>bbox.yMax-bbox.yMin</tt>.  For scaled glyphs, its computation
-        requests specific care, described in the grid-fitting chapter
-        below.</p>
-      </li>
-
-      <li>
-        <p><em>Right side bearing</em></p>
-
-        <p>Only used for horizontal layouts to describe the distance from
-        the bbox's right edge to the advance width.  It is in most cases a
-        non-negative number:</p>
-
-        <p><center>
-          <tt>advance_width - left_side_bearing - (xMax-xMin)</tt>
-        </center></p>
-      </li>
-    </ul>
-
-    <p>Here is a picture giving all the details for horizontal metrics:
-
-    <center><p>
-      <img src="Image3.png"
-           height=253 width=388
-           alt="horizontal glyph metrics">
-    </p></center>
-
-    <p>And here is another one for the vertical metrics:</p>
-
-    <center><p>
-      <img src="Image4.png"
-           height=278 width=294
-           alt="vertical glyph metrics">
-    </p></center>
-
-
-    <a name="section-4">
-    <h3>
-      4. The effects of grid-fitting
-    </h3>
-
-    <p>Because hinting aligns the glyph's control points to the pixel grid,
-    this process slightly modifies the dimensions of character images in
-    ways that differ from simple scaling.</p>
-
-    <p>For example, the image of the lowercase "m" letter sometimes fits a
-    square in the master grid.  However, to make it readable at small pixel
-    sizes, hinting tends to enlarge its scaled outline in order to keep its
-    three legs distinctly visible, resulting in a larger character
-    bitmap.</p>
-
-    <p>The glyph metrics are also influenced by the grid-fitting process:
-
-    <ul>
-      <li>
-        The image's width and height are altered.  Even if this is only by
-        one pixel, it can make a big difference at small pixel sizes.
-      </li>
-      <li>
-        The image's bounding box is modified, thus modifying the bearings.
-      </li>
-      <li>
-        The advances must be updated.  For example, the advance width must
-        be incremented if the hinted bitmap is larger than the scaled one,
-        to reflect the augmented glyph width.
-      </li>
-    </ul>
-
-    <p>This has some implications:</p>
-
-    <ul>
-      <li>
-        Because of hinting, simply scaling the font ascent or descent might
-        not give correct results.  A possible solution is to keep the
-        ceiling of the scaled ascent, and floor of the scaled descent.
-      </li>
-
-      <li>
-        There is no easy way to get the hinted glyph and advance widths of a
-        range of glyphs, as hinting works differently on each outline.  The
-        only solution is to hint each glyph separately and record the
-        returned values.  Some formats, like TrueType, even include a table
-        of pre-computed values for a small set of common character pixel
-        sizes.
-      </li>
-      <li>
-        Hinting depends on the final character width and height in pixels,
-        which means that it is highly resolution-dependent.  This property
-        makes correct WYSIWYG layouts difficult to implement.
-      </li>
-    </ul>
-
-
-    <em>
-      <p>Performing 2D transformations on glyph outlines is very easy with
-      FreeType.  However, when using translation on a hinted outlines, one
-      should aways take care of <b>exclusively using integer pixel
-      distances</b> (which means that the parameters to the
-      <tt>FT_Translate_Outline()</tt> API should all be multiples
-      of&nbsp;64, as the point coordinates are in 26.6&nbsp;fixed float
-      format).</p>
-
-      <p>Otherwise, the translation will simply <em>ruin the hinter's
-      work</em>, resulting in a very low quality bitmaps!</p>
-    </em>
-
-
-    <a name="section-5">
-    <h3>
-      5. Text widths and bounding box
-    </h3>
-
-    <p>As seen before, the "origin" of a given glyph corresponds to the
-    position of the pen on the baseline.  It is not necessarily located on
-    one of the glyph's bounding box corners, unlike many typical bitmapped
-    font formats.  In some cases, the origin can be out of the bounding box,
-    in others, it can be within it, depending on the shape of the given
-    glyph.</p>
-
-    <p>Likewise, the glyph's "advance width" is the increment to apply to
-    the pen position during layout, and is not related to the glyph's
-    "width", which really is the glyph's bounding width.
-
-    <p>The same conventions apply to strings of text.  This means that:
-
-    <ul>
-      <li>
-        The bounding box of a given string of text doesn't necessarily
-        contain the text cursor, nor is the latter located on one of its
-        corners.
-      </li>
-
-      <li>
-        The string's advance width isn't related to its bounding box
-        dimensions.  Especially if it contains beginning and terminal spaces
-        or tabs.
-      </li>
-      <li>
-        Finally, additional processing like kerning creates strings of text
-        whose dimensions are not directly related to the simple
-        juxtaposition of individual glyph metrics.  For example, the advance
-        width of "VA" isn't the sum of the advances of "V" and "A" taken
-        separately.
-      </li>
-    </ul>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-2.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-4.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/glyphs/glyphs-4.html b/docs/glyphs/glyphs-4.html
deleted file mode 100644
index 37af040..0000000
--- a/docs/glyphs/glyphs-4.html
+++ /dev/null
@@ -1,231 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-3.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-4.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      IV. Kerning
-    </h2>
-  </td></tr>
-  </table>
-
-    <p>The term <em>kerning</em> refers to specific information used to
-    adjust the relative positions of coincident glyphs in a string of text.
-    This section describes several types of kerning information, as well as
-    the way to process them when performing text layout.</p>
-
-
-    <a name="section-1">
-    <h3>
-      1. Kerning pairs
-    </h3>
-
-    <p>Kerning consists of modifying the spacing between two successive
-    glyphs according to their outlines.  For example, a "T" and a "y" can be
-    easily moved closer, as the top of the "y" fits nicely under the upper
-    right bar of the "T".</p>
-
-    <p>When laying out text with only their standard widths, some
-    consecutive glyphs seem a bit too close or too distant.  For example,
-    the space between the "A" and the "V" in the following word seems a
-    little wider than needed.</p>
-
-    <center><p>
-      <img src="bravo_unkerned.png"
-           height=37 width=116
-           alt="the word 'bravo' unkerned">
-    </p></center>
-
-    <p>Compare this to the same word, where the distance between these two
-    letters has been slightly reduced:</p>
-
-    <center><p>
-      <img src="bravo_kerned.png"
-           height=37 width=107
-           alt="the word 'bravo' with kerning">
-    </p></center>
-
-    <p>As you can see, this adjustment can make a great difference.  Some
-    font faces thus include a table containing kerning distances for a set
-    of given glyph pairs for text layout.</p>
-
-    <ul>
-      <li>
-        <p>The pairs are ordered, i.e., the space for pair (A,V) isn't
-        necessarily the space for pair (V,A).  They also index glyphs, and
-        not characters.</p>
-      </li>
-      <li>
-        <p>Kerning distances can be expressed in horizontal or vertical
-        directions, depending on layout and/or script.  For example, some
-        horizontal layouts like Arabic can make use of vertical kerning
-        adjustments between successive glyphs.  A vertical script can have
-        vertical kerning distances.</p>
-      </li>
-      <li>
-        <p>Kerning distances are expressed in grid units.  They are usually
-        oriented in the <i>X</i>&nbsp;axis, which means that a negative
-        value indicates that two glyphs must be set closer in a horizontal
-        layout.</p>
-      </li>
-    </ul>
-
-
-    <a name="section-2">
-    <h3>
-      2. Applying kerning
-    </h3>
-
-    <p>Applying kerning when rendering text is a rather easy process.  It
-    merely consists in adding the scaled kern distance to the pen position
-    before writing each next glyph.  However, the typographically correct
-    renderer must take a few more details in consideration.</p>
-
-    <p>The "sliding dot" problem is a good example: Many font faces include
-    a kerning distance between capital letters like "T" or "F" and a
-    following dot ("."), in order to slide the latter glyph just right to
-    their main leg:</p>
-
-    <center><p>
-      <img src="twlewis1.png"
-           height=38 width=314
-           alt="example for sliding dots">
-    </p></center>
-
-    <p>This sometimes requires additional adjustments between the dot and
-    the letter following it, depending on the shapes of the enclosing
-    letters.  When applying "standard" kerning adjustments, the previous
-    sentence would become:</p>
-
-    <center><p>
-      <img src="twlewis2.png"
-           height=36 width=115
-           alt="example for too much kerning">
-    </p></center>
-
-    <p>This is clearly too contracted.  The solution here, as exhibited in
-    the first example, is to only slide the dots when possible.  Of course,
-    this requires a certain knowledge of the text's meaning.  The above
-    adjustments would not necessarily be welcome if we were rendering the
-    final dot of a given paragraph.</p.
-
-    <p>This is only one example, and there are many others showing that a
-    real typographer is needed to layout text properly.  If not available,
-    some kind of user interaction or tagging of the text could be used to
-    specify some adjustments, but in all cases, this requires some support
-    in applications and text libraries.</p>
-
-    <p>For more mundane and common uses, however, we can have a very simple
-    algorithm, which avoids the sliding dot problem, and others, though not
-    producing optimal results.  It can be seen as</p>
-
-    <ol>
-      <li>
-        Place the first glyph on the baseline.
-      </li>
-      <li>
-        Save the location of the pen position/origin in <tt>pen1</tt>.
-      </li>
-      <li>
-        Adjust the pen position with the kerning distance between the first
-        and second glyph.
-      </li>
-      <li>
-        Place the second glyph and compute the next pen position/origin in
-        <tt>pen2</tt>.
-      </li>
-      <li>
-        Use <tt>pen1</tt> as the next pen position if it is beyond
-        <tt>pen2</tt>, use <tt>pen2</tt> otherwise.
-      </li>
-    </ol>
-
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-3.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-5.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/glyphs/glyphs-5.html b/docs/glyphs/glyphs-5.html
deleted file mode 100644
index 4dbb7e7..0000000
--- a/docs/glyphs/glyphs-5.html
+++ /dev/null
@@ -1,484 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-4.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-6.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      V. Text processing
-    </h2>
-  </td></tr>
-  </table>
-
-    <p>This section demonstrates how to use the concepts previously defined
-    to render text, whatever the layout you use.</p>
-
-
-    <a name="section-1">
-    <h3>
-      1. Writing simple text strings
-    </h3>
-
-    <p>In this first example, we will generate a simple string of Roman
-    text, i.e. with a horizontal left-to-right layout.  Using exclusively
-    pixel metrics, the process looks like:
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Translate the glyph so that its 'origin' matches the pen position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Increment the pen position by the glyph's advance width in pixels.
-        </li>
-        <li>
-          Start over at step&nbsp3 for each of the remaining glyphs.
-        </li>
-        <li>
-          When all glyphs are done, set the text cursor to the new pen
-          position.
-        </li>
-      </ol>
-    </tt>
-
-    <p>Note that kerning isn't part of this algorithm.</p>
-
-
-    <a name="section-2">
-    <h3>
-      2. Sub-pixel positioning
-    </h3>
-
-    <p>It is somewhat useful to use sub-pixel positioning when rendering
-    text.  This is crucial, for example, to provide semi-WYSIWYG text
-    layouts.  Text rendering is very similar to the algorithm described in
-    subsection&nbsp;1, with the following few differences:</p>
-
-    <ul>
-      <li>
-        The pen position is expressed in fractional pixels.
-      </li>
-      <li>
-        Because translating a hinted outline by a non-integer distance will
-        ruin its grid-fitting, the position of the glyph origin must be
-        rounded before rendering the character image.
-      </li>
-      <li>
-        The advance width is expressed in fractional pixels, and isn't
-        necessarily an integer.
-      </li>
-    </ol>
-
-    <p>Here an improved version of the algorithm:</p>
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.  This can be a non-integer
-          point.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Translate the glyph so that its "origin" matches the rounded pen
-          position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Increment the pen position by the glyph's advance width in
-          fractional pixels.
-        </li>
-        <li>
-          Start over at step&nbsp;3 for each of the remaining glyphs.
-        </li>
-        <li>
-          When all glyphs are done, set the text cursor to the new pen
-          position.
-        </li>
-      </ol>
-    </tt>
-
-    <p>Note that with fractional pixel positioning, the space between two
-    given letters isn't fixed, but determined by the accumulation of
-    previous rounding errors in glyph positioning.</p>
-
-
-    <a name="section-3">
-    <h3>
-      3. Simple kerning
-    </h3>
-
-    <p>Adding kerning to the basic text rendering algorithm is easy: When a
-    kerning pair is found, simply add the scaled kerning distance to the pen
-    position before step&nbsp;4.  Of course, the distance should be rounded
-    in the case of algorithm&nbsp;1, though it doesn't need to for
-    algorithm&nbsp;2.  This gives us:</p>
-
-    <p>Algorithm&nbsp;1 with kerning:</p>
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Add the rounded scaled kerning distance, if any, to the pen
-          position.
-        </li>
-        <li>
-          Translate the glyph so that its "origin" matches the pen position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Increment the pen position by the glyph's advance width in pixels.
-        </li>
-        <li>
-          Start over at step&nbsp;3 for each of the remaining glyphs.
-        </li>
-      </ol>
-    </tt>
-
-    <p>Algorithm&nbsp;2 with kerning:</p>
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Add the scaled unrounded kerning distance, if any, to the pen
-          position.
-        </li>
-        <li>
-          Translate the glyph so that its "origin" matches the rounded pen
-          position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Increment the pen position by the glyph's advance width in
-          fractional pixels.
-        </li>
-        <li>
-          Start over at step&nbsp;3 for each of the remaining glyphs.
-        </li>
-      </ol>
-    </tt>
-
-    Of course, the algorithm described in section&nbsp;IV can also be
-    applied to prevent the sliding dot problem if one wants to.
-
-
-    <a name="section-4">
-    <h3>
-      4. Right-to-left layout
-    </h3>
-
-    <p>The process of laying out Arabic or Hebrew text is extremely similar.
-    The only difference is that the pen position must be decremented before
-    the glyph rendering (remember: the advance width is always positive,
-    even for Arabic glyphs).</p>
-
-    <p>Right-to-left algorithm&nbsp;1:</p>
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Decrement the pen position by the glyph's advance width in pixels.
-        </li>
-        <li>
-          Translate the glyph so that its "origin" matches the pen position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Start over at step&nbsp;3 for each of the remaining glyphs.
-        </li>
-      </ol>
-    </tt>
-
-    <p>The changes to algorithm&nbsp;2, as well as the inclusion of kerning
-    are left as an exercise to the reader.</p>
-
-
-    <a name="section-5">
-    <h3>
-      5. Vertical layouts
-    </h3>
-
-    <p>Laying out vertical text uses exactly the same processes, with the
-    following significant differences:</p>
-
-    <ul>
-      <li>
-        <p>The baseline is vertical, and the vertical metrics must be used
-        instead of the horizontal one.</p>
-      </li>
-      <li>
-        <p>The left bearing is usually negative, but this doesn't change the
-        fact that the glyph origin must be located on the baseline.</p>
-      </li>
-      <li>
-        The advance height is always positive, so the pen position must be
-        decremented if one wants to write top to bottom (assuming the
-        <i>Y</i>&nbsp;axis is oriented upwards).
-      </li>
-    </ul>
-
-    <p>Here the algorithm:</p>
-
-    <tt>
-      <ol>
-        <li>
-          Convert the character string into a series of glyph
-          indices.
-        </li>
-        <li>
-          Place the pen to the cursor position.
-        </li>
-        <li>
-          Get or load the glyph image.
-        </li>
-        <li>
-          Translate the glyph so that its "origin" matches the pen position.
-        </li>
-        <li>
-          Render the glyph to the target device.
-        </li>
-        <li>
-          Decrement the vertical pen position by the glyph's advance height
-          in pixels.
-        </li>
-        <li>
-          Start over at step&nbsp;3 for each of the remaining glyphs.
-        </li>
-        <li>
-          When all glyphs are done, set the text cursor to the new pen
-          position.
