Commit afc01e884546a954e1276677950a8ad900fb135c

Werner Lemberg 2000-10-12T16:09:49

Completely revised.

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
diff --git a/docs/tutorial/step1.html b/docs/tutorial/step1.html
index e184be7..2468f1d 100644
--- a/docs/tutorial/step1.html
+++ b/docs/tutorial/step1.html
@@ -1,4 +1,5 @@
-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en"
+          "http://www.w3.org/TR/REC-html40/loose.dtd">
 <html>
 <head>
   <meta http-equiv="Content-Type"
@@ -15,19 +16,19 @@
       alink="#FF0000">
 
 <h1 align=center>
-  FreeType 2.0 Tutorial<br>
-  Step 1 - simple glyph loading
+  FreeType&nbsp;2.0 Tutorial<br>
+  Step&nbsp;1 -- simple glyph loading
 </h1>
 
 <h3 align=center>
-  &copy; 2000 David Turner
+  &copy;&nbsp;2000 David Turner
     (<a href="mailto:david@freetype.org">david@freetype.org</a>)<br>
-  &copy; 2000 The FreeType Development Team
+  &copy;&nbsp;2000 The FreeType Development Team
     (<a href="http://www.freetype.org">www.freetype.org</a>)
 </h3>
 
 <center>
-<table width="70%">
+<table width="75%">
 <tr><td>
 
   <hr>
@@ -36,11 +37,11 @@
     Introduction
   </h2>
 
-  <p>This is the first section of the FreeType 2 tutorial. It will teach
-  you to do the following:</p>
+  <p>This is the first section of the FreeType&nbsp;2 tutorial.  It will
+  teach you to do the following:</p>
   
   <ul>
-    <li>initialise the library</li>
+    <li>initialize the library</li>
     <li>open a font file by creating a new face object</li>
     <li>select a character size in points or in pixels</li>
     <li>load a single glyph image and convert it to a bitmap</li>
@@ -63,8 +64,7 @@
 
     <p>in your application code.  Note that other files are available in the
     FreeType include directory, most of them being included by
-    <tt>"freetype.h"</tt>.  They will be described later in this
-    tutorial.</p>
+    <tt>freetype.h</tt>.  They will be described later in this tutorial.</p>
 
     <hr>
 
@@ -86,7 +86,7 @@
 
     {
       ...
-      error = FT_Init_FreeType( &library );
+      error = FT_Init_FreeType( &amp;library );
       if ( error )
       {
         ... an error occurred during library initialization ...
@@ -98,14 +98,14 @@
 
     <ul>
       <li>
-         <p>Creating a new instance of the FreeType&nbsp;2 library, and set
-         the handle <tt>library</tt> to it.</p>
+        Creating a new instance of the FreeType&nbsp;2 library, and set the
+        handle <tt>library</tt> to it.
       </li>
       <li>
-        <p>Load each modules that FreeType knows about in the library. 
-        This means that by default, your new <tt>library</tt> object is able
-        to handle TrueType, Type&nbsp;1, CID-keyed & OpenType/CFF fonts
-        gracefully.</p>
+        Load each module that FreeType knows about in the library.  This
+        means that by default, your new <tt>library</tt> object is able to
+        handle TrueType, Type&nbsp;1, CID-keyed & OpenType/CFF fonts
+        gracefully.
       </li>
     </ul>
 
@@ -124,23 +124,24 @@
         a. From a font file
       </h4>
 
-      <p>Create a new <em>face</em> object by calling <tt>FT_New_Face</tt>. 
-      A <em>face</em> describes a given typeface and style.  For example,
-      "Times New Roman Regular" and "Times New Roman Italic" correspond to
-      two different faces.</p>
+      <p>Create a new <em>face</em> object by calling
+      <tt>FT_New_Face()</tt>.  A <em>face</em> describes a given typeface
+      and style.  For example, "Times New Roman Regular" and "Times New
+      Roman Italic" correspond to two different faces.</p>
 
       <font color="blue">
       <pre>
-    FT_Library   library;   /* handle to library     */
-    FT_Face      face;      /* handle to face object */
+    FT_Library  library;   /* handle to library     */
+    FT_Face     face;      /* handle to face object */
 
-    error = FT_Init_FreeType( &library );
+
+    error = FT_Init_FreeType( &amp;library );
     if ( error ) { ... }
 
     error = FT_New_Face( library,
                          "/usr/share/fonts/truetype/arial.ttf",
                          0,
-                         &face );
+                         &amp;face );
     if ( error == FT_Err_Unknown_File_Format )
     {
       ... the font file could be opened and read, but it appears
@@ -149,11 +150,11 @@
     else if ( error )
     {
       ... another error code means that the font file could not
-      ... be opened or read, or simply that it is broken...
+      ... be opened or read, or simply that it is broken
     }</pre>
       </font>
 
-      <p>As you can certainly imagine, <tt>FT_New_Face</tt> opens a font
+      <p>As you can certainly imagine, <tt>FT_New_Face()</tt> opens a font
       file, then tries to extract one face from it.  Its parameters are</p>
 
       <table cellpadding=5>
@@ -162,8 +163,8 @@
             <tt><b>library</b></tt>
           </td>
           <td>
-            <p>handle to the FreeType library instance where the face object
-            is created</p>
+            <p>a handle to the FreeType library instance where the face
+            object is created</p>
           </td>
         </tr>
         <tr valign="top">
@@ -201,8 +202,8 @@
         </tr>
       </table>
 
-      <p>To know how many faces a given font file contains, simply load its
-      first face (use <tt>face_index</tt>=0), then see the value of
+      <p>To know how many faces a given font file contains, load its first
+      face (use <tt>face_index</tt>=0), then check the value of
       <tt>face->num_faces</tt> which indicates how many faces are embedded
       in the font file.</p>
 
