Commit 747ae2c8aa3d8d3a5b731caf6aca9aae4ffb74fb

Behdad Esfahbod 2015-01-14T17:54:26

[smooth] Allocate render pool for smooth rasterizer on the stack. Instead of using the `render_pool' member of `FT_Library' that is provided down to the rasterizer, completely ignore that and allocate needed objects on the stack instead. With this patch, rasterizing glyphs from different faces from different threads doesn't crash in the smooth rasterizer. Bugs: https://bugzilla.redhat.com/show_bug.cgi?id=678397 https://bugzilla.redhat.com/show_bug.cgi?id=1004315 https://bugzilla.redhat.com/show_bug.cgi?id=1165471 https://bugs.freedesktop.org/show_bug.cgi?id=69034 * src/smooth/ftgrays.c (gray_TRaster): Remove `buffer', `buffer_size', `band_size', and `worker' members. (gray_raster_render): Create `buffer', `buffer_size', and `band_size' locally. (gray_raster_reset): Updated.