-        </li>
-      </ol>
-    </tt>
-
-
-    <a name="section-6">
-    <h3>
-      6. WYSIWYG text layouts
-    </h3>
-
-    <p>As you probably know, the acronym WYSIWYG stands for "What You See Is
-    What You Get".  Basically, this means that the output of a document on
-    the screen should match "perfectly" its printed version.  A
-    <em>true</em> WYSIWYG system requires two things:</p>
-
-    <ul>
-      <li>
-        <p><em>device-independent text layout</em></p>
-
-        <p>This means that the document's formatting is the same on the
-        screen than on any printed output, including line breaks,
-        justification, ligatures, fonts, position of inline images, etc.</p>
-      </li>
-      <li>
-        <p><em>matching display and print character sizes</em></p>
-
-        <p>The displayed size of a given character should match its
-        dimensions when printed.  For example, a text string which is
-        exactly 1&nbsp;inch tall when printed should also appear 1&nbsp;inch
-        tall on the screen (when using a scale of 100%).</p>
-      </li>
-    </ul>
-
-    <p>It is clear that matching sizes cannot be possible if the computer
-    has no knowledge of the physical resolutions of the display device(s) it
-    is using.  And of course, this is the most common case!  That is not too
-    unfortunate, however, because most users really don't care about this
-    feature.  Legibility is much more important.</p>
-
-    <p>When the Mac appeared, Apple decided to choose a resolution of
-    72&nbsp;dpi to describe the Macintosh screen to the font sub-system
-    (whatever the monitor used).  This choice was most probably driven by
-    the fact that, at this resolution, 1&nbsp;point equals exactly
-    1&nbsp;pixel.  However, it neglected one crucial fact: As most users
-    tend to choose a document character size between 10 and 14&nbsp;points,
-    the resultant displayed text was rather small and not too legible
-    without scaling.  Microsoft engineers took notice of this problem and
-    chose a resolution of 96&nbsp;dpi on Windows, which resulted in slightly
-    larger, and more legible, displayed characters (for the same printed
-    text size).</p>
-
-    <p>These distinct resolutions explain some differences when displaying
-    text at the same character size on a Mac and a Windows machine.
-    Moreover, it is not unusual to find some TrueType fonts with enhanced
-    hinting (technical note: through delta-hinting) for the sizes of 10, 12,
-    14 and 16&nbsp;points at 96&nbsp;dpi.</p>
-
-    <p>The term <em>device-independent text</em> is, unfortunately, often
-    abused.  For example, many word processors, including MS&nbsp;Word, do
-    not really use device-independent glyph positioning algorithms when
-    laying out text.  Rather, they use the target printer's resolution to
-    compute <em>hinted</em> glyph metrics for the layout.  Though it
-    guarantees that the printed version is always the "nicest" it can be,
-    especially for very low resolution printers (like dot-matrix), it has a
-    very sad effect: Changing the printer can have dramatic effects on the
-    <em>whole</em> document layout, especially if it makes strong use of
-    justification, uses few page breaks, etc.</p>
-
-    <p>Because glyph metrics vary slightly when the resolution changes (due
-    to hinting), line breaks can change enormously, when these differences
-    accumulate over long runs of text.  Try for example printing a very long
-    document (with no page breaks) on a 300&nbsp;dpi ink-jet printer, then
-    the same one on a 3000&nbsp;dpi laser printer: You will be extremely
-    lucky if your final page count didn't change between the prints! Of
-    course, we can still call this WYSIWYG, as long as the printer
-    resolution is fixed.</p>
-
-    <p>Some applications, like Adobe Acrobat, which targeted
-    device-independent placement from the start, do not suffer from this
-    problem.  There are two ways to achieve this: either use the scaled and
-    unhinted glyph metrics when laying out text both in the rendering and
-    printing processes, or simply use whatever metrics you want and store
-    them with the text in order to get sure they are printed the same on all
-    devices (the latter being probably the best solution, as it also enables
-    font substitution without breaking text layouts).</p>
-
-    <p>Just like matching sizes, device-independent placement isn't
-    necessarily a feature that most users want.  However, it is pretty clear
-    that for any kind of professional document processing work, it
-    <em>is</em> a requirement.</p>
-
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-4.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-6.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/glyphs/glyphs-6.html b/docs/glyphs/glyphs-6.html
deleted file mode 100644
index df98401..0000000
--- a/docs/glyphs/glyphs-6.html
+++ /dev/null
@@ -1,432 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-5.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-7.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      VI. FreeType outlines
-    </h2>
-  </td></tr>
-  </table>
-
-    <p>The purpose of this section is to present the way FreeType manages
-    vectorial outlines, as well as the most common operations that can be
-    applied on them.</p>
-
-    <a name="section-1">
-    <h3>
-      1. FreeType outline description and structure
-    </h3>
-
-      <h4>
-        a. Outline curve decomposition
-      </h4>
-
-      <p>An outline is described as a series of closed contours in the 2D
-      plane.  Each contour is made of a series of line segments and
-      B&eacute;zier arcs.  Depending on the file format, these can be
-      second-order or third-order polynomials.  The former are also called
-      quadratic or conic arcs, and they are used in the TrueType format.
-      The latter are called cubic arcs and are mostly used in the
-      Type&nbsp;1 format.</p>
-
-      <p>Each arc is described through a series of start, end, and control
-      points.  Each point of the outline has a specific tag which indicates
-      whether it is used to describe a line segment or an arc.  The tags can
-      take the following values:</p>
-
-      <center>
-      <table cellspacing=5
-             cellpadding=5
-             width="80%">
-      <tr VALIGN=TOP>
-        <td valign=top>
-          <tt>FT_Curve_Tag_On</tt>
-        </td>
-        <td valign=top>
-          <p>Used when the point is "on" the curve.  This corresponds to
-          start and end points of segments and arcs.  The other tags specify
-          what is called an "off" point, i.e. a point which isn't located on
-          the contour itself, but serves as a control point for a
-          B&eacute;zier arc.</p>
-        </td>
-      </tr>
-
-      <tr>
-        <td valign=top>
-          <tt>FT_Curve_Tag_Conic</tt>
-        </td>
-        <td valign=top>
-          <p>Used for an "off" point used to control a conic B&eacute;zier
-          arc.</p>
-        </td>
-      </tr>
-
-      <tr>
-        <td valign=top>
-          <tt>FT_Curve_Tag_Cubic</tt>
-        </td>
-        <td valign=top>
-          <p>Used for an "off" point used to control a cubic B&eacute;zier
-          arc.</p>
-        </td>
-      </tr>
-      </table>
-      </center>
-
-      <p>The following rules are applied to decompose the contour's points
-      into segments and arcs:</p>
-
-      <ul>
-        <li>
-          Two successive "on" points indicate a line segment joining them.
-        </li>
-        <li>
-          One conic "off" point amidst two "on" points indicates a conic
-          B&eacute;zier arc, the "off" point being the control point, and
-          the "on" ones the start and end points.
-        </li>
-        <li>
-          Two successive cubic "off" points amidst two "on" points indicate
-          a cubic B&eacute;zier arc.  There must be exactly two cubic
-          control points and two "on" points for each cubic arc (using a
-          single cubic "off" point between two "on" points is forbidden, for
-          example).
-        </li>
-        <li>
-          Finally, two successive conic "off" points forces the rasterizer
-          to create (during the scan-line conversion process exclusively) a
-          virtual "on" point amidst them, at their exact middle.  This
-          greatly facilitates the definition of successive conic
-          B&eacute;zier arcs.  Moreover, it is the way outlines are
-          described in the TrueType specification.
-        </li>
-      </ul>
-
-      <p>Note that it is possible to mix conic and cubic arcs in a single
-      contour, even though no current font driver produces such
-      outlines.</p>
-
-      <center>
-      <table>
-      <tr>
-        <td>
-          <img src="points_segment.png"
-               height=166 width=221
-               alt="segment example">
-        </td>
-        <td>
-          <img src="points_conic.png"
-               height=183 width=236
-               alt="conic arc example">
-        </td>
-      </tr>
-      <tr>
-        <td>
-          <img src="points_cubic.png"
-               height=162 width=214
-               alt="cubic arc example">
-        </td>
-        <td>
-          <img src="points_conic2.png"
-               height=204 width=225
-               alt="cubic arc with virtual 'on' point">
-        </td>
-      </tr>
-      </table>
-      </center>
-
-
-      <h4>
-        b. Outline descriptor
-      </h4>
-
-      <p>A FreeType outline is described through a simple structure:</p>
-
-      <center>
-      <table cellspacing=3
-             cellpadding=3>
-      <caption>
-        <b><tt>FT_Outline</tt></b>
-      </caption>
-
-      <tr>
-        <td>
-          <tt>n_points</tt>
-        </td>
-        <td>
-          the number of points in the outline
-        </td>
-      </tr>
-      <tr>
-        <td>
-          <tt>n_contours</tt>
-        </td>
-        <td>
-          the number of contours in the outline
-        </td>
-      </tr>
-      <tr>
-        <td>
-          <tt>points</tt>
-        </td>
-        <td>
-          array of point coordinates
-        </td>
-      </tr>
-      <tr>
-        <td>
-          <tt>contours</tt>
-        </td>
-        <td>
-          array of contour end indices
-        </td>
-      </tr>
-      <tr>
-        <td>
-          <tt>tags</tt>
-        </td>
-        <td>
-          array of point flags
-        </td>
-      </tr>
-      </table>
-      </center>
-
-      <p>Here, <tt>points</tt> is a pointer to an array of
-      <tt>FT_Vector</tt> records, used to store the vectorial coordinates of
-      each outline point.  These are expressed in 1/64th of a pixel, which
-      is also known as the <em>26.6&nbsp;fixed float format</em>.</p>
-
-      <p><tt>contours</tt> is an array of point indices used to delimit
-      contours in the outline.  For example, the first contour always starts
-      at point&nbsp;0, and ends at point <tt>contours[0]</tt>.  The second
-      contour starts at point <tt>contours[0]+1</tt> and ends at
-      <tt>contours[1]</tt>, etc.</p>
-
-      <p>Note that each contour is closed, and that <tt>n_points</tt> should
-      be equal to <tt>contours[n_contours-1]+1</tt> for a valid outline.</p>
-
-      <p>Finally, <tt>tags</tt> is an array of bytes, used to store each
-      outline point's tag.</p>
-
-
-    <a name="section-2">
-    <h3>
-      2. Bounding and control box computations
-    </h3>
-
-    <p>A <em>bounding box</em> (also called <em>bbox</em>) is simply a
-    rectangle that completely encloses the shape of a given outline.  The
-    interesting case is the smallest bounding box possible, and in the
-    following we subsume this under the term "bounding box".  Because of the
-    way arcs are defined, B&eacute;zier control points are not necessarily
-    contained within an outline's (smallest) bounding box.</p>
-
-    <p>This situation happens when one B&eacute;zier arc is, for example,
-    the upper edge of an outline and an "off" point happens to be above the
-    bbox.  However, it is very rare in the case of character outlines
-    because most font designers and creation tools always place "on" points
-    at the extrema of each curved edges, as it makes hinting much
-    easier.</p>
-
-    <p>We thus define the <em>control box</em> (also called <em>cbox</em>)
-    as the smallest possible rectangle that encloses all points of a given
-    outline (including its "off" points).  Clearly, it always includes the
-    bbox, and equates it in most cases.</p>
-
-    <p>Unlike the bbox, the cbox is much faster to compute.</p>
-
-    <center>
-    <table>
-    <tr>
-      <td>
-        <img src="bbox1.png"
-             height=264 width=228
-             alt="a glyph with different bbox and cbox">
-      </td>
-      <td>
-        <img src="bbox2.png"
-             height=229 width=217
-             alt="a glyph with identical bbox and cbox">
-      </td>
-    </tr>
-    </table>
-    </center>
-
-    <p>Control and bounding boxes can be computed automatically through the
-    functions <tt>FT_Get_Outline_CBox()</tt> and
-    <tt>FT_Get_Outline_BBox()</tt>.  The former function is always very
-    fast, while the latter <em>may</em> be slow in the case of "outside"
-    control points (as it needs to find the extreme of conic and cubic arcs
-    for "perfect" computations).  If this isn't the case, it is as fast as
-    computing the control box.
-
-    <p>Note also that even though most glyph outlines have equal cbox and
-    bbox to ease hinting, this is not necessary the case anymore when a
-    transformation like rotation is applied to them.</p>
-
-
-    <a name="section-3">
-    <h3>
-      3. Coordinates, scaling and grid-fitting
-    </h3>
-
-    <p>An outline point's vectorial coordinates are expressed in the
-    26.6&nbsp;format, i.e. in 1/64th of a pixel, hence the coordinates
-    (1.0,-2.5) are stored as the integer pair (x:64,y:-192).</p>
-
-    <p>After a master glyph outline is scaled from the EM grid to the
-    current character dimensions, the hinter or grid-fitter is in charge of
-    aligning important outline points (mainly edge delimiters) to the pixel
-    grid.  Even though this process is much too complex to be described in a
-    few lines, its purpose is mainly to round point positions, while trying
-    to preserve important properties like widths, stems, etc.</p>
-
-    <p>The following operations can be used to round vectorial distances in
-    the 26.6&nbsp;format to the grid:</p>
-
-    <pre>
-    round( x )   == ( x + 32 ) &amp; -64
-    floor( x )   ==          x &amp; -64
-    ceiling( x ) == ( x + 63 ) &amp; -64</pre>
-
-    <p>Once a glyph outline is grid-fitted or transformed, it often is
-    interesting to compute the glyph image's pixel dimensions before
-    rendering it.  To do so, one has to consider the following:</p>
-
-    <p>The scan-line converter draws all the pixels whose <em>centers</em>
-    fall inside the glyph shape.  It can also detect <em>drop-outs</em>,
-    i.e. discontinuities coming from extremely thin shape fragments, in
-    order to draw the "missing" pixels.  These new pixels are always located
-    at a distance less than half of a pixel but it is not easy to predict
-    where they will appear before rendering.</p>
-
-    <p>This leads to the following computations:</p>
-
-    <ul>
-      <li>
-        <p>compute the bbox</p>
-      </li>
-      <li>
-        <p>grid-fit the bounding box with the following:</p>
-
-        <pre>
-    xmin = floor( bbox.xMin )
-    xmax = ceiling( bbox.xMax )
-    ymin = floor( bbox.yMin )
-    ymax = ceiling( bbox.yMax )</pre>
-      </li>
-      <li>
-        return pixel dimensions, i.e.
-
-        <pre>
-    width = (xmax - xmin)/64</pre>
-
-        and
-
-        <pre>
-    height = (ymax - ymin)/64</pre>
-      </li>
-    </ul>
-
-    <p>By grid-fitting the bounding box, it is guaranteed that all the pixel
-    centers that are to be drawn, <em>including those coming from drop-out
-    control</em>, will be <em>within</em> the adjusted box.  Then the box's
-    dimensions in pixels can be computed.</p>
-
-    <p>Note also that, when translating a grid-fitted outline, one should
-    <em>always use integer distances</em> to move an outline in the 2D
-    plane.  Otherwise, glyph edges won't be aligned on the pixel grid
-    anymore, and the hinter's work will be lost, producing <em>very low
-    quality </em>bitmaps and pixmaps.</p>
-
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-5.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="glyphs-7.html">Next</a>
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/glyphs/glyphs-7.html b/docs/glyphs/glyphs-7.html
deleted file mode 100644
index 381a98d..0000000
--- a/docs/glyphs/glyphs-7.html
+++ /dev/null
@@ -1,356 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-<center>
-<table width="65%">
-<tr><td>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-6.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-  </tr>
-  </table>
-  </center>
-
-  <p><hr></p>
-
-  <table width="100%">
-  <tr bgcolor="#CCCCFF"
-      valign=center><td>
-    <h2>
-      VII. FreeType bitmaps
-    </h2>
-  </td></tr>
-  </table>
-
-    <p>The purpose of this section is to present the way FreeType manages
-    bitmaps and pixmaps, and how they relate to the concepts previously
-    defined.  The relationships between vectorial and pixel coordinates is
-    explained.</p>
-
-
-    <a name="section-1">
-    <h3>
-      1. Vectorial versus pixel coordinates
-    </h3>
-
-    <p>This sub-section explains the differences between vectorial and pixel
-    coordinates.  To make things clear, brackets will be used to describe
-    pixel coordinates, e.g. [3,5], while parentheses will be used for
-    vectorial ones, e.g. (-2,3.5).</p>
-
-    <p>In the pixel case, as we use the <em>Y&nbsp;upwards</em> convention;
-    the coordinate [0,0] always refers to the <em>lower left pixel</em> of a
-    bitmap, while coordinate [width-1, rows-1] to its <em>upper right
-    pixel</em>.</p>
-
-    <p>In the vectorial case, point coordinates are expressed in floating
-    units, like (1.25, -2.3). Such a position doesn't refer to a given
-    pixel, but simply to an immaterial point in the 2D plane.</p>
-
-    <p>The pixels themselves are indeed <em>square boxes</em> of the 2D
-    plane, whose centers lie in half pixel coordinates.  For example, the
-    lower left pixel of a bitmap is delimited by the square (0,0)-(1,1), its
-    center being at location (0.5,0.5).</p>
-
-    <p>This introduces some differences when computing distances.  For
-    example, the <em>length</em> in pixels of the line [0,0]-[10,0] is 11.