@@ -212,21 +213,22 @@
 
       <p>In the case where you have already loaded the font file in memory,
       you can similarly create a new face object for it by calling
-      <tt>FT_New_Memory_Face</tt> as in</p>
+      <tt>FT_New_Memory_Face()</tt> as in</p>
 
       <font color="blue">
       <pre>
-    FT_Library   library;   /* handle to library     */
-    FT_Face      face;      /* handle to face object */
+    FT_Library  library;   /* handle to library     */
+    FT_Face     face;      /* handle to face object */
+
 
-    error = FT_Init_FreeType( &library );
+    error = FT_Init_FreeType( &amp;library );
     if ( error ) { ... }
 
     error = FT_New_Memory_Face( library,
                                 buffer,    /* first byte in memory */
                                 size,      /* size in bytes        */
                                 0,         /* face_index           */
-                                &face );
+                                &amp;face );
     if ( error ) { ... }</pre>
       </font>
 
@@ -241,7 +243,7 @@
 
       <p>There are cases where using a file pathname or preloading the file
       in memory is simply not enough.  With FreeType&nbsp;2, it is possible
-      to provide your own implementation of i/o routines.</p>
+      to provide your own implementation of i/o&nbsp;routines.</p>
 
       <p>This is done through the <tt>FT_Open_Face()</tt> function, which
       can be used to open a new font face with a custom input stream, select
@@ -255,7 +257,7 @@
       <hr>
 
     <h3>
-      4. Accessing face content
+      4. Accessing face contents
     </h3>
 
     <p>A <em>face object</em> models all information that globally describes
@@ -291,9 +293,9 @@
           <tt><b>face->units_per_EM</b></tt>
         </td>
         <td>
-          <p>This field is only valid for scalable formats (it is set to 0
-          otherwise).  It indicates the number of font units covered by the
-          EM.</p>
+          <p>This field is only valid for scalable formats (it is set
+          to&nbsp;0 otherwise).  It indicates the number of font units
+          covered by the EM.</p>
         </td>
       </tr>
       <tr valign="top">
@@ -302,11 +304,11 @@
         </td>
         <td>
           <p>This field gives the number of embedded bitmap <em>strikes</em>
-          in the current face.  A <em>strike</em> is simply a series of
-          glyph images for a given character pixel size.  For example, a
-          font face could include strikes for pixel sizes 10, 12
-          and&nbsp;14.  Note that even scalable font formats can have
-          embedded bitmap strikes!</p>
+          in the current face.  A <em>strike</em> is a series of glyph
+          images for a given character pixel size.  For example, a font face
+          could include strikes for pixel sizes 10, 12 and&nbsp;14.  Note
+          that even scalable font formats can have embedded bitmap
+          strikes!</p>
         </td>
       </tr>
       <tr valign="top">
@@ -314,7 +316,7 @@
           <tt><b>face->fixed_sizes</b></tt>
         </td>
         <td>
-          <p>this is a pointer to an array of <tt>FT_Bitmap_Size</tt>
+          <p>This is a pointer to an array of <tt>FT_Bitmap_Size</tt>
           elements.  Each <tt>FT_Bitmap_Size</tt> indicates the horizontal
           and vertical <em>pixel sizes</em> for each of the strikes that are
           present in the face.</p>
@@ -331,71 +333,71 @@
       5. Setting the current pixel size
     </h3>
 
-    <p>FreeType 2 uses "<em>size objects</em>" to model all
-       information related to a given character size for a given face.
-       For example, a size object will hold the value of certain metrics
-       like the ascender or  text height, expressed in 1/64th of a pixel,
-       for a character size of 12 points.</p>
+    <p>FreeType&nbsp;2 uses <em>size objects</em> to model all information
+    related to a given character size for a given face.  For example, a size
+    object will hold the value of certain metrics like the ascender or text
+    height, expressed in 1/64th of a pixel, for a character size of
+    12&nbsp;points.</p>
 
-    <p>When the <tt>FT_New_Face</tt> function is called (or one of its
-       cousins), it <b>automatically</b> creates a new size object for
-       the returned face. This size object is directly accessible as
-       <b><tt>face->size</tt></b>.</p>
+    <p>When the <tt>FT_New_Face()</tt> function is called (or one of its
+    cousins), it <em>automatically</em> creates a new size object for the
+    returned face.  This size object is directly accessible as
+    <tt>face->size</tt>.</p>
        
-    <p><em>NOTA BENE: a single face object can deal with one or more size
-       objects at a time, however, this is something that few programmers
-       really need to do. We have thus have decided to simplify the API for
-       the most common use (i.e. one size per face), while keeping this
-       feature available through additional fuctions.</em></p>
+    <p><em>NOTA BENE: A single face object can deal with one or more size
+    objects at a time; however, this is something that few programmers
+    really need to do.  We have thus have decided to simplify the API for
+    the most common use (i.e. one size per face), while keeping this feature
+    available through additional functions.</em></p>
     
     <p>When a new face object is created, its size object defaults to the
-       character size of 10&nbsp;pixels (both horizontally and vertically) for
-       scalable formats.  For fixed-sizes formats, the size is more or less
-       undefined, which is why you must set it before trying to load a
-       glyph.</p>
+    character size of 10&nbsp;pixels (both horizontally and vertically) for
+    scalable formats.  For fixed-sizes formats, the size is more or less
+    undefined, which is why you must set it before trying to load a
+    glyph.</p>
 
     <p>To do that, simply call <tt>FT_Set_Char_Size()</tt>.  Here is an
-       example where the character size is set to 16pt for a 300x300&nbsp;dpi
-       device:</p>
+    example where the character size is set to 16pt for a 300x300&nbsp;dpi
+    device:</p>
 
     <font color="blue">
     <pre>
     error = FT_Set_Char_Size(
               face,    /* handle to face object           */
               0,       /* char_width in 1/64th of points  */
-              16*64,   /* char_height in 1/64th of points */
+              16 * 64, /* char_height in 1/64th of points */
               300,     /* horizontal device resolution    */
               300 );   /* vertical device resolution      */</pre>
     </font>
 