-    However, the vectorial distance between (0,0)-(10,0) covers exactly
-    10&nbsp;pixel centers, hence its length is&nbsp;10.</p>
-
-    <center>
-      <img src="grid_1.png"
-           height=390 width=402
-           alt="bitmap and vector grid">
-    </center>
-
-
-    <a name="section-2">
-    <h3>
-      2. FreeType bitmap and pixmap descriptor
-    </h3>
-
-    <p>A bitmap or pixmap is described through a single structure, called
-    <tt>FT_Bitmap</tt>, defined in the file
-    <tt>&lt;freetype/ftimage.h&gt;</tt>.  It is a simple descriptor whose
-    fields are:</p>
-
-    <center>
-    <table cellspacing=3
-           cellpadding=5
-           width="80%">
-    <caption>
-      <b><tt>FT_Bitmap</tt></b>
-    </caption>
-
-    <tr>
-      <td valign=top>
-        <tt>rows</tt>
-      </td>
-      <td valign=top>
-        the number of rows, i.e. lines, in the bitmap
-      </td>
-    </tr>
-
-    <tr>
-      <td valign=top>
-        <tt>width</tt>
-      </td>
-      <td valign=top>
-        the number of horizontal pixels in the bitmap
-      </td>
-    </tr>
-
-    <tr>
-      <td valign=top>
-        <tt>pitch</tt>
-      </td>
-      <td valign=top>
-        its absolute value is the number of bytes per bitmap line; it can
-        be either positive or negative depending on the bitmap's vertical
-        orientation
-      </td>
-    </tr>
-
-    <tr>
-      <td valign=top>
-        <tt>buffer</tt>
-      </td>
-      <td valign=top>
-        a typeless pointer to the bitmap pixel bufer
-      </td>
-    </tr>
-
-    <tr>
-      <td valign=top>
-        <tt>pixel_mode</tt>
-      </td>
-      <td valign=top>
-        an enumeration used to describe the pixel format of the bitmap;
-        examples are <tt>ft_pixel_mode_mono</tt> for 1-bit monochrome
-        bitmaps and <tt>ft_pixel_mode_grays</tt> for 8-bit anti-aliased
-        "gray" values
-      </td>
-    </tr>
-
-    <tr>
-      <td valign=top>
-        <tt>num_grays</tt>
-      </td>
-      <td valign=top>
-        this is only used for "gray" pixel modes; it gives the number of
-        gray levels used to describe the anti-aliased gray levels --
-        FreeType&nbsp;2 defaults to 256&nbsp;grays.
-      </td>
-    </tr>
-    </table>
-    </center>
-
-
-    <p>Note that the sign of the <tt>pitch</tt> fields determines whether
-    the rows in the pixel buffer are stored in ascending or descending
-    order.</p>
-
-    <p>Remember that FreeType uses the <em>Y&nbsp;upwards</em> convention in
-    the 2D plane, which means that a coordinate of (0,0) always refer to the
-    <em>lower-left corner</em> of a bitmap.</p>
-
-    <p>If the pitch is positive, the rows are stored in decreasing vertical
-    position; the first bytes of the pixel buffer are part of the
-    <em>upper</em> bitmap row.</p>
-
-    <p>On the opposite, if the pitch is negative, the first bytes of the
-    pixel buffer are part of the <em>lower</em> bitmap row.</p>
-
-    <p>In all cases, one can see the pitch as the byte increment needed to
-    skip to the <em>next lower scanline</em> in a given bitmap buffer.</p>
-
-    <center>
-    <table>
-    <tr>
-      <td>
-        <img src="up_flow.png"
-             height=261 width=275
-             alt="negative 'pitch'">
-      </td>
-      <td>
-        <img src="down_flow.png"
-             height=263 width=273
-             alt="positive 'pitch'">
-      </td>
-    </tr>
-    </table>
-    </center>
-
-    <p>The "positive pitch" convention is very often used, though
-    some systems might need the other.</p>
-
-
-    <a name="section-3">
-    <h3>
-      3. Converting outlines into bitmaps and pixmaps
-    </h3>
-
-    <p>Generating a bitmap or pixmap image from a vectorial image is easy
-    with FreeType.  However, one must understand a few points regarding the
-    positioning of the outline in the 2D plane before converting it to a
-    bitmap:</p>
-
-    <ul>
-      <li>
-        <p>The glyph loader and hinter always places the outline in the 2D
-        plane so that (0,0) matches its character origin.  This means that
-        the glyph's outline, and corresponding bounding box, can be placed
-        anywhere in the 2D plane (see the graphics in section&nbsp;III).</p>
-      </li>
-      <li>
-        <p>The target bitmap's area is mapped to the 2D plane, with its
-        lower left corner at (0,0).  This means that a bitmap or pixmap of
-        dimensions [<tt>w,h</tt>] will be mapped to a 2D rectangle window
-        delimited by (0,0)-(<tt>w,h</tt>).</p>
-      </li>
-      <li>
-        <p>When scan-converting the outline, everything that falls within
-        the bitmap window is rendered, the rest is ignored.</p>
-      </li>
-
-      <p>A common mistake made by many developers when they begin using
-      FreeType is believing that a loaded outline can be directly rendered
-      in a bitmap of adequate dimensions.  The following images illustrate
-      why this is a problem.</p>
-
-      <ul>
-        <li>
-          The first image shows a loaded outline in the 2D plane.
-        </li>
-        <li>
-          The second one shows the target window for a bitmap of arbitrary
-          dimensions [w,h].
-        </li>
-        <li>
-          The third one shows the juxtaposition of the outline and window in
-          the 2D plane.
-        </li>
-        <li>
-          The last image shows what will really be rendered in the bitmap.
-        </li>
-      </ul>
-
-      <center>
-        <img src="clipping.png"
-             height=151 width=539
-             alt="clipping algorithm">
-      </center>
-    </ul>
-
-    <p>Indeed, in nearly all cases, the loaded or transformed outline must
-    be translated before it is rendered into a target bitmap, in order to
-    adjust its position relative to the target window.</p>
-
-    <p>For example, the correct way of creating a <em>standalone</em> glyph
-    bitmap is as follows</p>
-
-    <ul>
-      <li>
-        <p>Compute the size of the glyph bitmap.  It can be computed
-        directly from the glyph metrics, or by computing its bounding box
-        (this is useful when a transformation has been applied to the
-        outline after the load, as the glyph metrics are not valid
-        anymore).</p>
-      </li>
-      <li>
-        <p>Create the bitmap with the computed dimensions.  Don't forget to
-        fill the pixel buffer with the background color.</p>
-      </li>
-      <li>
-        <p>Translate the outline so that its lower left corner matches
-        (0,0).  Don't forget that in order to preserve hinting, one should
-        use integer, i.e. rounded distances (of course, this isn't required
-        if preserving hinting information doesn't matter, like with rotated
-        text).  Usually, this means translating with a vector
-        <tt>(-ROUND(xMin), -ROUND(yMin))</tt>.</p>
-      </li>
-      <li>
-        <p>Call the rendering function (it can be
-        <tt>FT_Outline_Render()</tt> for example).</p>
-      </li>
-    </ul>
-
-    <p>In the case where one wants to write glyph images directly into a
-    large bitmap, the outlines must be translated so that their vectorial
-    position correspond to the current text cursor/character origin.</p>
-
-  <p><hr></p>
-
-  <center>
-  <table width="100%"
-         border=0
-         cellpadding=5>
-  <tr bgcolor="#CCFFCC"
-      valign=center>
-    <td align=center
-        width="30%">
-      <a href="glyphs-6.html">Previous</a>
-    </td>
-    <td align=center
-        width="30%">
-      <a href="index.html">Contents</a>
-    </td>
-    <td align=center
-        width="30%">
-      &nbsp;
-    </td>
-  </tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
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@@ -1,200 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType Glyph Conventions</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType Glyph Conventions
-</h1>
-
-<h2 align=center>
-  Version&nbsp;2.1
-</h2>
-
-<h3 align=center>
-  Copyright&nbsp;1998-2000 David Turner (<a
-  href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  Copyright&nbsp;2000 The FreeType Development Team (<a
-  href="mailto:devel@freetype.org">devel@freetype.org</a>)
-</h3>
-
-
-<center>
-<table width="70%">
-<tr><td>
-
-  <p>This document presents the core conventions used within the FreeType
-  library to manage font and glyph data.  It is a <em>must-read</em> for all
-  developers who need to understand digital typography, especially if you
-  want to use the FreeType&nbsp;2 library in your projects.</p>
-
-  <table width="100%">
-  <tr valign=center
-      bgcolor="#CCCCFF">
-    <td align=center>
-      <h2>
-        Table of Contents
-      </h2>
-    </td>
-  </tr>
-  </table>
-
-  <center>
-  <table width="80%">
-  <tr><td>
-
-  <h2>
-    <a href="glyphs-1.html">I. Basic Typographic Concepts</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-1.html#section-1">1. Font files, format and
-      information</a>
-      <br>
-
-      <a href="glyphs-1.html#section-2">2. Character images and mappings</a>
-      <br>
-
-      <a href="glyphs-1.html#section-3">3. Character and font metrics</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-2.html">II. Glyph outlines</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-2.html#section-1">1. Pixels, points and device
-      resolutions</a>
-      <br>
-
-      <a href="glyphs-2.html#section-2">2. Vectorial representation</a>
-      <br>
-
-      <a href="glyphs-2.html#section-3">3. Hinting and bitmap rendering</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-3.html">III. Glyph metrics</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-3.html#section-1">1. Baseline, pens and layouts</a>
-      <br>
-
-      <a href="glyphs-3.html#section-2">2. Typographic metrics and
-      bounding boxes</a>
-      <br>
-
-      <a href="glyphs-3.html#section-3">3. Bearings and advances</a>
-      <br>
-
-      <a href="glyphs-3.html#section-4">4. The effects of grid-fitting</a>
-      <br>
-
-      <a href="glyphs-3.html#section-5">5. Text widths and bounding box</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-4.html">IV. Kerning</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-4.html#section-1">1. Kerning pairs</a>
-      <br>
-
-      <a href="glyphs-4.html#section-2">2. Applying kerning</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-5.html">V. Text processing</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-5.html#section-1">1. Writing simple text strings</a>
-      <br>
-
-      <a href="glyphs-5.html#section-2">2. Sub-pixel positioning</a>
-      <br>
-
-      <a href="glyphs-5.html#section-3">3. Simple kerning</a>
-      <br>
-
-      <a href="glyphs-5.html#section-4">4. Right-to-left layouts</a>
-      <br>
-
-      <a href="glyphs-5.html#section-5">5. Vertical layouts</a>
-      <br>
-
-      <a href="glyphs-5.html#section-6">6. WYSIWYG text layouts</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-6.html">VI. FreeType Outlines</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-6.html#section-1">1. FreeType outline description
-      and structure</a>
-      <br>
-
-      <a href="glyphs-6.html#section-2">2. Bounding and control box
-      computations</a>
-      <br>
-
-      <a href="glyphs-6.html#section-3">3. Coordinates, scaling, and
-      grid-fitting</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  <h2>
-    <a href="glyphs-7.html">VII. FreeType bitmaps</a>
-  </h2>
-    <blockquote>
-    <h3>
-      <a href="glyphs-7.html#section-1">1. Vectorial versus pixel
-      coordinates</a>
-      <br>
-
-      <a href="glyphs-7.html#section-2">2. FreeType bitmap and pixmap
-      descriptor</a>
-      <br>
-
-      <a href="glyphs-7.html#section-3">3. Converting outlines into
-      bitmaps and pixmaps</a>
-      <br>
-    </h3>
-    </blockquote>
-
-  </td></tr>
-  </table>
-  </center>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
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+++ /dev/null
@@ -1,948 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType 2 Tutorial</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType&nbsp;2.0 Tutorial<br>
-  Step&nbsp;1 -- simple glyph loading
-</h1>
-
-<h3 align=center>
-  &copy;&nbsp;2000 David Turner
-    (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  &copy;&nbsp;2000 The FreeType Development Team
-    (<a href="http://www.freetype.org">www.freetype.org</a>)
-</h3>
-
-<center>
-<table width="550">
-<tr><td>
-
-  <hr>
-
-  <h2>
-    Introduction
-  </h2>
-
-  <p>This is the first part of the FreeType&nbsp;2 tutorial.  It will
-  teach you to do the following:</p>
-
-  <ul>
-    <li>initialize the library</li>
-    <li>open a font file by creating a new face object</li>
-    <li>select a character size in points or in pixels</li>
-    <li>load a single glyph image and convert it to a bitmap</li>
-    <li>render a very simple string of text</li>
-    <li>render a rotated string of text easily</li>
-  </ul>
-
-  <hr>
-
-    <h3>
-      1. Header files
-    </h3>
-
-    <p>To include the main FreeType header file, say</p>
-
-    <font color="blue">
-    <pre>
-    #include &lt;freetype/freetype.h&gt;</pre>
-    </font>
-
-    <p>in your application code.  Note that other files are available in the
-    FreeType include directory, most of them being included by
-    <tt>freetype.h</tt> and other (internal) files.  Some of them will be
-    described later in this tutorial.</p>
-
-    <hr>
-
-    <h3>
-      2. Initialize the library
-    </h3>
-
-    <p>Simply create a variable of type <tt>FT_Library</tt> named, for
-    example, <tt>library</tt>, and call the function
-    <tt>FT_Init_FreeType()</tt> as in</p>
-
-    <font color="blue">
-    <pre>
-    #include &lt;freetype/freetype.h&gt;
-
-    FT_Library  library;
-
-    ...
-
-    {
-      ...
-      error = FT_Init_FreeType( &amp;library );
-      if ( error )
-      {
-        ... an error occurred during library initialization ...
-      }
-    }</pre>
-    </font>
-
-    <p>This function is in charge of the following:</p>
-
-    <ul>
-      <li>
-        Creating a new instance of the FreeType&nbsp;2 library, and set the
-        handle <tt>library</tt> to it.
-      </li>
-      <li>
-        Load each module that FreeType knows about in the library.  This
-        means that by default, your new <tt>library</tt> object is able to
-        handle TrueType, Type&nbsp;1, Windows FON, CID-keyed & OpenType/CFF
-        fonts gracefully.
-      </li>
-    </ul>
-
-    <p>As you can see, the function returns an error code, like most others
-    in the FreeType API.  An error code of&nbsp;0 <em>always</em> means that
-    the operation was successful; otherwise, the value describes the error,
-    and <tt>library</tt> is set to <tt>NULL</tt>.</p>
-
-    <hr>
-
-    <h3>
-      3. Load a font face
-    </h3>
-
-      <h4>
-        a. From a font file
-      </h4>
-
-      <p>Create a new <em>face</em> object by calling
-      <tt>FT_New_Face()</tt>.  A <em>face</em> describes a given typeface
-      and style.  For example, "Times New Roman Regular" and "Times New
-      Roman Italic" correspond to two different faces.</p>
-
-      <font color="blue">
-      <pre>
-    FT_Library  library;   /* handle to library     */
-    FT_Face     face;      /* handle to face object */
-
-
-    error = FT_Init_FreeType( &amp;library );
-    if ( error ) { ... }
-
-    error = FT_New_Face( library,
-                         "/usr/share/fonts/truetype/arial.ttf",
-                         0,
-                         &amp;face );
-    if ( error == FT_Err_Unknown_File_Format )
-    {
-      ... the font file could be opened and read, but it appears
-      ... that its font format is unsupported
-    }
-    else if ( error )
-    {
-      ... another error code means that the font file could not
-      ... be opened or read, or that it is broken
-    }</pre>
-      </font>
-
-      <p>As you can certainly imagine, <tt>FT_New_Face()</tt> opens a font
-      file, then tries to extract one face from it.  Its parameters are</p>
-
-      <table cellpadding=5>
-        <tr valign="top">
-          <td>
-            <tt>library</tt>
-          </td>
-          <td>
-            <p>A handle to the FreeType library instance where the face
-            object is created</p>
-          </td>
-        </tr>
-        <tr valign="top">
-          <td>
-            <tt>filepathname</tt>
-          </td>
-          <td>
-            <p>The font file pathname (a standard C string).</p>
-          </td>
-        </tr>
-        <tr valign="top">
-          <td>
-            <tt>face_index</tt>
-          </td>
-          <td>
-            <p>Certain font formats allow several font faces to be embedded
-            in a single file.</p>
-
-            <p>This index tells which face you want to load.  An error will
-            be returned if its value is too large.</p>
-
-            <p>Index 0 always work though.</p>
-          </td>
-        </tr>
-        <tr valign="top">
-          <td>
-            <tt>face</tt>
-          </td>
-          <td>
-            <p>A <em>pointer</em> to the handle that will be set to describe
-            the new face object.</p>
-
-            <p>It is set to <tt>NULL</tt> in case of error.</p>
-          </td>
-        </tr>
-      </table>
-
-      <p>To know how many faces a given font file contains, load its first
-      face (use <tt>face_index</tt>=0), then check the value of
-      <tt>face->num_faces</tt> which indicates how many faces are embedded
-      in the font file.</p>
-
-      <h4>
-        b. From memory
-      </h4>
-
-      <p>In the case where you have already loaded the font file in memory,
-      you can similarly create a new face object for it by calling
-      <tt>FT_New_Memory_Face()</tt> as in</p>
-
-      <font color="blue">
-      <pre>
-    FT_Library  library;   /* handle to library     */
-    FT_Face     face;      /* handle to face object */
-
-
-    error = FT_Init_FreeType( &amp;library );
-    if ( error ) { ... }
-
-    error = FT_New_Memory_Face( library,
-                                buffer,    /* first byte in memory */
-                                size,      /* size in bytes        */
-                                0,         /* face_index           */
-                                &amp;face );
-    if ( error ) { ... }</pre>
-      </font>
-
-      <p>As you can see, <tt>FT_New_Memory_Face()</tt> takes a pointer to
-      the font file buffer and its size in bytes instead of a file pathname.
-      Other than that, it has exactly the same semantics as
-      <tt>FT_New_Face()</tt>.</p>
-
-      <h4>
-        c. From other sources (compressed files, network, etc.)
-      </h4>
-
-      <p>There are cases where using a file pathname or preloading the file
-      in memory is not sufficient.  With FreeType&nbsp;2, it is possible to
-      provide your own implementation of I/O&nbsp;routines.</p>
-
-      <p>This is done through the <tt>FT_Open_Face()</tt> function, which
-      can be used to open a new font face with a custom input stream, select
-      a specific driver for opening, or even pass extra parameters to the
-      font driver when creating the object.  We advise you to refer to the
-      FreeType&nbsp;2 API reference in order to learn how to use it.</p>
-
-      <p>Note that providing a custom stream might also be used to access a
-      TrueType font embedded in a Postscript Type&nbsp;42 wrapper.</p>
-
-      <hr>
-
-    <h3>
-      4. Accessing face contents
-    </h3>
-
-    <p>A <em>face object</em> models all information that globally describes
-    the face.  Usually, this data can be accessed directly by dereferencing
-    a handle, like</p>
-
-    <table cellpadding=5>
-      <tr valign="top">
-        <td>
-          <tt>face->num_glyphs</tt>
-        </td>
-        <td>
-          <p>Gives the number of <em>glyphs</em> available in the font face.
-          A glyph is simply a character image.  It doesn't necessarily
-          correspond to a <em>character code</em> though.</p>
-        </td>
-      </tr>
-      <tr valign="top">
-        <td>
-          <tt>face->flags</tt>
-        </td>
-        <td>
-          <p>A 32-bit integer containing bit flags used to describe some
-          face properties.  For example, the flag
-          <tt>FT_FACE_FLAG_SCALABLE</tt> is used to indicate that the face's
-          font format is scalable and that glyph images can be rendered for
-          all character pixel sizes.  For more information on face flags,
-          please read the <a href="#">FreeType&nbsp;2 API Reference</a>.</p>
-        </td>
-      </tr>
-      <tr valign="top">
-        <td>
-          <tt>face->units_per_EM</tt>
-        </td>
-        <td>
-          <p>This field is only valid for scalable formats (it is set
-          to&nbsp;0 otherwise).  It indicates the number of font units
-          covered by the EM.</p>
-        </td>
-      </tr>
-      <tr valign="top">
-        <td>
-          <tt>face->num_fixed_sizes</tt>
-        </td>
-        <td>
-          <p>This field gives the number of embedded bitmap <em>strikes</em>
-          in the current face.  A <em>strike</em> is a series of glyph
-          images for a given character pixel size.  For example, a font face
-          could include strikes for pixel sizes 10, 12 and&nbsp;14.  Note
-          that even scalable font formats can have embedded bitmap
-          strikes!</p>
-        </td>
-      </tr>
-      <tr valign="top">
-        <td>
-          <tt>face->fixed_sizes</tt>
-        </td>
-        <td>
-          <p>This is a pointer to an array of <tt>FT_Bitmap_Size</tt>
-          elements.  Each <tt>FT_Bitmap_Size</tt> indicates the horizontal
-          and vertical <em>pixel sizes</em> for each of the strikes that are
-          present in the face.</p>
-        </td>
-      </tr>
-    </table>
-
-    <p>For a complete listing of all face properties and fields, please read
-    the <a href="#">FreeType&nbsp;2 API Reference</a>.<p>
-
-    <hr>
-
-    <h3>
-      5. Setting the current pixel size
-    </h3>
-
-    <p>FreeType&nbsp;2 uses <em>size objects</em> to model all information
-    related to a given character size for a given face.  For example, a size
-    object will hold the value of certain metrics like the ascender or text
-    height, expressed in 1/64th of a pixel, for a character size of
-    12&nbsp;points.</p>
-
-    <p>When the <tt>FT_New_Face()</tt> function is called (or one of its
-    cousins), it <em>automatically</em> creates a new size object for the
-    returned face.  This size object is directly accessible as
-    <tt>face->size</tt>.</p>
-
-    <p><em>A single face object can deal with one or more size objects at a
-    time; however, this is something that few programmers really need to do.
-    We have thus have decided to simplify the API for the most common use
-    (i.e. one size per face), while keeping this feature available through
-    additional functions.</em></p>
-
-    <p>Before a glyph can be loaded, the size object must be set up.  To do
-    that, simply call <tt>FT_Set_Char_Size()</tt>.  Here is an example where
-    the character size is set to 16pt for a 300x300&nbsp;dpi device:</p>
-
-    <font color="blue">
-    <pre>
-    error = FT_Set_Char_Size(
-              face,    /* handle to face object           */
-              0,       /* char_width in 1/64th of points  */
-              16 * 64, /* char_height in 1/64th of points */
-              300,     /* horizontal device resolution    */
-              300 );   /* vertical device resolution      */</pre>
-    </font>
-
-    <p>You will notice that</p>
-
-    <ul>
-      <li>
-        The character width and heights are specified in 1/64th of points.
-        A point is a <em>physical</em> distance, equaling 1/72th of an inch;
-        it is not a pixel.
-      </li>
-      <li>
-        Horizontal and vertical device resolutions are expressed in
-        <em>dots-per-inch</em>, or <em>dpi</em>.  You can use 72 or
-        96&nbsp;dpi for display devices like the screen.  The resolution is
-        used to compute the character pixel size from the character point
-        size.
-      </li>
-      <li>
-        A value of&nbsp;0 for the character width means <em>same as
-        character height</em>, a value of&nbsp;0 for the character height
-        means <em>same as character width</em>.  Otherwise, it is possible
-        to specify different char widths and heights.
-      </li>
-      <li>
-        Using a value of&nbsp;0 for the horizontal or vertical resolution
-        means 72&nbsp;dpi, which is the default.
-      </li>
-      <li>
-        The first argument is a handle to a face object, not a size object.
-        This behaviour must be seen as a convenience.
-      </li>
-    </ul>
-
-    <p>This function computes the character pixel size that corresponds to
-    the character width and height and device resolutions.  However, if you
-    want to specify the pixel sizes yourself, you can simply call
-    <tt>FT_Set_Pixel_Sizes()</tt>, as in</p>
-
-    <font color="blue">
-    <pre>
-    error = FT_Set_Pixel_Sizes(
-              face,   /* handle to face object */
-              0,      /* pixel_width           */
-              16 );   /* pixel_height          */</pre>
-    </font>
-
-    <p>This example will set the character pixel sizes to 16x16&nbsp;pixels.
-    As previously, a value of&nbsp;0 for one of the dimensions means
-    <em>same as the other</em>.</p>
-
-    <p>Note that both functions return an error code.  Usually, an error
-    occurs with a fixed-size font format (like FNT or PCF) when trying to
-    set the pixel size to a value that is not listed in the
-    <tt>face->fixed_sizes</tt> array.</p>
-
-    <hr>
-
-    <h3>
-      6. Loading a glyph image
-    </h3>
-
-      <h4>
-        a. Converting a character code into a glyph index
-      </h4>
-
-      <p>Usually, an application wants to load a glyph image based on its
-      <em>character code</em>, which is a unique value that defines the
-      character for a given <em>encoding</em>.  For example, the character
-      code&nbsp;65 in ASCII encoding represents letter `A'.</p>
-
-      <p>A face object contains one or more tables, called
-      <em>charmaps</em>, that are used to convert character codes to glyph
-      indices.  For example, most TrueType fonts contain two charmaps.  One
-      is used to convert Unicode character codes to glyph indices, the other
-      is used to convert Apple Roman encoding into glyph indices.  Such
-      fonts can then be used either on Windows (which uses Unicode) and
-      Macintosh (which uses Apple Roman usually).  Note also that a given
-      charmap might not map to all the glyphs present in the font.</p>
-
-      <p>By default, when a new face object is created, it lists all the
-      charmaps contained in the font face and selects the one that supports
-      Unicode character codes if it finds one.  Otherwise, it tries to find
-      support for Latin-1, then ASCII.</p>
-
-      <p>We will describe later how to look for specific charmaps in a face.
-      For now, we will assume that the face contains at least a Unicode
-      charmap that was selected during <tt>FT_New_Face()</tt>.  To convert a
-      Unicode character code to a font glyph index, we use
-      <tt>FT_Get_Char_Index()</tt> as in</p>
-
-      <font color="blue">
-      <pre>
-    glyph_index = FT_Get_Char_Index( face, charcode );</pre>
-      </font>
-
-      <p>This will look up the glyph index corresponding to the given
-      <tt>charcode</tt> in the charmap that is currently selected for the
-      face.
-
-      <p>Note that this is one of the rare FreeType functions that do not
-      return an error code.  If a given character code has no glyph image in
-      the face, the value&nbsp;0 is returned.  By convention, it always
-      corresponds to a special glyph image called the <em>missing
-      glyph</em>, which usually is represented as a box or a space.</p>
-
-      <h4>
-        b. Loading a glyph from the face
-      </h4>
-
-      <p>Once you have a glyph index, you can load the corresponding glyph
-      image.  The latter can be stored in various formats within the font
-      file.  For fixed-size formats like FNT or PCF, each image is a bitmap.
-      Scalable formats like TrueType or Type&nbsp;1 use vectorial shapes,
-      named <em>outlines</em>, to describe each glyph.  Some formats may have
-      even more exotic ways of representing glyphs (e.g. MetaFont).
-      Fortunately, FreeType&nbsp;2 is flexible enough to support any kind of
-      glyph format through a simple API.</p>
-
-      <p>The glyph image is always stored in a special object called a
-      <em>glyph slot</em>.  As its name suggests, a glyph slot is a
-      container that is able to hold one glyph image at a time, be it a
-      bitmap, an outline, or something else.  Each face object has a single
-      glyph slot object that can be accessed as <tt>face->glyph</tt>.</p>
-
-      <p>Loading a glyph image into the slot is performed by calling
-      <tt>FT_Load_Glyph()</tt> as in</p>
-
-      <font color="blue">
-      <pre>
-    error = FT_Load_Glyph(
-              face,          /* handle to face object */
-              glyph_index,   /* glyph index           */
-              load_flags );  /* load flags, see below */</pre>
-      </font>
-
-      <p>The <tt>load_flags</tt> value is a set of bit flags used to
-      indicate some special operations.  The default value
-      <tt>FT_LOAD_DEFAULT</tt> is&nbsp;0.</p>
-
-      <p>This function will try to load the corresponding glyph image from
-      the face.  Basically, this means that</p>
-
-      <ul>
-        <li>
-          <p>If a bitmap is found for the corresponding glyph and pixel
-          size, it will be loaded into the slot.  Embedded bitmaps are
-          always favored over native image formats, because we assume that
-          they are higher-quality versions of the same glyph.  This can be
-          changed by using the <tt>FT_LOAD_NO_BITMAP</tt> flag.</p>
-        </li>
-        <li>
-          <p>Otherwise, a native image for the glyph will be loaded.  It
-          will also be scaled to the current pixel size as well as hinted
-          for certain formats like TrueType and Type&nbsp;1.</p>
-        </li>
-      </ul>
-
-      <p>The field <tt>glyph->format</tt> describes the format used to store
-      the glyph image in the slot.  If it is not
-      <tt>ft_glyph_format_bitmap</tt>, it is possible to immedialy convert
-      it to a bitmap through <tt>FT_Render_Glyph()</tt>, as in</p>
-
-      <font color="blue">
-      <pre>
-   error = FT_Render_Glyph(
-             face->glyph,      /* glyph slot  */
-             render_mode );    /* render mode */</pre>
-      </font>
-
-      <p>The parameter <tt>render_mode</tt> specifies how to render the
-      glyph image.  Set it <tt>ft_render_mode_normal</tt> to render a
-      high-quality anti-aliased (256&nbsp;gray levels) bitmap.  You can
-      alternatively use <tt>ft_render_mode_mono</tt> if you want to generate
-      a 1-bit monochrome bitmap.</p>
-
-      <p>Once you have a bitmapped glyph image, you can access it directly
-      through <tt>glyph->bitmap</tt> (a simple bitmap descriptor), and
-      position it with <tt>glyph->bitmap_left</tt> and
-      <tt>glyph->bitmap_top</tt>.</p>
-
-      <p>Note that <tt>bitmap_left</tt> is the horizontal distance from the
-      current pen position to the left-most border of the glyph bitmap,
-      while <tt>bitmap_top</tt> is the vertical distance from the pen
-      position (on the baseline) to the top-most border of the glyph bitmap.