-    <p>You will notice that:</p>
+    <p>You will notice that</p>
 
     <ul>
       <li>
-        <p>The character width and heights are specified in 1/64th of
-        points. A point is a <em>physical</em> distance, equaling 1/72th
-    of an inch, it's not a pixel..<p>
+        The character width and heights are specified in 1/64th of points. 
+        A point is a <em>physical</em> distance, equaling 1/72th of an inch;
+        it's not a pixel.
       </li>
       <li>
-        <p>The horizontal and vertical device resolutions are expressed in
-        <em>dots-per-inch</em>, or <em>dpi</em>. You can use 72 or
-        96&nbsp;dpi for display devices like the screen. The resolution
-    is used to compute the character pixel size from the character
-    point size.</p>
+        Horizontal and vertical device resolutions are expressed in
+        <em>dots-per-inch</em>, or <em>dpi</em>.  You can use 72 or
+        96&nbsp;dpi for display devices like the screen.  The resolution is
+        used to compute the character pixel size from the character point
+        size.
       </li>
       <li>
-        <p>A value of&nbsp;0 for the character width means "<em>same as
-        character height</em>", a value of&nbsp;0 for the character height
-        means "<em>same as character width</em>".  Otherwise, it is possible
-        to specify different char widths and heights.</p>
+        A value of&nbsp;0 for the character width means <em>same as
+        character height</em>, a value of&nbsp;0 for the character height
+        means <em>same as character width</em>.  Otherwise, it is possible
+        to specify different char widths and heights.
       </li>
       <li>
-        <p>Using a value of 0 for the horizontal or vertical resolution means
-        72&nbsp;dpi, which is the default.</p>
+        Using a value of&nbsp;0 for the horizontal or vertical resolution
+        means 72&nbsp;dpi, which is the default.
       </li>
       <li>
-        <p>The first argument is a handle to a face object, not a size
-       object. That's normal, and must be seen as a convenience.</p>
+        The first argument is a handle to a face object, not a size object. 
+        That's normal, and must be seen as a convenience.
       </li>
     </ul>
 
@@ -414,12 +416,12 @@
 
     <p>This example will set the character pixel sizes to 16x16&nbsp;pixels. 
     As previously, a value of&nbsp;0 for one of the dimensions means
-    "<em>same as the other</em>".</p>
+    <em>same as the other</em>.</p>
 
     <p>Note that both functions return an error code.  Usually, an error
     occurs with a fixed-size font format (like FNT or PCF) when trying to
     set the pixel size to a value that is not listed in the
-    <tt><b>face->fixed_sizes</b></tt> array.</p>
+    <tt>face->fixed_sizes></tt> array.</p>
 
     <hr>
 
@@ -442,7 +444,7 @@
       is used to convert Unicode character codes to glyph indices, the other
       is used to convert Apple Roman encoding into glyph indices.  Such
       fonts can then be used either on Windows (which uses Unicode) and
-      Macintosh (which uses Apple Roman, bwerk).  Note also that a given
+      Macintosh (which uses Apple Roman usually).  Note also that a given
       charmap might not map to all the glyphs present in the font.</p>
 
       <p>By default, when a new face object is created, it lists all the
@@ -461,15 +463,14 @@
     glyph_index = FT_Get_Char_Index( face, charcode );</pre>
       </font>
 
-      <p>This will look the glyph index corresponding to the given
+      <p>This will look up the glyph index corresponding to the given
       <tt>charcode</tt> in the charmap that is currently selected for the
-      face.  If charmap is selected, the function simply returns the
-      charcode.</p>
+      face.
 
       <p>Note that this is one of the rare FreeType functions that do not
       return an error code.  However, when a given character code has no
       glyph image in the face, the value&nbsp;0 is returned.  By convention,
-      it always correspond to a special glyph image called the <b>missing
+      it always corresponds to a special glyph image called the <b>missing
       glyph</b>, which usually is represented as a box or a space.</p>
 
       <h4>
@@ -477,20 +478,19 @@
       </h4>
 
       <p>Once you have a glyph index, you can load the corresponding glyph
-      image.  The latter can be stored in various formats within the font file.
-      For fixed-size formats like FNT or PCF, each image is a bitmap. Scalable
-      formats like TrueType or Type 1 use vectorial shapes, named "outlines"
-      to describe each glyph. Some formats may have even more exotic ways
-      of representing glyph (e.g. MetaFont). Fortunately, FreeType 2 is
-      flexible enough to support any kind of glyph format through
-      a simple API.</p>
+      image.  The latter can be stored in various formats within the font
+      file.  For fixed-size formats like FNT or PCF, each image is a bitmap. 
+      Scalable formats like TrueType or Type&nbsp;1 use vectorial shapes,
+      named <em>outlines</em> to describe each glyph.  Some formats may have
+      even more exotic ways of representing glyph (e.g. MetaFont). 
+      Fortunately, FreeType&nbsp;2 is flexible enough to support any kind of
+      glyph format through a simple API.</p>
        
       <p>The glyph image is always stored in a special object called a
-      <em>glyph slot</em>.  As its name suggests, a glyph slot is simply a
+      <em>glyph slot</em>.  As its name suggests, a glyph slot is a
       container that is able to hold one glyph image at a time, be it a
       bitmap, an outline, or something else.  Each face object has a single
-      glyph slot object that can be accessed as
-      <b><tt>face->glyph</tt></b>.</p>
+      glyph slot object that can be accessed as <tt>face->glyph</tt>.</p>
 
       <p>Loading a glyph image into the slot is performed by calling
       <tt>FT_Load_Glyph()</tt> as in</p>
@@ -507,61 +507,56 @@
       indicate some special operations.  The default value
       <tt>FT_LOAD_DEFAULT</tt> is&nbsp;0.</p>
       