-      <em>It is positive to indicate an upwards distance</em>.</p>
-
-      <p>The second part of the tutorial describes the contents of a glyph
-      slot and how to access specific glyph information (including
-      metrics).</p>
-
-      <h4>
-        c. Using other charmaps
-      </h4>
-
-      <p>As said before, when a new face object is created, it will look for
-      a Unicode, Latin-1, or ASCII charmap and select it. The currently
-      selected charmap is accessed via <tt>face->charmap</tt>.  This field
-      is <tt>NULL</tt> if no charmap is selected, which typically happens
-      when you create a new <tt>FT_Face</tt> object from a font file that
-      doesn't contain an ASCII, Latin-1, or Unicode charmap (rare
-      stuff).</p>
-
-      <p>There are two ways to select a different charmap with
-      FreeType&nbsp;2.  The easiest is if the encoding you need already has
-      a corresponding enumeration defined in <tt>freetype/freetype.h</tt>,
-      as <tt>ft_encoding_big5</tt>.  In this case, you can simply call
-      <tt>FT_Select_CharMap()</tt> as in</p>
-
-      <font color="blue"><pre>
-    error = FT_Select_CharMap(
-              face,                 /* target face object */
-              ft_encoding_big5 );   /* encoding           */</pre>
-      </font>
-
-      <p>Another way is to manually parse the list of charmaps for the face;
-      this is accessible through the fields <tt>num_charmaps</tt> and
-      <tt>charmaps</tt> (notice the final 's') of the face object.  As
-      expected, the first is the number of charmaps in the face, while the
-      second is <em>a table of pointers to the charmaps</em> embedded in the
-      face.</p>
-
-      <p>Each charmap has a few visible fields used to describe it more
-      precisely.  Mainly, one will look at <tt>charmap->platform_id</tt> and
-      <tt>charmap->encoding_id</tt> which define a pair of values that can
-      be used to describe the charmap in a rather generic way.</p>
-
-      <p>Each value pair corresponds to a given encoding.  For example, the
-      pair (3,1) corresponds to Unicode (on the Windows platform).  A list
-      of such pairs is defined in the TrueType specification, but you can
-      also use the file <tt>&lt;freetype/ttnameid.h&gt;</tt> which defines
-      several helpful constants to deal with them.</p>
-
-      <p>Note that some pid/eid pairs are <em>artificial</em>; such values
-      have been created by FreeType to identify platforms resp. encodings
-      not covered by the original TrueType specification.</p>
-
-      <p>To look up a specific encoding you need to find a corresponding
-      value pair in the specification, then look for it in the
-      <tt>charmaps</tt> list.  Bear in mind that some encodings correspond
-      to several values pairs (yes, it's a real mess, but blame Apple and
-      Microsoft on such stupidity).  Here some code to do it:</p>
-
-      <font color="blue">
-      <pre>
-    FT_CharMap  found = 0;
-    FT_CharMap  charmap;
-    int         n;
-
-
-    for ( n = 0; n &lt; face->num_charmaps; n++ )
-    {
-      charmap = face->charmaps[n];
-      if ( charmap->platform_id == my_platform_id &&
-           charmap->encoding_id == my_encoding_id )
-      {
-        found = charmap;
-        break;
-      }
-    }
-
-    if ( !found ) { ... }
-
-    /* now, select the charmap for the face object */
-    error = FT_Set_CharMap( face, found );
-    if ( error ) { ... }</pre>
-      </font>
-
-      <p>Once a charmap has been selected, either through
-      <tt>FT_Select_CharMap()</tt> or <tt>FT_Set_CharMap()</tt>, it is used
-      by all subsequent calls to <tt>FT_Get_Char_Index()</tt>.</p>
-
-      <h4>
-        d. Glyph transformations
-      </h4>
-
-      <p>It is possible to specify an affine transformation to be applied to
-      glyph images when they are loaded.  Of course, this will only work for
-      scalable (vectorial) font formats.</p>
-
-      <p>To do that, simply call <tt>FT_Set_Transform()</tt>, as in</p>
-
-      <font color="blue">
-      <pre>
-    error = FT_Set_Transform(
-              face,       /* target face object    */
-              &amp;matrix,    /* pointer to 2x2 matrix */
-              &amp;delta );   /* pointer to 2d vector  */</pre>
-      </font>
-
-      <p>This function will set the current transformation for a given face
-      object.  Its second parameter is a pointer to an <tt>FT_Matrix</tt>
-      structure that describes a 2x2&nbsp;affine matrix.  The third
-      parameter is a pointer to an <tt>FT_Vector</tt> structure that
-      describes a simple 2d&nbsp;vector that is used to translate the glyph
-      image <em>after</em> the 2x2&nbsp;transformation.</p>
-
-      <p>Note that the matrix pointer can be set to <tt>NULL</tt>, in which
-      case the identity transformation will be used.  Coefficients of the
-      matrix are otherwise in 16.16 fixed float units.</p>
-
-      <p>The vector pointer can also be set to <tt>NULL</tt> in which case a
-      delta vector of (0,0) will be used.  The vector coordinates are
-      expressed in 1/64th of a pixel (also known as 26.6 fixed floats).</p>
-
-      <p><em>The transformation is applied to every glyph that is loaded
-      through <tt>FT_Load_Glyph()</tt> and is <b>completely independent of
-      any hinting process.</b> This means that you won't get the same
-      results if you load a glyph at the size of 24&nbsp;pixels, or a glyph
-      at the size at 12&nbsp;pixels scaled by&nbsp;2 through a
-      transformation, because hints will have been computed differently
-      (unless hints have been disabled, of course).</em></p>
-
-      <p>If you ever need to use a non-orthogonal transformation with
-      optimal hints, you first need to decompose your transformation into a
-      scaling part and a rotation/shearing part.  Use the scaling part to
-      compute a new character pixel size, then the other one to call
-      <tt>FT_Set_Transform()</tt>.  This is explained in details in a later
-      section of this tutorial.</p>
-
-      <p>Note also that loading a glyph bitmap with a non-identity
-      transformation will produce an error.</p>
-
-    <hr>
-
-    <h3>
-      7. Simple text rendering
-    </h3>
-
-    <p>We will now present a very simple example used to render a string of
-    8-bit Latin-1 text, assuming a face that contains a Unicode charmap</p>
-
-    <p>The idea is to create a loop that will, on each iteration, load one
-    glyph image, convert it to an anti-aliased bitmap, draw it on the target
-    surface, then increment the current pen position.</p>
-
-      <h4>
-        a. basic code
-      </h4>
-
-      <p>The following code performs our simple text rendering with the
-      functions previously described.</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    int           pen_x, pen_y, n;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    pen_x = 300;
-    pen_y = 200;
-
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      FT_UInt  glyph_index;
-
-
-      /* retrieve glyph index from character code */
-      glyph_index = FT_Get_Char_Index( face, text[n] );
-
-      /* load glyph image into the slot (erase previous one) */
-      error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
-      if ( error ) continue;  /* ignore errors */
-
-      /* convert to an anti-aliased bitmap */
-      error = FT_Render_Glyph( face->glyph, ft_render_mode_normal );
-      if ( error ) continue;
-
-      /* now, draw to our target surface */
-      my_draw_bitmap( &slot->bitmap,
-                      pen_x + slot->bitmap_left,
-                      pen_y - slot->bitmap_top );
-
-      /* increment pen position */
-      pen_x += slot->advance.x >> 6;
-      pen_y += slot->advance.y >> 6;   /* not useful for now */
-    }</pre>
-      </font>
-
-      <p>This code needs a few explanations:</p>
-
-      <ul>
-        <li>
-          We define a handle named <tt>slot</tt> that points to the face
-          object's glyph slot.  (The type <tt>FT_GlyphSlot</tt> is a
-          pointer.) This is a convenience to avoid using
-          <tt>face->glyph->XXX</tt> every time.
-        </li>
-        <li>
-          We increment the pen position with the vector
-          <tt>slot->advance</tt>, which corresponds to the glyph's
-          <em>advance width</em> (also known as its <em>escapement</em>).
-          The advance vector is expressed in 1/64th of pixels, and is
-          truncated to integer pixels on each iteration.
-        </li>
-        <li>
-          The function <tt>my_draw_bitmap()</tt> is not part of FreeType but
-          must be provided by the application to draw the bitmap to the
-          target surface.  In this example, it takes a pointer to an
-          <tt>FT_Bitmap</tt> descriptor and the position of its top-left
-          corner as arguments.
-        </li>
-        <li>
-          The value of <tt>slot->bitmap_top</tt> is positive for an
-          <em>upwards</em> vertical distance.  Assuming that the coordinates
-          taken by <tt>my_draw_bitmap()</tt> use the opposite convention
-          (increasing Y corresponds to downwards scanlines), we substract it
-          to <tt>pen_y</tt> instead of adding it.
-        </li>
-      </ul>
-
-      <h4>b. refined code</h4>
-
-      <p>The following code is a refined version of the example above.  It
-      uses features and functions of FreeType&nbsp;2 that have not yet been
-      introduced, and which will be explained below.</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    FT_UInt       glyph_index;
-    int           pen_x, pen_y, n;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    pen_x = 300;
-    pen_y = 200;
-
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      /* load glyph image into the slot (erase previous one) */
-      error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
-      if ( error ) continue;  /* ignore errors */
-
-      /* now, draw to our target surface */
-      my_draw_bitmap( &amp;slot->bitmap,
-                      pen_x + slot->bitmap_left,
-                      pen_y - slot->bitmap_top );
-
-      /* increment pen position */
-      pen_x += slot->advance.x >> 6;
-    }</pre>
-      </font>
-
-      <p>We have reduced the size of our code, but it does exactly the same
-      thing.</p>
-
-      <ul>
-        <li>
-          <p>We use the function <tt>FT_Load_Char()</tt> instead of
-          <tt>FT_Load_Glyph()</tt>.  As you probably imagine, it is
-          equivalent to calling <tt>FT_Get_Char_Index()</tt> followed by
-          <tt>FT_Get_Load_Glyph()</tt>.</p>
-        </li>
-        <li>
-          <p>We do not use <tt>FT_LOAD_DEFAULT</tt> for the loading mode but
-          the bit flag <tt>FT_LOAD_RENDER</tt>.  It indicates that the glyph
-          image must be immediately converted to an anti-aliased bitmap.
-          This is of course a shortcut that avoids calling
-          <tt>FT_Render_Glyph()</tt> explicitly but is strictly
-          equivalent.</p>
-
-          <p>Note that you can also specify that you want a monochrome
-          bitmap by using the <tt>FT_LOAD_MONOCHROME</tt> load flag
-          instead.</p>
-        </li>
-      </ul>
-
-      <h4>c. more advanced rendering</h4>
-
-      <p>We now render transformed text (for example through a rotation).
-      To do that we use <tt>FT_Set_Transform()</tt>:</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    FT_Matrix     matrix;              /* transformation matrix */
-    FT_UInt       glyph_index;
-    FT_Vector     pen;                 /* untransformed origin */
-    int           n;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    /* set up matrix */
-    matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
-    matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
-    matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
-    matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
-    /* the pen position in 26.6 cartesian space coordinates */
-    pen.x = 300 * 64;
-    pen.y = ( my_target_height - 200 ) * 64;
-
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      /* set transformation */
-      FT_Set_Transform( face, &amp;matrix, &pen );
-
-      /* load glyph image into the slot (erase previous one) */
-      error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
-      if ( error ) continue;  /* ignore errors */
-
-      /* now, draw to our target surface (convert position) */
-      my_draw_bitmap( &amp;slot->bitmap,
-                      slot->bitmap_left,
-                      my_target_height - slot->bitmap_top );
-
-      /* increment pen position */
-      pen.x += slot->advance.x;
-      pen.y += slot->advance.y;
-    }</pre>
-      </font>
-
-      <p>Notes:</p>
-
-      <ul>
-        <li>
-          We now use a vector of type <tt>FT_Vector</tt> to store the pen
-          position, with coordinates expressed as 1/64th of pixels, hence a
-          multiplication.  The position is expressed in cartesian space.
-        </li>
-        <li>
-          In FreeType, glyph images are always loaded, transformed, and
-          described in the cartesian coordinate system (which means that
-          increasing&nbsp;Y corresponds to upper scanlines), unlike the
-          system typically used for bitmaps (where the top-most scanline has
-          coordinate&nbsp;0).  We must thus convert between the two systems
-          when we define the pen position, and when we compute the top-left
-          position of the bitmap.
-        </li>
-        <li>
-          We apply the transformation matrix on each glyph to indicate
-          rotation as well as a delta vector that will move the transformed
-          image to the current pen position (in cartesian space, not bitmap
-          space).
-        </li>
-        <li>
-          The advance width is always returned transformed, which is why it
-          can be directly added to the current pen position.  Note that it
-          is <em>not</em> rounded this time.
-        </li>
-      </ul>
-
-      <p>It is important to note that, while this example is a bit more
-      complex than the previous one, it is strictly equivalent for the case
-      where the transformation is the identity.  Hence it can be used as a
-      replacement (but a more powerful one).</p>
-
-      <p>It has, however, a few shortcomings that we will explain, and
-      solve, in the next part of this tutorial.</p>
-
-    <hr>
-
-    <h3>
-      Conclusion
-    </h3>
-
-    <p>In this first section, you have learned the basics of FreeType&nbsp;2
-    as well as sufficient knowledge how to render rotated text.</p>
-
-    <p>The next part will dive into more details of the API in order to let
-    you access glyph metrics and images directly, how to deal with scaling,
-    hinting, kerning, etc.</p>
-
-    <p>The third part will discuss issues like modules, caching, and a few
-    other advanced topics like how to use multiple size objects with a
-    single face.</p>
-
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>
diff --git a/docs/tutorial/step2.html b/docs/tutorial/step2.html
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--- a/docs/tutorial/step2.html
+++ /dev/null
@@ -1,1607 +0,0 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
-          "http://www.w3.org/TR/REC-html40/loose.dtd">
-<html>
-<head>
-  <meta http-equiv="Content-Type"
-        content="text/html; charset=iso-8859-1">
-  <meta name="Author"
-        content="David Turner">
-  <title>FreeType 2 Tutorial</title>
-</head>
-
-<body text="#000000"
-      bgcolor="#FFFFFF"
-      link="#0000EF"
-      vlink="#51188E"
-      alink="#FF0000">
-
-<h1 align=center>
-  FreeType&nbsp;2.0 Tutorial<br>
-  Step&nbsp;2 -- managing glyphs
-</h1>
-
-<h3 align=center>
-  &copy;&nbsp;2000 David Turner
-    (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  &copy;&nbsp;2000 The FreeType Development Team
-    (<a href="http://www.freetype.org">www.freetype.org</a>)
-</h3>
-
-<center>
-<table width="550">
-<tr><td>
-
-  <hr>
-
-  <h2>
-    Introduction
-  </h2>
-
-  <p>This is the second part of the FreeType&nbsp;2 tutorial.  It will teach
-  you the following:</p>
-
-  <ul>
-    <li>how to retrieve glyph metrics</li>
-    <li>how to easily manage glyph images</li>
-    <li>how to retrieve global metrics (including kerning)</li>
-    <li>how to render a simple string of text, with kerning</li>
-    <li>how to render a centered string of text (with kerning)</li>
-    <li>how to render a transformed string of text (with centering)</li>
-    <li>finally, how to access metrics in design font units if needed,
-        and how to scale them to device space</li>
-  </ul>
-
-  <hr>
-
-    <h3>
-      1. Glyph metrics
-    </h3>
-
-    <p>Glyph metrics are, as their name suggests, certain distances
-    associated to each glyph in order to describe how to use it to layout
-    text.</p>
-
-    <p>There are usually two sets of metrics for a single glyph: those used
-    to layout the glyph in horizontal text layouts (like Latin, Cyrillic,
-    Arabic, Hebrew, etc.), and those used to layout the glyph in vertical
-    text layouts (like some layouts of Chinese, Japanese, Korean, and
-    others).</p>
-
-    <p>Note that only a few font formats provide vertical metrics.  You can
-    test wether a given face object contains them by using the macro
-    <tt>FT_HAS_VERTICAL(face)</tt>, which is true if vertical metrics are
-    available.</p>
-
-    <p>Individual glyph metrics can be accessed by first loading the glyph
-    in a face's glyph slot, then using the <tt>face->glyph->metrics</tt>
-    structure.  This will be described later; for now, we observe that it
-    contains the following fields:</p>
-
-    <center>
-    <table width="90%" cellpadding=5>
-    <tr valign=top>
-      <td>
-        <tt>width</tt>
-      </td>
-      <td>
-        This is the width of the glyph image's bounding box.  It is
-        independent of the layout direction.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>height</tt>
-      </td>
-      <td>
-        This is the height of the glyph image's bounding box.  It is
-        independent of the layout direction.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>horiBearingX</tt>
-      </td>
-      <td>
-        For <em>horizontal text layouts</em>, this is the horizontal
-        distance from the current cursor position to the left-most border of
-        the glyph image's bounding box.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>horiBearingY</tt>
-      </td>
-      <td>
-        For <em>horizontal text layouts</em>, this is the vertical distance
-        from the current cursor position (on the baseline) to the top-most
-        border of the glyph image's bounding box.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>horiAdvance</tt>
-      </td>
-      <td>
-        For <em>horizontal text layouts</em>, this is the horizontal
-        distance used to increment the pen position when the glyph is drawn
-        as part of a string of text.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>vertBearingX</tt>
-      </td>
-      <td>
-        For <em>vertical text layouts</em>, this is the horizontal distance
-        from the current cursor position to the left-most border of the
-        glyph image's bounding box.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>vertBearingY</tt>
-      </td>
-      <td>
-        For <em>vertical text layouts</em>, this is the vertical distance
-        from the current cursor position (on the baseline) to the top-most
-        border of the glyph image's bounding box.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>vertAdvance</tt>
-      </td>
-      <td>
-        For <em>vertical text layouts</em>, this is the vertical distance
-        used to increment the pen position when the glyph is drawn as part
-        of a string of text.
-      </td>
-    </tr>
-    </table>
-    </center>
-
-    <p><em>As not all fonts do contain vertical metrics, the values of
-    <tt>vertBearingX</tt>, <tt>vertBearingY</tt>, and <tt>vertAdvance</tt>
-    should not be considered reliable if <tt>FT_HAS_VERTICAL(face)</tt> is
-    false.</em></p>
-
-    <p>The following graphics illustrate the metrics more clearly.  First
-    horizontal metrics, where the baseline is the horizontal axis:</p>
-
-    <center>
-      <img src="metrics.png"
-           alt="horizontal metrics layout"
-           width=388 height=253>
-    </center>
-
-    <p>For vertical text layouts, the baseline is vertical and is the
-    vertical axis:</p>
-
-    <center>
-      <img src="metrics2.png"
-           alt="vertical metrics layout"
-           width=294 height=278>
-    </center>
-
-    <p>The metrics found in <tt>face->glyph->metrics</tt> are normally
-    expressed in 26.6 pixel format (i.e 1/64th of pixels), unless you use
-    the <tt>FT_LOAD_NO_SCALE</tt> flag when calling <tt>FT_Load_Glyph()</tt>
-    or <tt>FT_Load_Char()</tt>.  In that case, the metrics will be expressed
-    in original font units.</p>
-
-    <p>The glyph slot object has a few other interesting fields that will
-    ease a developer's work.  You can access them through
-    <tt>face->glyph->???</tt>:</p>
-
-    <center>
-    <table width="90%" cellpadding=5>
-    <tr valign=top>
-      <td>
-        <tt>advance</tt>
-      </td>
-      <td>
-        This field is an <tt>FT_Vector</tt> which holds the transformed
-        advance value for the glyph.  This is useful if you are using a
-        transformation through <tt>FT_Set_Transform()</tt>, as shown in the
-        rotated text example of the previous part.  Other than that, its
-        value is by default (metrics.horiAdvance,0), unless you specify
-        <tt>FT_LOAD_VERTICAL</tt> when loading the glyph image; it will then
-        be (0,metrics.vertAdvance).
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>linearHoriAdvance</tt>
-      </td>
-      <td>
-        This field contains the linearly-scaled value of the glyph's
-        horizontal advance width.  Indeed, the value of
-        <tt>metrics.horiAdvance</tt> that is returned in the glyph slot is
-        normally rounded to integer pixel coordinates (i.e., it will be a
-        multiple of&nbsp;64) by the font driver used to load the glyph
-        image.  <tt>linearHoriAdvance</tt> is a 16.16 fixed float number
-        that gives the value of the original glyph advance width in
-        1/65536th of pixels.  It can be used to perform pseudo
-        device-independent text layouts.
-      </td>
-    </tr>
-    <tr valign=top>
-      <td>
-        <tt>linearVertAdvance</tt>
-      </td>
-      <td>
-        This is the same thing as <tt>linearHoriAdvance</tt> for the glyph's
-        vertical advance height.  Its value is only reliable if the font
-        face contains vertical metrics.
-      </td>
-    </tr>
-    </table>
-    </center>
-
-    <hr>
-
-    <h3>
-      2. Managing glyph images
-    </h3>
-
-    <p>The glyph image that is loaded in a glyph slot can be converted into
-    a bitmap, either by using <tt>FT_LOAD_RENDER</tt> when loading it, or by
-    calling <tt>FT_Render_Glyph()</tt> afterwards.  Each time you load a new
-    glyph image, the previous one is erased from the glyph slot.</p>
-
-    <p>There are times, however, where you may need to extract this image
-    from the glyph slot.  For example, you want to cache images within your
-    application, or you want to apply additional transformations and
-    measures on it before converting it to a bitmap.</p>
-
-    <p>The FreeType&nbsp;2 API has a specific extension which is capable of
-    dealing with glyph images in a flexible and generic way.  To use it, you
-    first need to include the <tt>ftglyph.h</tt> header file:</p>
-
-    <font color="blue">
-    <pre>
-    #include &lt;freetype/ftglyph.h&gt;</pre>
-    </font>
-
-    <p>We will now explain how to use the functions defined in this
-    file.</p>
-
-      <h4>
-        a. Extracting the glyph image
-      </h4>
-
-      <p>You can extract a single glyph image very easily.  Here some code
-      that shows how to do it.</p>
-
-      <font color="blue">
-      <pre>
-    FT_Glyph  glyph;    /* handle to glyph image */
-
-
-    ...
-    error = FT_Load_Glyph( face, glyph, FT_LOAD_NORMAL );
-    if ( error ) { .... }
-
-    error = FT_Get_Glyph( face->glyph, &amp;glyph );
-    if ( error ) { .... }</pre>
-    </font>
-
-      <p>As can be seen, we have</p>
-
-      <ul>
-        <li>
-          created a variable, named <tt>glyph</tt>, of type
-          <tt>FT_Glyph</tt>.  This is a handle (pointer) to an individual
-          glyph image,
-        </li>
-        <li>
-          loaded the glyph image normally in the face's glyph slot.  We did
-          not use <tt>FT_LOAD_RENDER</tt> because we want to grab a scalable
-          glyph image in order to transform it later,
-        </li>
-        <li>
-          copied the glyph image from the slot into a new <tt>FT_Glyph</tt>
-          object by calling <tt>FT_Get_Glyph()</tt>.  This function returns
-          an error code and sets <tt>glyph</tt>.
-        </li>
-      </ul>
-
-      <p>It is important to note that the extracted glyph is in the same
-      format as the original one that is still in the slot.  For example, if
-      we are loading a glyph from a TrueType font file, the glyph image will
-      really be a scalable vector outline.</p>
-
-      <p>You can access the field <tt>glyph->format</tt> if you want to know
-      exactly how the glyph is modeled and stored.  A new glyph object can
-      be destroyed with a call to <tt>FT_Done_Glyph()</tt>.</p>
-
-      <p>The glyph object contains exactly one glyph image and a
-      2d&nbsp;vector representing the glyph's advance in 16.16 fixed float
-      coordinates.  The latter can be accessed directly as
-      <tt>glyph->advance</tt>.</p>
-
-      <p><em>Note that unlike other FreeType objects, the library doesn't
-      keep a list of all allocated glyph objects.  This means you will need
-      to destroy them yourself, instead of relying on
-      <tt>FT_Done_FreeType()</tt> to do all the clean-up.</em></p>
-
-      <h4>
-        b. Transforming & copying the glyph image
-      </h4>
-
-      <p>If the glyph image is scalable (i.e., if <tt>glyph->format</tt> is
-      not <tt>ft_glyph_format_bitmap</tt>), it is possible to transform the
-      image anytime by a call to <tt>FT_Glyph_Transform()</tt>.</p>
-
-      <p>You can also copy a single glyph image with
-      <tt>FT_Glyph_Copy()</tt>.  Here some example code:</p>
-
-      <font color="blue">
-      <pre>
-    FT_Glyph   glyph, glyph2;
-    FT_Matrix  matrix;
-    FT_Vector  delta;
-
-
-    ...
-    .. load glyph image in "glyph" ..
-
-    /* copy glyph to glyph2 */
-    error = FT_Glyph_Copy( glyph, &amp;glyph2 );
-    if ( error ) { ... could not copy (out of memory) }
-
-    /* translate "glyph" */
-    delta.x = -100 * 64;   /* coordinates are in 26.6 pixels */
-    delta.y =   50 * 64;
-
-    FT_Glyph_Transform( glyph, 0, &amp;delta );
-
-    /* transform glyph2 (horizontal shear) */
-    matrix.xx = 0x10000L;
-    matrix.xy = 0;
-    matrix.yx = 0.12 * 0x10000L;
-    matrix.yy = 0x10000L;
-
-    FT_Glyph_Transform( glyph2, &amp;matrix, 0 );</pre>
-      </font>
-
-      <p>Note that the 2x2&nbsp;transformation matrix is always applied to
-      the 16.16 advance vector in the glyph; you thus don't need to
-      recompute it.</p>
-
-      <h4>
-        c. Measuring the glyph image
-      </h4>
-
-      <p>You can also retrieve the control (bounding) box of any glyph image
-      (scalable or not), using the <tt>FT_Glyph_Get_CBox()</tt>
-      function:</p>
-
-      <font color="blue">
-      <pre>
-    FT_BBox  bbox;
-
-
-    ...
-    FT_Glyph_Get_CBox( glyph, <em>bbox_mode</em>, &amp;bbox );</pre>
-      </font>
-
-      <p>Coordinates are relative to the glyph origin, i.e. (0,0), using the
-      Y&nbsp;upwards convention.  This function takes a special argument,
-      <tt>bbox_mode</tt>, to indicate how box coordinates are expressed.  If
-      <tt>bbox_mode</tt> is set to <tt>ft_glyph_bbox_subpixels</tt>, the
-      coordinates are returned in 26.6 pixels (i.e. 1/64th of pixels).
-
-      <p>Note that the box's maximum coordinates are exclusive, which means
-      that you can always compute the width and height of the glyph image,
-      be it in integer or 26.6 pixels with</p>
-
-      <font color="blue">
-      <pre>
-    width  = bbox.xMax - bbox.xMin;
-    height = bbox.yMax - bbox.yMin;</pre>
-      </font>
-
-      <p>Note also that for 26.6 coordinates, if
-      <tt>ft_glyph_bbox_gridfit</tt> is set in <tt>bbox_mode</tt>, the
-      coordinates will also be grid-fitted, which corresponds to</p>
-
-      <font color="blue">
-      <pre>
-    bbox.xMin = FLOOR(bbox.xMin)
-    bbox.yMin = FLOOR(bbox.yMin)
-    bbox.xMax = CEILING(bbox.xMax)
-    bbox.yMax = CEILING(bbox.yMax)</pre>
-      </font>
-
-      <p>The default value for <tt>bbox_mode</tt> is
-      <tt>ft_glyph_bbox_pixels</tt> (i.e. integer, grid-fitted pixel
-      coordinates).  Please check the API reference of
-      <tt>FT_Glyph_Get_CBox()</tt> for other possible values.</p>
-
-      <h4>
-        d. Converting the glyph image to a bitmap
-      </h4>
-
-      <p>You may need to convert the glyph object to a bitmap once you have
-      conveniently cached or transformed it.  This can be done easily with
-      the <tt>FT_Glyph_To_Bitmap()</tt> function:</p>
-
-      <font color="blue">
-      <pre>
-    FT_Vector  origin;
-
-
-    origin.x = 32;   /* 1/2 pixel in 26.6 format */
-    origin.y = 0;
-
-    error = FT_Glyph_To_Bitmap( &amp;glyph,
-                                <em>render_mode</em>,
-                                &amp;origin,
-                                1 );  /* destroy orig. image == true */</pre>
-      </font>
-
-      <p>Some details on this function's parameters:</p>
-
-      <ul>
-        <li>
-          The first parameter is <em>the address of the source glyph's
-          handle</em>.  When the function is called, it reads it to access
-          the source glyph object.  After the call, the handle will point to
-          a <em>new</em> glyph object that contains the rendered bitmap.
-        </li>
-        <li>
-          The second parameter is a standard render mode that is used to
-          specify what kind of bitmap we want.  It can be
-          <tt>ft_render_mode_default</tt> for an 8-bit anti-aliased pixmap,
-          or <tt>ft_render_mode_mono</tt> for a 1-bit monochrome bitmap.
-        </li>
-        <li>
-          The third parameter is a pointer to a 2d&nbsp;vector that is used
-          to translate the source glyph image before the conversion.  Note
-          that the source image will be translated back to its original
-          position (and will thus be left unchanged) after the call.  If you
-          do not need to translate the source glyph before rendering, set
-          this pointer to&nbsp;0.
-        </li>
-        <li>
-          The last parameter is a Boolean to indicate whether the source
-          glyph object should be destroyed by the function.  By default, the
-          original glyph object is never destroyed, even if its handle is
-          lost (it's up to client applications to keep it).
-        </li>
-      </ul>
-
-      <p>The new glyph object always contains a bitmap (when no error is
-      returned), and you must <em>typecast</em> its handle to the
-      <tt>FT_BitmapGlyph</tt> type in order to access its contents.  This
-      type is a sort of <em>subclass</em> of <tt>FT_Glyph</tt> that contains
-      additional fields:</p>
-
-      <center>
-      <table width="90%" cellpadding=5>
-      <tr valign=top>
-        <td>
-          <tt>left</tt>
-        </td>
-        <td>
-          Just like the <tt>bitmap_left</tt> field of a glyph slot, this is
-          the horizontal distance from the glyph origin (0,0) to the
-          left-most pixel of the glyph bitmap.  It is expressed in integer
-          pixels.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>top</tt>
-        </td>
-        <td>
-          Just like the <tt>bitmap_top</tt> field of a glyph slot, this is
-          the vertical distance from the glyph origin (0,0) to the top-most
-          pixel of the glyph bitmap (more exactly, to the pixel just above
-          the bitmap).  This distance is expressed in integer pixels, and is
-          positive for upwards&nbsp;Y.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>bitmap</tt>
-        </td>
-        <td>
-          This is a bitmap descriptor for the glyph object, just like the
-          <tt>bitmap</tt> field in a glyph slot.
-        </td>
-      </tr>
-      </table>
-      </center>
-
-    <hr>
-
-    <h3>
-      3. Global glyph metrics
-    </h3>
-
-    <p>Unlike glyph metrics, global ones are used to describe distances and
-    features of a whole font face.  They can be expressed either in 26.6
-    pixel format or in design <em>font units</em> for scalable formats.</p>
-
-      <h4>
-        a. Design global metrics
-      </h4>
-
-      <p>For scalable formats, all global metrics are expressed in font
-      units in order to be later scaled to device space, according to the
-      rules described in the last chapter of this part of the tutorial.  You
-      can access them directly as fields of an <tt>FT_Face</tt> handle.</p>
-
-      <p>However, you need to check that the font face's format is scalable
-      before using them.  This can be done with the macro
-      <tt>FT_IS_SCALABLE(face)</tt> which returns true if we have a scalable
-      format.</p>
-
-      <p>In this case, you can access the global design metrics as</p>
-
-      <center>
-      <table width="90%" cellpadding=5>
-      <tr valign=top>
-        <td>
-          <tt>units_per_EM</tt>
-        </td>
-        <td>
-          This is the size of the EM square for the font face.  It is used
-          by scalable formats to scale design coordinates to device pixels,
-          as described by the last chapter of this part.  Its value usually
-          is&nbsp;2048 (for TrueType) or&nbsp;1000 (for Type&nbsp;1), but
-          other values are possible too.  It is set to&nbsp;1 for fixed-size
-          formats like FNT/FON/PCF/BDF.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>global_bbox</tt>
-        </td>
-        <td>
-          The global bounding box is defined as the largest rectangle that
-          can enclose all the glyphs in a font face.  It is defined for
-          horizontal layouts only.  This is not necessarily the smallest
-          bounding box which is possible.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>ascender</tt>
-        </td>
-        <td>
-          The ascender is the vertical distance from the horizontal baseline
-          to the height of the highest character in a font face.
-          <em>Unfortunately, font formats define the ascender
-          differently</em>.  For some, it represents the ascent of all
-          capital Latin characters, without accents, for others it is the
-          ascent of the highest accented character, and finally, other
-          formats define it as being equal to <tt>global_bbox.yMax</tt>.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>descender</tt>
-        </td>
-        <td>
-          The descender is the vertical distance from the horizontal
-          baseline to the depth of the lowest character in a font face.
-          <em>Unfortunately, font formats define the descender
-          differently</em>.  For some, it represents the descent of all
-          capital Latin characters, without accents, for others it is the
-          ascent of the lowest accented character, and finally, other
-          formats define it as being equal to <tt>global_bbox.yMin</tt>.
-          <em>This field is usually negative.</em>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>text_height</tt>
-        </td>
-        <td>
-          This field is used to compute a default line spacing (i.e. the
-          baseline-to-baseline distance) when writing text with this font.