-      <p>This function will try to load the corresponding glyph image
-         from the face. Basically, this means that:</p>
+      <p>This function will try to load the corresponding glyph image from
+      the face.  Basically, this means that</p>
      
       <ul>
         <li>
-      <p>If a bitmap is found for the corresponding glyph and pixel
-         size, it will be loaded into the slot (embedded bitmaps are always
-         favored over native image formats, because we assume that
-         they are higher-quality versions of the same glyph. This
-         can be ignored by using the FT_LOAD_NO_BITMAP flag)</p>
-    </li>
-    
-    <li>
-      <p>Otherwise, a native image for the glyph will be loaded.
-         It will also be scaled to the current pixel size, as
-         well as hinted for certain formats like TrueType and
-         Type1.</p>
+          <p>If a bitmap is found for the corresponding glyph and pixel
+          size, it will be loaded into the slot (embedded bitmaps are always
+          favored over native image formats, because we assume that they are
+          higher-quality versions of the same glyph.  This can be changed by
+          using the <tt>FT_LOAD_NO_BITMAP</tt> flag)</p>
+        </li>
+        <li>
+          <p>Otherwise, a native image for the glyph will be loaded.  It
+          will also be scaled to the current pixel size as well as hinted
+          for certain formats like TrueType and Type&nbsp;1.</p>
         </li>
       </ul>
       
-      <p>The field <tt><b>glyph->format</b></tt> describe the format
-         used to store the glyph image in the slot. If it is not
-         <tt>ft_glyph_format_bitmap</tt>, one can immediately
-         convert it to a bitmap through <tt>FT_Render_Glyph</tt>,
-         as in:</p>
+      <p>The field <tt>glyph->format</tt> describes the format used to store
+      the glyph image in the slot.  If it is not
+      <tt>ft_glyph_format_bitmap</tt>, it is possible to immedialy convert
+      it to a bitmap through <tt>FT_Render_Glyph()</tt>, as in</p>
 
       <font color="blue">
       <pre>
    error = FT_Render_Glyph(
-                  face->glyph,      /* glyph slot  */
-                  render_mode );    /* render mode */
-      </pre>
+             face->glyph,      /* glyph slot  */
+             render_mode );    /* render mode */</pre>
       </font>
      
-      <p>The parameter <tt>render_mode</tt> is a set of bit flags used
-         to specify how to render the glyph image. Set it to 0, or the
-         equivalent <tt>ft_render_mode_normal</tt> to render a high-quality
-         anti-aliased (256 gray levels) bitmap, as this is the default.
-         You can alternatively use <tt>ft_render_mode_mono</tt> if you
-         want to generate a 1-bit monochrome bitmap.</p>
+      <p>The parameter <tt>render_mode</tt> specifies how to render the
+      glyph image.  Set it <tt>ft_render_mode_normal</tt> to render a
+      high-quality anti-aliased (256&nbsp;gray levels) bitmap.  You can
+      alternatively use <tt>ft_render_mode_mono</tt> if you want to generate
+      a 1-bit monochrome bitmap.</p>
 
       <p>Once you have a bitmapped glyph image, you can access it directly
-         through <tt><b>glyph->bitmap</b></tt> (a simple bitmap descriptor),
-         and position it through <tt><b>glyph->bitmap_left</b></tt> and
-         <tt><b>glyph->bitmap_top</b></tt>.</p>
+      through <tt>glyph->bitmap</tt> (a simple bitmap descriptor), and
+      position it with <tt>glyph->bitmap_left</tt> and
+      <tt>glyph->bitmap_top</tt>.</p>
      
       <p>Note that <tt>bitmap_left</tt> is the horizontal distance from the
-         current pen position to the left-most border of the glyph bitmap,
-         while <tt>bitmap_top</tt> is the vertical distance from the
-         pen position (on the baseline) to the top-most border of the
-         glyph bitmap. <em>It is positive to indicate an upwards
-         distance</em>.</p>
+      current pen position to the left-most border of the glyph bitmap,
+      while <tt>bitmap_top</tt> is the vertical distance from the pen
+      position (on the baseline) to the top-most border of the glyph bitmap. 
+      <em>It is positive to indicate an upwards distance</em>.</p>
 
-      <p>The next section will detail the content of a glyph slot and
-         how to access specific glyph information (including metrics).</p>
+      <p>The second part of the tutorial will describe the contents of a
+      glyph slot and how to access specific glyph information (including
+      metrics).</p>
 
       <h4>
         c. Using other charmaps
@@ -569,50 +564,47 @@
 
       <p>As said before, when a new face object is created, it will look for
       a Unicode, Latin-1, or ASCII charmap and select it.  The currently
-      selected charmap is accessed via <b><tt>face->charmap</tt></b>.  This
-      field is NULL when no charmap is selected, which typically happens
-      when you create a new <tt>FT_Face</tt> object from a font file that
-      doesn't contain an ASCII, Latin-1, or Unicode charmap (rare
-      stuff).</p>
-
-      <p>There are two ways to select a different charmap with FreeType 2.
-         The easiest is when the encoding you need already has a corresponding
-         enumeration defined in <tt>&lt;freetype/freetype.h&gt;</tt>, as
-         <tt>ft_encoding_big5</tt>. In this case, you can simply call
-         <tt>FT_Select_CharMap</tt> as in:</p>
+      selected charmap is accessed via <tt>face->charmap</tt>.  This field
+      is NULL if no charmap is selected, which typically happens when you
+      create a new <tt>FT_Face</tt> object from a font file that doesn't
+      contain an ASCII, Latin-1, or Unicode charmap (rare stuff).</p>
+
+      <p>There are two ways to select a different charmap with
+      FreeType&nbsp;2.  The easiest is if the encoding you need already has
+      a corresponding enumeration defined in
+      <tt>&lt;freetype/freetype.h&gt;</tt>, as <tt>ft_encoding_big5</tt>. 
+      In this case, you can simply call <tt>FT_Select_CharMap()</tt> as
+      in</p>
      