-          Note that it usually is larger than the sum of the ascender and
-          descender taken as absolute values.  There is also no guarantee
-          that no glyphs can extend above or below subsequent baselines when
-          using this distance.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>max_advance_width</tt>
-        </td>
-        <td>
-          This field gives the maximum horizontal cursor advance for all
-          glyphs in the font.  It can be used to quickly compute the maximum
-          advance width of a string of text.  <em>It doesn't correspond to
-          the maximum glyph image width!</em>
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>max_advance_height</tt>
-        </td>
-        <td>
-          Same as <tt>max_advance_width</tt> but for vertical text layout.
-          It is only available in fonts providing vertical glyph metrics.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>underline_position</tt>
-        </td>
-        <td>
-          When displaying or rendering underlined text, this value
-          corresponds to the vertical position, relative to the baseline, of
-          the underline bar. It normally is negative (as it is below the
-          baseline).
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>underline_thickness</tt>
-        </td>
-        <td>
-          When displaying or rendering underlined text, this value
-          corresponds to the vertical thickness of the underline.
-        </td>
-      </tr>
-      </table>
-      </center>
-
-      <p>Notice how, unfortunately, the values of the ascender and the
-      descender are not reliable (due to various discrepancies in font
-      formats).</p>
-
-      <h4>
-        b. Scaled global metrics
-      </h4>
-
-      <p>Each size object also contains scaled versions of some of the
-      global metrics described above.  They can be accessed directly through
-      the <tt>face->size->metrics</tt> structure.</p>
-
-      <p>Note that these values correspond to scaled versions of the design
-      global metrics, <em>with no rounding/grid-fitting performed</em>. They
-      are also completely independent of any hinting process.  In other
-      words, don't rely on them to get exact metrics at the pixel level.
-      They are expressed in 26.6 pixel format.</p>
-
-      <center>
-      <table width="90%" cellpadding=5>
-      <tr valign=top>
-        <td>
-          <tt>ascender</tt>
-        </td>
-        <td>
-          This is the scaled version of the original design ascender.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>descender</tt>
-        </td>
-        <td>
-          This is the scaled version of the original design descender.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>height</tt>
-        </td>
-        <td>
-          The scaled version of the original design text height.  This is
-          probably the only field you should really use in this structure.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>max_advance</tt>
-        </td>
-        <td>
-          This is the scaled version of the original design max advance.
-        </td>
-      </tr>
-      </table>
-      </center>
-
-      <p>Note that the <tt>face->size->metrics</tt> structure contains other
-      fields that are used to scale design coordinates to device space.
-      They are described below.</p>
-
-      <h4>
-        c. Kerning
-      </h4>
-
-      <p>Kerning is the process of adjusting the position of two subsequent
-      glyph images in a string of text, in order to improve the general
-      appearance of text.  Basically, it means that when the glyph for an
-      "A" is followed by the glyph for a "V", the space between them can be
-      slightly reduced to avoid extra "diagonal whitespace".</p>
-
-      <p>Note that in theory, kerning can happen both in the horizontal and
-      vertical direction between two glyphs; however, it only happens in the
-      horizontal direction in nearly all cases except really extreme
-      ones.</p>
-
-      <p>Not all font formats contain kerning information.  Instead, they
-      sometimes rely on an additional file that contains various glyph
-      metrics, including kerning, but no glyph images.  A good example would
-      be the Type&nbsp;1 format, where glyph images are stored in a file
-      with extension <tt>.pfa</tt> or <tt>.pfb</tt>, and where kerning
-      metrics can be found in an additional file with extension
-      <tt>.afm</tt> or <tt>.pfm</tt>.</p>
-
-      <p>FreeType&nbsp;2 allows you to deal with this by providing the
-      <tt>FT_Attach_File()</tt> and <tt>FT_Attach_Stream()</tt> APIs.  Both
-      functions are used to load additional metrics into a face object, by
-      reading them from an additional format-specific file.  For example,
-      you could open a Type&nbsp;1 font by doing the following:</p>
-
-      <font color="blue">
-      <pre>
-    error = FT_New_Face( library,
-                         "/usr/shared/fonts/cour.pfb",
-                         0,
-                         &amp;face );
-    if ( error ) { ... }
-
-    error = FT_Attach_File( face, "/usr/shared/fonts/cour.afm" );
-    if ( error )
-    {
-      .. could not read kerning and additional metrics ..
-    }</pre>
-      </font>
-
-      <p>Note that <tt>FT_Attach_Stream()</tt> is similar to
-      <tt>FT_Attach_File()</tt> except that it doesn't take a C&nbsp;string
-      to name the extra file, but a <tt>FT_Stream</tt> handle.  Also,
-      <em>reading a metrics file is in no way mandatory</em>.</p>
-
-      <p>Finally, the file attachment APIs are very generic and can be used
-      to load any kind of extra information for a given face.  The nature of
-      the additional data is entirely font format specific.</p>
-
-      <p>FreeType&nbsp;2 allows you to retrieve the kerning information
-      between two glyphs through the <tt>FT_Get_Kerning()</tt> function,
-      whose interface looks like</p>
-
-      <font color="blue">
-      <pre>
-    FT_Vector  kerning;
-
-
-    ...
-    error = FT_Get_Kerning(
-              face,              /* handle to face object */
-              left,              /* left glyph index      */
-              right,             /* right glyph index     */
-              <em>kerning_mode</em>,      /* kerning mode          */
-              &amp;kerning );        /* target vector         */</pre>
-      </font>
-
-      <p>As can be seen, the function takes a handle to a face object, the
-      indices of the left and right glyphs for which the kerning value is
-      desired, as well as an integer, called the <em>kerning mode</em>, and
-      a pointer to a destination vector that receives the corresponding
-      distances.</p>
-
-      <p>The kerning mode is very similar to <tt>bbox_mode</tt> described in
-      a previous part.  It is an enumeration value that indicates how the
-      kerning distances are expressed in the target vector.</p>
-
-      <p>The default value <tt>ft_kerning_mode_default</tt> (which has
-      value&nbsp;0) corresponds to kerning distances expressed in 26.6
-      grid-fitted pixels (which means that the values are multiples
-      of&nbsp;64).  For scalable formats, this means that the design kerning
-      distance is scaled, then rounded.</p>
-
-      <p>The value <tt>ft_kerning_mode_unfitted</tt> corresponds to kerning
-      distances expressed in 26.6 unfitted pixels (i.e. that do not
-      correspond to integer coordinates).  It is the design kerning distance
-      that is scaled without rounding.</p>
-
-      <p>Finally, the value <tt>ft_kerning_mode_unscaled</tt> is used to
-      return the design kerning distance, expressed in font units.  You can
-      later scale it to device space using the computations explained in the
-      last chapter of this part.</p>
-
-      <p>Note that the "left" and "right" positions correspond to the
-      <em>visual order</em> of the glyphs in the string of text.  This is
-      important for bidirectional text, or when writing right-to-left
-      text.</p>
-
-    <hr>
-
-    <h3>
-      4. Simple text rendering: kerning + centering
-    </h3>
-
-    <p>In order to show off what we have just learned, we will now modify
-    the example code that was provided in the first part to render a string
-    of text, and enhance it to support kerning and delayed rendering.</p>
-
-      <h4>
-        a. Kerning support
-      </h4>
-
-      <p>Adding support for kerning to our code is trivial, as long as we
-      consider that we are still dealing with a left-to-right script like
-      Latin.  We need to retrieve the kerning distance between two glyphs in
-      order to alter the pen position appropriately.  The code looks
-      like</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    FT_UInt       glyph_index;
-    FT_Bool       use_kerning;
-    FT_UInt       previous;
-    int           pen_x, pen_y, n;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    pen_x = 300;
-    pen_y = 200;
-
-    use_kerning = FT_HAS_KERNING( face );
-    previous    = 0;
-
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      /* convert character code to glyph index */
-      glyph_index = FT_Get_Char_Index( face, text[n] );
-
-      /* retrieve kerning distance and move pen position */
-      if ( use_kerning && previous && glyph_index )
-      {
-        FT_Vector  delta;
-
-
-        FT_Get_Kerning( face, previous, glyph_index,
-                        ft_kerning_mode_default, &amp;delta );
-
-        pen_x += delta.x >> 6;
-      }
-
-      /* load glyph image into the slot (erase previous one) */
-      error = FT_Load_Glyph( face, glyph_index, FT_LOAD_RENDER );
-      if ( error ) continue;  /* ignore errors */
-
-      /* now, draw to our target surface */
-      my_draw_bitmap( &amp;slot->bitmap,
-                      pen_x + slot->bitmap_left,
-                      pen_y - slot->bitmap_top );
-
-      /* increment pen position */
-      pen_x += slot->advance.x >> 6;
-
-      /* record current glyph index */
-      previous = glyph_index;
-    }</pre>
-      </font>
-
-      <p>We are done.  Notice that</p>
-
-      <ul>
-        <li>
-          As kerning is determined from glyph indices, we need to
-          explicitly convert our character code into a glyph index, then
-          later call <tt>FT_Load_Glyph()</tt> instead of
-          <tt>FT_Load_Char()</tt>.
-        </li>
-        <li>
-          We use a Boolean named <tt>use_kerning</tt> which is set with the
-          result of the macro <tt>FT_HAS_KERNING(face)</tt>.  It is
-          certainly faster not to call <tt>FT_Get_Kerning()</tt> if we
-          know that the font face does not contain kerning information.
-        </li>
-        <li>
-          We move the position of the pen <em>before</em> a new glyph is
-          drawn.
-        </li>
-        <li>
-          We did initialize the variable <tt>previous</tt> with the
-          value&nbsp;0, which always correspond to the <em>missing
-          glyph</em> (also called <tt>.notdef</tt> in the PostScript world).
-          There is never any kerning distance associated with this glyph.
-        </li>
-        <li>
-          We do not check the error code returned by
-          <tt>FT_Get_Kerning()</tt>.  This is because the function always
-          set <tt>delta</tt> to (0,0) when an error occurs.
-        </li>
-      </ul>
-
-      <h4>
-        b. Centering
-      </h4>
-
-      <p>Our code becomes more interesting but it is still a bit too simple
-      for normal uses.  For example, the position of the pen is determined
-      before we do the rendering if in a real-life situation; you would want
-      to layout the text and measure it before computing its final position
-      (e.g. centering) or perform things like word-wrapping.</p>
-
-      <p>As a consequence we are now going to decompose our text rendering
-      function into two distinct but successive parts: The first one will
-      position individual glyph images on the baseline, while the second one
-      will render the glyphs.  As will be shown, this has many
-      advantages.</p>
-
-      <p>We start by storing individual glyph images, as well as their
-      position on the baseline.  This can be done with code like</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    FT_UInt       glyph_index;
-    FT_Bool       use_kerning;
-    FT_UInt       previous;
-    int           pen_x, pen_y, n;
-
-    FT_Glyph      glyphs[MAX_GLYPHS];  /* glyph image    */
-    FT_Vector     pos   [MAX_GLYPHS];  /* glyph position */
-    FT_UInt       num_glyphs;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    pen_x = 0;   /* start at (0,0)! */
-    pen_y = 0;
-
-    num_glyphs  = 0;
-    use_kerning = FT_HAS_KERNING( face );
-    previous    = 0;
-
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      /* convert character code to glyph index */
-      glyph_index = FT_Get_Char_Index( face, text[n] );
-
-      /* retrieve kerning distance and move pen position */
-      if ( use_kerning && previous && glyph_index )
-      {
-        FT_Vector  delta;
-
-
-        FT_Get_Kerning( face, previous, glyph_index,
-                        ft_kerning_mode_default, &delta );
-
-        pen_x += delta.x >> 6;
-      }
-
-      /* store current pen position */
-      pos[num_glyphs].x = pen_x;
-      pos[num_glyphs].y = pen_y;
-
-      /* load glyph image into the slot.  DO NOT RENDER IT! */
-      error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
-      if ( error ) continue;  /* ignore errors, jump to next glyph */
-
-      /* extract glyph image and store it in our table */
-      error = FT_Get_Glyph( face->glyph, &amp;glyphs[num_glyphs] );
-      if ( error ) continue;  /* ignore errors, jump to next glyph */
-
-      /* increment pen position */
-      pen_x += slot->advance.x >> 6;
-
-      /* record current glyph index */
-      previous = glyph_index;
-
-      /* increment number of glyphs */
-      num_glyphs++;
-    }</pre>
-      </font>
-
-      <p>As you see, this is a very slight variation of our previous code
-      where we extract each glyph image from the slot, and store it, along
-      with the corresponding position, in our tables.</p>
-
-      <p>Note also that <tt>pen_x</tt> contains the total advance for the
-      string of text.  We can now compute the bounding box of the text
-      string with a simple function like</p>
-
-      <font color="blue">
-      <pre>
-    void  compute_string_bbox( FT_BBox*  abbox )
-    {
-      FT_BBox  bbox;
-
-
-      /* initialize string bbox to "empty" values */
-      bbox.xMin = bbox.yMin =  32000;
-      bbox.xMax = bbox.yMax = -32000;
-
-      /* for each glyph image, compute its bounding box, */
-      /* translate it, and grow the string bbox          */
-      for ( n = 0; n &lt; num_glyphs; n++ )
-      {
-        FT_BBox  glyph_bbox;
-
-
-        FT_Glyph_Get_CBox( glyphs[n], &amp;glyph_bbox );
-
-        glyph_bbox.xMin += pos[n].x;
-        glyph_bbox.xMax += pos[n].x;
-        glyph_bbox.yMin += pos[n].y;
-        glyph_bbox.yMax += pos[n].y;
-
-        if ( glyph_bbox.xMin &lt; bbox.xMin )
-          bbox.xMin = glyph_bbox.xMin;
-
-        if ( glyph_bbox.yMin &lt; bbox.yMin )
-          bbox.yMin = glyph_bbox.yMin;
-
-        if ( glyph_bbox.xMax &gt; bbox.xMax )
-          bbox.xMax = glyph_bbox.xMax;
-
-        if ( glyph_bbox.yMax &gy; bbox.yMax )
-          bbox.yMax = glyph_bbox.yMax;
-      }
-
-      /* check that we really grew the string bbox */
-      if ( bbox.xMin > bbox.xMax )
-      {
-        bbox.xMin = 0;
-        bbox.yMin = 0;
-        bbox.xMax = 0;
-        bbox.yMax = 0;
-      }
-
-      /* return string bbox */
-      *abbox = bbox;
-    }</pre>
-      </font>
-
-      <p>The resulting bounding box dimensions can then be used to compute
-      the final pen position before rendering the string as in:</p>
-
-      <font color="blue">
-      <pre>
-    /* compute string dimensions in integer pixels */
-    string_width  = ( string_bbox.xMax - string_bbox.xMin ) / 64;
-    string_height = ( string_bbox.yMax - string_bbox.yMin ) / 64;
-
-    /* compute start pen position in 26.6 cartesian pixels */
-    start_x = ( ( my_target_width  - string_width  ) / 2 ) * 64;
-    start_y = ( ( my_target_height - string_height ) / 2 ) * 64;
-
-    for ( n = 0; n &lt; num_glyphs; n++ )
-    {
-      FT_Glyph  image;
-      FT_Vector pen;
-
-
-      image = glyphs[n];
-
-      pen.x = start_x + pos[n].x;
-      pen.y = start_y + pos[n].y;
-
-      error = FT_Glyph_To_Bitmap( &amp;image, ft_render_mode_normal,
-                                  &amp;pen.x, 0 );
-      if ( !error )
-      {
-        FT_BitmapGlyph  bit = (FT_BitmapGlyph)image;
-
-
-        my_draw_bitmap( bitmap->bitmap,
-                        bitmap->left,
-                        my_target_height - bitmap->top );
-
-        FT_Done_Glyph( image );
-      }
-    }</pre>
-      </font>
-
-      <p>Some remarks:</p>
-
-      <ul>
-        <li>
-          The pen position is expressed in the cartesian space (i.e.
-          Y&nbsp;upwards).
-        </li>
-        <li>
-          We call <tt>FT_Glyph_To_Bitmap()</tt> with the <tt>destroy</tt>
-          parameter set to&nbsp;0 (false), in order to avoid destroying the
-          original glyph image.  The new glyph bitmap is accessed through
-          <tt>image</tt> after the call and is typecast to an
-          <tt>FT_BitmapGlyph</tt>.
-        </li>
-        <li>
-          We use translation when calling <tt>FT_Glyph_To_Bitmap()</tt>.
-          This ensures that the <tt>left</tt> and <tt>top</tt> fields of the
-          bitmap glyph object are already set to the correct pixel
-          coordinates in the cartesian space.