       <font color="blue"><pre>
     error = FT_Select_CharMap(
-                    face,                 /* target face object */
-                    ft_encoding_big5 );   /* encoding..         */
-      </pre></font>
+              face,                 /* target face object */
+              ft_encoding_big5 );   /* encoding           */</pre>
+      </font>
       
-      <p>Another way is to manually parse the list of charmaps for the
-         face, this is accessible through the fields
-         <tt><b>num_charmaps</b></tt> and <tt><b>charmaps</b></tt> 
-         (notice the 's') of the face object. As you could expect,
-         the first is the number of charmaps in the face, while the
-         second is <em>a table of pointers to the charmaps</em>
-         embedded in the face.</p>
+      <p>Another way is to manually parse the list of charmaps for the face,
+      this is accessible through the fields <tt>num_charmaps</tt> and
+      <tt>charmaps</tt> (notice the final 's') of the face object.  As you
+      could expect, the first is the number of charmaps in the face, while
+      the second is <em>a table of pointers to the charmaps</em> embedded in
+      the face.</p>
      
       <p>Each charmap has a few visible fields used to describe it more
-         precisely. Mainly, one will look at
-         <tt><b>charmap->platform_id</b></tt> and
-         <tt><b>charmap->encoding_id</b></tt> that define a pair of
-         values that can be used to describe the charmap in a rather
-         generic way.</p>
-
-      <p>Each value pair corresponds to a given encoding. For example,
-         the pair (3,1) corresponds to Unicode. Their list is
-         defined in the TrueType specification but you can also use the
-         file <tt>&lt;freetype/ftnameid.h&gt;</tt> which defines several
-         helpful constants to deal with them..</p> 
-
-      <p>To look for a specific encoding, you need to find a corresponding
-         value pair in the specification, then look for it in the charmaps
-         list. Don't forget that some encoding correspond to several
-         values pair (yes it's a real mess, but blame Apple and Microsoft
-         on such stupidity..). Here's some code to do it:</p>
+      precisely.  Mainly, one will look at <tt>charmap->platform_id</tt> and
+      <tt>charmap->encoding_id</tt> which define a pair of values that can
+      be used to describe the charmap in a rather generic way.</p>
+
+      <p>Each value pair corresponds to a given encoding.  For example, the
+      pair (3,1) corresponds to Unicode.  A list of such pairs is defined in
+      the TrueType specification, but you can also use the file
+      <tt>&lt;freetype/ftnameid.h&gt;</tt> which defines several helpful
+      constants to deal with them.</p>
+
+      <p>To look up a specific encoding you need to find a corresponding
+      value pair in the specification, then look for it in the charmaps
+      list.  Bear in mind that some encodings correspond to several values
+      pairs (yes, it's a real mess, but blame Apple and Microsoft on such
+      stupidity).  Here some code to do it:</p>
          
       <font color="blue">
       <pre>
@@ -620,6 +612,7 @@
     FT_CharMap  charmap;
     int         n;
 
+
     for ( n = 0; n &lt; face->num_charmaps; n++ )
     {
       charmap = face->charmaps[n];
@@ -638,315 +631,317 @@
     if ( error ) { ... }</pre>
       </font>
 
-     <p>Once a charmap has been selected, either through
-        <tt>FT_Select_CharMap</tt> or <tt>FT_Set_CharMap</tt>,
-        it is used by all subsequent calls to
-        <tt>FT_Get_Char_Index()</tt>.</p>
-
+      <p>Once a charmap has been selected, either through
+      <tt>FT_Select_CharMap()</tt> or <tt>FT_Set_CharMap()</tt>, it is used
+      by all subsequent calls to <tt>FT_Get_Char_Index()</tt>.</p>
 
       <h4>
-        d. Glyph Transforms:
+        d. Glyph transformations
       </h4>
 
-      <p>It is possible to specify an affine transformation to be applied
-         to glyph images when they're loaded. Of course, this will only
-     work for scalable (vectorial) font formats.</p>
+      <p>It is possible to specify an affine transformation to be applied to
+      glyph images when they are loaded.  Of course, this will only work for
+      scalable (vectorial) font formats.</p>
      
-      <p>To do that, simply call <tt>FT_Set_Transform</tt>, as in:</p>
+      <p>To do that, simply call <tt>FT_Set_Transform()</tt>, as in</p>
       
-     <font color="blue"><pre>
-   error = FT_Set_Transform(
-                    face,       /* target face object    */
-                    &amp;matrix,    /* pointer to 2x2 matrix */
-                    &amp;delta );   /* pointer to 2d vector  */
-     </pre></font>
+      <font color="blue">
+      <pre>
+    error = FT_Set_Transform(
+              face,       /* target face object    */
+              &amp;matrix,    /* pointer to 2x2 matrix */
+              &amp;delta );   /* pointer to 2d vector  */</pre>
+      </font>
      
-      <p>This function will set the current transform for a given face
-         object. Its second parameter is a pointer to a simple
-         <tt>FT_Matrix</tt> structure that describes a 2x2 affine matrix.
-         The third parameter is a pointer to a <tt>FT_Vector</tt> structure
-         that describe a simple 2d vector that is used to translate the
-         glyph image <em>after</em> the 2x2 transform.</p>
+      <p>This function will set the current transformation for a given face
+      object.  Its second parameter is a pointer to a <tt>FT_Matrix</tt>
+      structure that describes a 2x2 affine matrix.  The third parameter is
+      a pointer to a <tt>FT_Vector</tt> structure that describes a simple 2d
+      vector that is used to translate the glyph image <em>after</em> the
+      2x2 transformation.</p>
      
-      <p>Note that the matrix pointer can be set to NULL, (in which case
-         the identity transform will be used). Coefficients of the matrix
-         are otherwise in 16.16 fixed float units.</p>
+      <p>Note that the matrix pointer can be set to NULL, in which case the
+      identity transformation will be used.  Coefficients of the matrix are
+      otherwise in 16.16 fixed float units.</p>
      
-      <p>The vector pointer can also be set to NULL (in which case a delta
-         of (0,0) will be used). The vector coordinates are expressed in
-         1/64th of a pixel (also known as 26.6 fixed floats).</p>
+      <p>The vector pointer can also be set to NULL in which case a delta
+      vector of (0,0) will be used.  The vector coordinates are expressed in
+      1/64th of a pixel (also known as 26.6 fixed floats).</p>
      
-      <font color="red">
-      <p>NOTA BENE: The transform is applied to every glyph that is loaded
-         through <tt>FT_Load_Glyph</tt> and is <b>completely independent
-         of any hinting process.</b> This means that you won't get the same
-         results if you load a glyph at the size of 24 pixels, or a glyph at
-         the size at 12 pixels scaled by 2 through a transform, because the
-         hints will have been computed differently (unless, of course you
-         disabled hints).</em></p></font>
-
-      <p>If you ever need to use a non-orthogonal transform with optimal
-         hints, you first need to decompose your transform into a scaling part
-         and a rotation/shearing part. Use the scaling part to compute a new
-         character pixel size, then the other one to call FT_Set_Transform.
-         This is explained in details in a later section of this tutorial.</p>
+      <p><em>The transformation is applied to every glyph that is loaded
+      through <tt>FT_Load_Glyph()</tt> and is <b>completely independent of
+      any hinting process.</b> This means that you won't get the same
+      results if you load a glyph at the size of 24&nbsp;pixels, or a glyph
+      at the size at 12&nbsp;pixels scaled by&nbsp;2 through a
+      transformation, because the hints will have been computed differently
+      (unless hints have been disabled, of course).</em></p>
+
+      <p>If you ever need to use a non-orthogonal transformation with
+      optimal hints, you first need to decompose your transformation into a
+      scaling part and a rotation/shearing part.  Use the scaling part to
+      compute a new character pixel size, then the other one to call
+      <tt>FT_Set_Transform()</tt>.  This is explained in details in a later
+      section of this tutorial.</p>
          
-      <p>Note also that loading a glyph bitmap with a non-identity transform
-         will produce an error..</p>
-      <hr>
+      <p>Note also that loading a glyph bitmap with a non-identity
+      transformation will produce an error.</p>
+
+    <hr>
 
     <h3>
-      7. Simple Text Rendering:
+      7. Simple text rendering
     </h3>
 
-    <p>We will now present you with a very simple example used to render
-       a string of 8-bit Latin-1 text, assuming a face that contains a
-       Unicode charmap</p>
+    <p>We will now present you with a very simple example used to render a
+    string of 8-bit Latin-1 text, assuming a face that contains a Unicode
+    charmap</p>
        
     <p>The idea is to create a loop that will, on each iteration, load one
-       glyph image, convert it to an anti-aliased bitmap, draw it on the
-       target surface, then increment the current pen position</p>
+    glyph image, convert it to an anti-aliased bitmap, draw it on the target
+    surface, then increment the current pen position.</p>
 
-    <h4>a. basic code :</h4>
+      <h4>
+        a. basic code
+      </h4>
 
-    <p>The following code performs our simple text rendering with the
-       functions previously described.</p>
+      <p>The following code performs our simple text rendering with the
+      functions previously described.</p>
        
-    <font color="blue"><pre>
-       FT_GlyphSlot  slot = face->glyph;  // a small shortcut
-       int           pen_x, pen_y, n;
+      <font color="blue">
+      <pre>
+    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
+    int           pen_x, pen_y, n;
 
-       .. initialise library ..
-       .. create face object ..
-       .. set character size ..
+
+    .. initialize library ..
+    .. create face object ..
+    .. set character size ..
        
-       pen_x = 300;
-       pen_y = 200;
+    pen_x = 300;
+    pen_y = 200;
        
-       for ( n = 0; n &lt; num_chars; n++ )
-       {
-         FT_UInt  glyph_index;
+    for ( n = 0; n &lt; num_chars; n++ )
+    {
+      FT_UInt  glyph_index;
          
-         // retrieve glyph index from character code
-         glyph_index = FT_Get_Char_Index( face, text[n] );
+
+      /* retrieve glyph index from character code */
+      glyph_index = FT_Get_Char_Index( face, text[n] );
          
-         // load glyph image into the slot (erase previous one)
-         error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
-         if (error) continue;  // ignore errors
+      /* load glyph image into the slot (erase previous one) */
+      error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );
+      if ( error ) continue;  /* ignore errors */
          
-         // convert to an anti-aliased bitmap
-         error = FT_Render_Glyph( face->glyph, ft_render_mode_normal );
-         if (error) continue;
+      /* convert to an anti-aliased bitmap */
+      error = FT_Render_Glyph( face->glyph, ft_render_mode_normal );
+      if ( error ) continue;
          
-         // now, draw to our target surface
-         my_draw_bitmap( &slot->bitmap,
-                         pen_x + slot->bitmap_left,
-                         pen_y - slot->bitmap_top );
+      /* now, draw to our target surface */
+      my_draw_bitmap( &slot->bitmap,
+                      pen_x + slot->bitmap_left,
+                      pen_y - slot->bitmap_top );
                          
-         // increment pen position 
-         pen_x += slot->advance.x >> 6;
-         pen_y += slot->advance.y >> 6;   // unuseful for now..
-       }
-    </pre></font>   
+      /* increment pen position */
+      pen_x += slot->advance.x >> 6;
+      pen_y += slot->advance.y >> 6;   /* not useful for now */
+    }</pre>
+      </font>   
     