-        </li>
-        <li>
-          Of course, we still need to convert pixel coordinates from
-          cartesian to device space before rendering, hence the
-          <tt>my_target_height - bitmap->top</tt> in the call to
-          <tt>my_draw_bitmap()</tt>.
-        </li>
-      </ul>
-
-      <p>The same loop can be used to render the string anywhere on our
-      display surface, without the need to reload our glyph images each
-      time.</p>
-
-    <hr>
-
-    <h3>
-      5. Advanced text rendering: transformation + centering + kerning
-    </h3>
-
-    <p>We are now going to modify our code in order to be able to easily
-    transform the rendered string, for example to rotate it.  We will start
-    by performing a few minor improvements:</p>
-
-      <h4>
-        a. packing & translating glyphs
-      </h4>
-
-      <p>We start by packing the information related to a single glyph image
-      into a single structure instead of parallel arrays.  We thus define
-      the following structure type:</p>
-
-      <font color="blue">
-      <pre>
-    typedef struct  TGlyph_
-    {
-      FT_UInt    index;    /* glyph index                  */
-      FT_Vector  pos;      /* glyph origin on the baseline */
-      FT_Glyph   image;    /* glyph image                  */
-
-     } TGlyph, *PGlyph;</pre>
-      </font>
-
-      <p>We will also translate each glyph image directly after it is loaded
-      to its position on the baseline at load time, which has several
-      advantages.  Our glyph sequence loader thus becomes:</p>
-
-      <font color="blue">
-      <pre>
-    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
-    FT_UInt       glyph_index;
-    FT_Bool       use_kerning;
-    FT_UInt       previous;
-    int           pen_x, pen_y, n;
-
-    TGlyph        glyphs[MAX_GLYPHS];  /* glyphs table           */
-    PGlyph        glyph;               /* current glyph in table */
-    FT_UInt       num_glyphs;
-
-
-    .. initialize library ..
-    .. create face object ..
-    .. set character size ..
-
-    pen_x = 0;   /* start at (0,0)! */
-    pen_y = 0;
-
-    num_glyphs  = 0;
-    use_kerning = FT_HAS_KERNING( face );
-    previous    = 0;
-
-    glyph = glyphs;
-    for ( n = 0; n &lt; num_chars; n++ )
-    {
-      glyph->index = FT_Get_Char_Index( face, text[n] );
-
-      if ( use_kerning && previous && glyph->index )
-      {
-        FT_Vector  delta;
-
-
-        FT_Get_Kerning( face, previous, glyph->index,
-                        ft_kerning_mode_default, &amp;delta );
-
-        pen_x += delta.x >> 6;
-      }
-
-      /* store current pen position */
-      glyph->pos.x = pen_x;
-      glyph->pos.y = pen_y;
-
-      error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
-      if ( error ) continue;
-
-      error = FT_Get_Glyph( face->glyph, &glyph->image );
-      if ( error ) continue;
-
-      /* translate the glyph image now */
-      FT_Glyph_Transform( glyph->image, 0, &glyph->pos );
-
-      pen_x   += slot->advance.x >> 6;
-      previous = glyph->index
-
-      /* increment number of glyphs */
-      glyph++;
-    }
-
-    /* count number of glyphs loaded */
-    num_glyphs = glyph - glyphs;</pre>
-      </font>
-
-      <p>Translating glyphs now has several advantages, as mentioned
-      earlier.  The first one is that we don't need to translate the glyph
-      bounding box when we compute the string's bounding box.  The code
-      becomes:</p>
-
-      <font color="blue">
-      <pre>
-    void  compute_string_bbox( FT_BBox*  abbox )
-    {
-      FT_BBox  bbox;
-
-
-      bbox.xMin = bbox.yMin =  32000;
-      bbox.xMax = bbox.yMax = -32000;
-
-      for ( n = 0; n &lt; num_glyphs; n++ )
-      {
-        FT_BBox  glyph_bbox;
-
-
-        FT_Glyph_Get_CBox( glyphs[n], &amp;glyph_bbox );
-
-        if ( glyph_bbox.xMin &lt; bbox.xMin )
-          bbox.xMin = glyph_bbox.xMin;
-
-        if ( glyph_bbox.yMin &lt; bbox.yMin )
-          bbox.yMin = glyph_bbox.yMin;
-
-        if ( glyph_bbox.xMax &gt; bbox.xMax )
-          bbox.xMax = glyph_bbox.xMax;
-
-        if ( glyph_bbox.yMax &gy; bbox.yMax )
-          bbox.yMax = glyph_bbox.yMax;
-      }
-
-      if ( bbox.xMin > bbox.xMax )
-      {
-        bbox.xMin = 0;
-        bbox.yMin = 0;
-        bbox.xMax = 0;
-        bbox.yMax = 0;
-      }
-
-      *abbox = bbox;
-    }</pre>
-      </font>
-
-      <p><tt>compute_string_bbox()</tt> can now compute the bounding box of
-      a transformed glyph string.  For example, we can do something
-      like</p>
-
-      <font color="blue">
-      <pre>
-    FT_BBox    bbox;
-    FT_Matrix  matrix;
-    FT_Vector  delta;
-
-
-    ... load glyph sequence
-
-    ... setup "matrix" and "delta"
-
-    /* transform glyphs */
-    for ( n = 0; n &lt; num_glyphs; n++ )
-      FT_Glyph_Transform( glyphs[n].image, &amp;matrix, &amp;delta );
-
-    /* compute bounding box of transformed glyphs */
-    compute_string_bbox( &amp;bbox );</pre>
-      </font>
-
-      <h4>
-        b. Rendering a transformed glyph sequence
-      </h4>
-
-      <p>However, directly transforming the glyphs in our sequence is not a
-      useful idea if we want to reuse them in order to draw the text string
-      with various angles or transforms.  It is better to perform the affine
-      transformation just before the glyph is rendered, as in the following
-      code:</p>
-
-      <font color="blue">
-      <pre>
-    FT_Vector  start;
-    FT_Matrix  transform;
-
-
-    /* get bbox of original glyph sequence */
-    compute_string_bbox( &amp;string_bbox );
-
-    /* compute string dimensions in integer pixels */
-    string_width  = ( string_bbox.xMax - string_bbox.xMin ) / 64;
-    string_height = ( string_bbox.yMax - string_bbox.yMin ) / 64;
-
-    /* set up start position in 26.6 cartesian space */
-    start.x = ( ( my_target_width  - string_width  ) / 2 ) * 64;
-    start.y = ( ( my_target_height - string_height ) / 2 ) * 64;
-
-    /* set up transformation (a rotation here) */
-    matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
-    matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
-    matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
-    matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
-
-    for ( n = 0; n &lt; num_glyphs; n++ )
-    {
-      FT_Glyph  image;
-      FT_Vector pen;
-      FT_BBox   bbox;
-
-
-      /* create a copy of the original glyph */
-      error = FT_Glyph_Copy( glyphs[n].image, &amp;image );
-      if ( error ) continue;
-
-      /* transform copy (this will also translate it to the */
-      /* correct position                                   */
-      FT_Glyph_Transform( image, &amp;matrix, &amp;start );
-
-      /* check bounding box -- if the transformed glyph image */
-      /* is not in our target surface, we can avoid rendering */
-      FT_Glyph_Get_CBox( image, ft_glyph_bbox_pixels, &amp;bbox );
-      if ( bbox.xMax &lt;= 0 || bbox.xMin >= my_target_width  ||
-           bbox.yMax &lt;= 0 || bbox.yMin >= my_target_height )
-        continue;
-
-      /* convert glyph image to bitmap (destroy the glyph */
-      /* copy!)                                           */
-      error = FT_Glyph_To_Bitmap(
-                &amp;image,
-                ft_render_mode_normal,
-                0,                /* no additional translation */
-                1 );              /* destroy copy in "image"   */
-      if ( !error )
-      {
-        FT_BitmapGlyph  bit = (FT_BitmapGlyph)image;
-
-
-        my_draw_bitmap( bitmap->bitmap,
-                        bitmap->left,
-                        my_target_height - bitmap->top );
-
-        FT_Done_Glyph( image );
-      }
-    }</pre>
-      </font>
-
-      <p>There are a few changes compared to the previous version of this
-      code:</p>
-
-      <ul>
-        <li>
-          We keep the original glyph images untouched, by transforming a
-          copy.
-        </li>
-        <li>
-          We perform clipping computations in order to avoid rendering &
-          drawing glyphs that are not within our target surface.
-        </li>
-        <li>
-          We always destroy the copy when calling
-          <tt>FT_Glyph_To_Bitmap()</tt> in order to get rid of the
-          transformed scalable image.  Note that the image is destroyed even
-          when the function returns an error code (which is why
-          <tt>FT_Done_Glyph()</tt> is only called within the compound
-          statement).
-        </li>
-        <li>
-          The translation of the glyph sequence to the start pen position is
-          integrated in the call to <tt>FT_Glyph_Transform()</tt> intead of
-          <tt>FT_Glyph_To_Bitmap()</tt>.
-        </li>
-      </ul>
-
-      <p>It is possible to call this function several times to render the
-      string with different angles, or even change the way <tt>start</tt>
-      is computed in order to move it to a different place.</p>
-
-      <p>This code is the basis of the FreeType&nbsp;2 demonstration program
-      named <tt>ftstring.c</tt>.  It could be easily extended to perform
-      advanced text layout or word-wrapping in the first part, without
-      changing the second one.</p>
-
-      <p>Note however that a normal implementation would use a glyph cache
-      in order to reduce memory consumption.  For example, let us assume
-      that our text string to render is "FreeType".  We would store three
-      identical glyph images in our table for the letter "e", which isn't
-      optimal (especially when you consider longer lines of text, or even
-      whole pages).</p>
-
-    <hr>
-
-    <h3>
-      6. Accessing metrics in design font units and scaling them
-    </h3>
-
-    <p>Scalable font formats usually store a single vectorial image, called
-    an <em>outline</em>, for each glyph in a face.  Each outline is defined
-    in an abstract grid called the <em>design space</em>, with coordinates
-    expressed in nominal <em>font units</em>.  When a glyph image is loaded,
-    the font driver usually scales the outline to device space according to
-    the current character pixel size found in a <tt>FT_Size</tt> object.
-    The driver may also modify the scaled outline in order to significantly
-    improve its appearance on a pixel-based surface (a process known as
-    <em>hinting</em> or <em>grid-fitting</em>).</p>
-
-    <p>This section describes how design coordinates are scaled to device
-    space, and how to read glyph outlines and metrics in font units.  This
-    is important for a number of things:</p>
-
-    <ul>
-      <li>
-        <p>to perform "true" WYSIWYG text layout.</p>
-      </li>
-      <li>
-        <p>to access font data for conversion or analysis purposes</p>
-      </li>
-    </ul>
-
-      <h4>
-        a. Scaling distances to device space
-      </h4>
-
-      <p>Design coordinates are scaled to device space using a simple
-      scaling transformation whose coefficients are computed with the help
-      of the <em>character pixel size</em>:</p>
-
-      <font color="purple">
-      <pre>
-    device_x = design_x * x_scale
-    device_y = design_y * y_scale
-
-    x_scale  = pixel_size_x / EM_size
-    y_scale  = pixel_size_y / EM_size</pre>
-      </font>
-
-      <p>Here, the value <tt>EM_size</tt> is font-specific and corresponds
-      to the size of an abstract square of the design space (called the
-      "EM"), which is used by font designers to create glyph images.  It is
-      thus expressed in font units.  It is also accessible directly for
-      scalable font formats as <tt>face->units_per_EM</tt>.  You should
-      check that a font face contains scalable glyph images by using the
-      <tt>FT_IS_SCALABLE(face)</tt> macro, which returns true when the font
-      is scalable.</p>
-
-      <p>When you call the function <tt>FT_Set_Pixel_Sizes()</tt>, you are
-      specifying the value of <tt>pixel_size_x</tt> and
-      <tt>pixel_size_y</tt>; FreeType will then immediately compute the
-      values of <tt>x_scale</tt> and <tt>y_scale</tt>.</p>
-
-      <p>When you call the function <tt>FT_Set_Char_Size()</tt>, you are
-      specifying the character size in physical "points", which is used,
-      along with the device's resolutions, to compute the character pixel
-      size, then the scaling factors.</p>
-
-      <p>Note that after calling any of these two functions, you can access
-      the values of the character pixel size and scaling factors as fields
-      of the <tt>face->size->metrics</tt> structure.  These fields are:</p>
-
-      <center>
-      <table width="90%" cellpadding="5">
-      <tr valign=top>
-        <td>
-          <tt>x_ppem</t>
-        </td>
-        <td>
-          This is the size in integer pixels of the EM square, which also is
-          the <em>horizontal character pixel size</em>, called
-          <tt>pixel_size_x</tt> in the above example.  <tt>x_ppem</tt> means
-          "x&nbsp;pixels per EM".
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>y_ppem</tt>
-        </td>
-        <td>
-          This is the size in integer pixels of the EM square, which also is
-          the <em>vertical character pixel size</em>, called
-          <tt>pixel_size_y</tt> in the above example.  <tt>y_ppem</tt> means
-          "y&nbsp;pixels per EM".
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>x_scale</tt>
-        </td>
-        <td>
-          This is a 16.16 fixed float scale that is used to directly scale
-          horizontal distances from design space to 1/64th of device pixels.
-        </td>
-      </tr>
-      <tr valign=top>
-        <td>
-          <tt>y_scale</tt>
-        </td>
-        <td>
-          This is a 16.16 fixed float scale that is used to directly scale
-          vertical distances from design space to 1/64th of device pixels.
-        </td>
-      </tr>
-      </table>
-      </center>
-
-      <p>You can scale a distance expressed in font units to 26.6 pixels
-      directly with the help of the <tt>FT_MulFix()</tt> function, as
-      in:</p>
-
-      <font color="blue">
-      <pre>
-    /* convert design distances to 1/64th of pixels */
-    pixels_x = FT_MulFix( design_x, face->size->metrics.x_scale );
-    pixels_y = FT_MulFix( design_y, face->size->metrics.y_scale );</pre>
-      </font>
-
-      <p>However, you can also scale the value directly with more accuracy
-      by using doubles and the equations:</p>
-
-      <font color="blue">
-      <pre>
-    FT_Size_Metrics*  metrics = &face->size->metrics;  /* shortcut */
-    double            pixels_x, pixels_y;
-    double            em_size, x_scale, y_scale;
-
-
-    /* compute floating point scale factors */
-    em_size = 1.0 * face->units_per_EM;
-    x_scale = metrics->x_ppem / em_size;
-    y_scale = metrics->y_ppem / em_size;
-
-    /* convert design distances to floating point pixels */
-    pixels_x = design_x * x_scale;
-    pixels_y = design_y * y_scale;</pre>
-      </font>
-
-      <h4>
-        b. Accessing design metrics (glyph & global)
-      </h4>
-
-      <p>You can access glyph metrics in font units by specifying the
-      <tt>FT_LOAD_NO_SCALE</tt> bit flag in <tt>FT_Load_Glyph()</tt> or
-      <tt>FT_Load_Char()</tt>.  The metrics returned in
-      <tt>face->glyph->metrics</tt> will then all be in font units.</p>
-
-      <p>Unscaled kerning data can be retrieved using the
-      <tt>ft_kerning_mode_unscaled</tt> mode.</p>
-
-      <p>Finally, a few global metrics are available directly in font units
-      as fields of the <tt>FT_Face</tt> handle, as described in
-      section&nbsp;3 of this tutorial part.</p>
-
-    <hr>
-
-    <h3>
-      Conclusion
-    </h3>
-
-    <p>This is the end of the second part of the FreeType&nbsp;2 tutorial;
-    you are now able to access glyph metrics, manage glyph images, and
-    render text much more intelligently (kerning, measuring, transforming
-    & caching).</p>
-
-    <p>With this knowledge you can build a pretty decent text service on top
-    of FreeType&nbsp;2, and you could possibly stop there if you want.</p>
-
-    <p>The next section will deal with FreeType&nbsp;2 internals (like
-    modules, vector outlines, font drivers, renderers), as well as a few
-    font format specific issues (mainly, how to access certain TrueType or
-    Type&nbsp;1 tables).</p>
-</td></tr>
-</table>
-</center>
-
-</body>
-</html>