-    <p>This code needs a few explanations:</p>
-    <ul>
-      <li><p>
-         we define a handle named <tt>slot</tt> that points to the
-         face object's glyph slot. (the type <tt>FT_GlyphSlot</tt> is
-         a pointer). That's a convenience to avoid using
-         <tt>face->glyph->XXX</tt> every time.
-      </p></li>
-      
-      <li><p>
-         we increment the pen position with the vector <tt>slot->advance</tt>,
-         which correspond to the glyph's <em>advance width</em> (also known
-         as its <em>escapement</em>). The advance vector is expressed in
-         64/th of pixels, and is truncated to integer pixels on each
-         iteration.</p>
-      </p></li>
-      
-      <li><p>
-         The function <tt>my_draw_bitmap</tt> is not part of FreeType, but
-         must be provided by the application to draw the bitmap to the target
-         surface. In this example, it takes a pointer to a FT_Bitmap descriptor
-         and the position of its top-left corner as arguments.
-      </p></li>
-      
-      <li><p>
-         The value of <tt>slot->bitmap_top</tt> is positive for an
-         <em>upwards</em> vertical distance. Assuming that the coordinates
-         taken by <tt>my_draw_bitmap</tt> use the opposite convention
-         (increasing Y corresponds to downwards scanlines), we substract
-         it to <tt>pen_y</tt>, instead of adding it..
-      </p></li>
-      
-    </ul>
+      <p>This code needs a few explanations:</p>
+
+      <ul>
+        <li>
+          We define a handle named <tt>slot</tt> that points to the face
+          object's glyph slot.  (The type <tt>FT_GlyphSlot</tt> is a
+          pointer.) This is a convenience to avoid using
+          <tt>face->glyph->XXX</tt> every time.
+        </li>
+        <li>
+          We increment the pen position with the vector
+          <tt>slot->advance</tt>, which corresponds to the glyph's
+          <em>advance width</em> (also known as its <em>escapement</em>).
+          The advance vector is expressed in 1/64th of pixels, and is
+          truncated to integer pixels on each iteration.
+        </li>
+        <li>
+          The function <tt>my_draw_bitmap()</tt> is not part of FreeType,
+          but must be provided by the application to draw the bitmap to the
+          target surface.  In this example, it takes a pointer to a
+          <tt>FT_Bitmap</tt> descriptor and the position of its top-left
+          corner as arguments.
+        </li>
+        <li>
+          The value of <tt>slot->bitmap_top</tt> is positive for an
+          <em>upwards</em> vertical distance.  Assuming that the coordinates
+          taken by <tt>my_draw_bitmap()</tt> use the opposite convention
+          (increasing Y corresponds to downwards scanlines), we substract it
+          to <tt>pen_y</tt> instead of adding it.
+        </li>
+      </ul>
     
-    <h4>b. refined code:</h4>
+      <h4>b. refined code</h4>
     
-    <p>The following code is a refined version of the example above. It
-       uses features and functions of FreeType 2 that have not yet been
-       introduced, and they'll be explained below:</p>
+      <p>The following code is a refined version of the example above.  It
+      uses features and functions of FreeType&nbsp;2 that have not yet been
+      introduced, and which will be explained below.</p>
        
-    <font color="blue"><pre>
-       FT_GlyphSlot  slot = face->glyph;  // a small shortcut
-       FT_UInt       glyph_index;
-       int           pen_x, pen_y, n;
-
-       .. initialise library ..
-       .. create face object ..
-       .. set character size ..
+      <font color="blue">
+      <pre>
+    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
+    FT_UInt       glyph_index;
+    int           pen_x, pen_y, n;
+
+
+    .. initialize library ..
+    .. create face object ..
+    .. set character size ..
        
-       pen_x = 300;
-       pen_y = 200;
+    pen_x = 300;
+    pen_y = 200;
        
-       for ( n = 0; n &lt; num_chars; n++ )
-       {
-         // load glyph image into the slot (erase previous one)
-         error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
-         if (error) continue;  // ignore errors
+    for ( n = 0; n &lt; num_chars; n++ )
+    {
+      /* load glyph image into the slot (erase previous one) */
+      error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
+      if ( error ) continue;  /* ignore errors */
          
-         // now, draw to our target surface
-         my_draw_bitmap( &slot->bitmap,
-                         pen_x + slot->bitmap_left,
-                         pen_y - slot->bitmap_top );
+      /* now, draw to our target surface */
+      my_draw_bitmap( &amp;slot->bitmap,
+                      pen_x + slot->bitmap_left,
+                      pen_y - slot->bitmap_top );
                          
-         // increment pen position 
-         pen_x += slot->advance.x >> 6;
-       }
-    </pre></font>   
+      /* increment pen position */
+      pen_x += slot->advance.x >> 6;
+    }</pre>
+      </font>   
 
-    <p>We've reduced the size of our code, but it does exactly the same thing,
-       as:</p>
+      <p>We have reduced the size of our code, but it does exactly the same
+      thing.</p>
        
-    <ul>
-      <li><p>
-          We use the function <tt><b>FT_Load_Char</b></tt> instead of
-          <tt>FT_Load_Glyph</tt>. As you probably imagine, it's equivalent
-          to calling <tt>FT_Get_Char_Index</tt> then <tt>FT_Get_Load_Glyph</tt>.
-      </p></li>
-      
-      <li><p>
-          We do not use <tt>FT_LOAD_DEFAULT</tt> for the loading mode, but
-          the bit flag <tt><b>FT_LOAD_RENDER</b></tt>. It indicates that
-          the glyph image must be immediately converted to an anti-aliased
-          bitmap. This is of course a shortcut that avoids calling
-          <tt>FT_Render_Glyph</tt> explicitely but is strictly equivalent.</p>
+      <ul>
+        <li>
+          <p>We use the function <tt>FT_Load_Char()</tt> instead of
+          <tt>FT_Load_Glyph()</tt>.  As you probably imagine, it is
+          equivalent to calling <tt>FT_Get_Char_Index()</tt> followed by
+          <tt>FT_Get_Load_Glyph()</tt>.</p>
+        </li>
+        <li>
+          <p>We do not use <tt>FT_LOAD_DEFAULT</tt> for the loading mode but
+          the bit flag <tt>FT_LOAD_RENDER</tt>.  It indicates that the glyph
+          image must be immediately converted to an anti-aliased bitmap. 
+          This is of course a shortcut that avoids calling
+          <tt>FT_Render_Glyph()</tt> explicitly but is strictly
+          equivalent.</p>
           
-          <p>
-          Note that you can also specify that you want a monochrome bitmap
-          instead by using the addition <tt><b>FT_LOAD_MONOCHROME</b></tt>
-          load flag.
-      </p></li>
-    </ul>  
+          <p>Note that you can also specify that you want a monochrome
+          bitmap instead by using the additional <tt>FT_LOAD_MONOCHROME</tt>
+          load flag.</p>
+        </li>
+      </ul>  
     
-    <h4>c. more advanced rendering:</h4>
+      <h4>c. more advanced rendering</h4>
     
-    <p>Let's try to render transformed text now (for example through a
-       rotation). We can do this using <tt>FT_Set_Transform</tt>. Here's
-       how to do it:</p>
-
-    <font color="blue"><pre>
-       FT_GlyphSlot  slot = face->glyph;  // a small shortcut
-       FT_Matrix     matrix;              // transformation matrix
-       FT_UInt       glyph_index;
-       FT_Vector     pen;                 // untransformed origin
-       int           pen_x, pen_y, n;
-
-       .. initialise library ..
-       .. create face object ..
-       .. set character size ..
-
-       // set up matrix
-       matrix.xx = (FT_Fixed)( cos(angle)*0x10000);
-       matrix.xy = (FT_Fixed)(-sin(angle)*0x10000);
-       matrix.yx = (FT_Fixed)( sin(angle)*0x10000);
-       matrix.yy = (FT_Fixed)( cos(angle)*0x10000);
+      <p>We now render transformed text (for example through a rotation). 
+      To do that we use <tt>FT_Set_Transform()</tt>:</p>
+
+      <font color="blue">
+      <pre>
+    FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */
+    FT_Matrix     matrix;              /* transformation matrix */
+    FT_UInt       glyph_index;
+    FT_Vector     pen;                 /* untransformed origin */
+    int           pen_x, pen_y, n;
+
+
+    .. initialize library ..
+    .. create face object ..
+    .. set character size ..
+
+    /* set up matrix */
+    matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );
+    matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );
+    matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );
+    matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );
               
-       // the pen position in 26.6 cartesian space coordinates
-       pen.x = 300 * 64;
-       pen.y = ( my_target_height - 200 ) * 64;
+    /* the pen position in 26.6 cartesian space coordinates */
+    pen.x = 300 * 64;
+    pen.y = ( my_target_height - 200 ) * 64;
        
-       for ( n = 0; n &lt; num_chars; n++ )
-       {
-         // set transform
-         FT_Set_Transform( face, &matrix, &pen );
+    for ( n = 0; n &lt; num_chars; n++ )
+    {
+      /* set transformation */
+      FT_Set_Transform( face, &amp;matrix, &pen );
          
-         // load glyph image into the slot (erase previous one)
-         error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
-         if (error) continue;  // ignore errors
+      /* load glyph image into the slot (erase previous one) */
+      error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );
+      if ( error ) continue;  /* ignore errors */
          
-         // now, draw to our target surface (convert position)
-         my_draw_bitmap( &slot->bitmap,
-                         slot->bitmap_left,
-                         my_target_height - slot->bitmap_top );
+      /* now, draw to our target surface (convert position) */
+      my_draw_bitmap( &amp;slot->bitmap,
+                      slot->bitmap_left,
+                      my_target_height - slot->bitmap_top );
                          
-         // increment pen position 
-         pen.x += slot->advance.x;
-         pen.y += slot->advance.y;
-       }
-    </pre></font>   
+      /* increment pen position */
+      pen.x += slot->advance.x;
+      pen.y += slot->advance.y;
+    }</pre>
+      </font>   
 
-    <p>You'll notice that:</p>
+      <p>Notes:</p>
 
-    <ul>
-      <li><p>
-          we now use a vector, of type <tt>FT_Vector</tt> to store the pen
-          position, with coordinates expressed as 1/64th of pixels, hence
-          a multiplication. The position is expressed in cartesian space.
-      </p></li>
-
-      <li><p>
-          glyph images are always loaded, transformed and described in the
+      <ul>
+        <li>
+          We now use a vector of type <tt>FT_Vector</tt> to store the pen
+          position, with coordinates expressed as 1/64th of pixels, hence a
+          multiplication.  The position is expressed in cartesian space.
+        </li>
+        <li>
+          Glyph images are always loaded, transformed, and described in the
           cartesian coordinate system in FreeType (which means that
-          increasing Y corresponds to upper scanlines), unlike the system
-          typically used for bitmaps (where the top-most scanline has
-          coordinate 0). We must thus convert between the two systems
+          increasing&nbsp;Y corresponds to upper scanlines), unlike the
+          system typically used for bitmaps (where the top-most scanline has
+          coordinate&nbsp;0).  We must thus convert between the two systems
           when we define the pen position, and when we compute the top-left
           position of the bitmap.
-      </p></li>
-
-      <li><p>
-          we set the transform on each glyph, to indicate the rotation
-          matrix, as well as a delta that will move the transformed image
-          to the current pen position (in cartesian space, not bitmap space).
-      </p></li>
-
-      <li><p>
-          the advance is always returned transformed, which is why it can
-          be directly added to the current pen position. Note that it is
-          <b>not</b> rounded this time.
-      </p></li>
-
-    </ul>
+        </li>
+        <li>
+          We set the transformation on each glyph to indicate the rotation
+          matrix, as well as a delta vector that will move the transformed
+          image to the current pen position (in cartesian space, not bitmap
+          space).
+        </li>
+        <li>
+          The advance width is always returned transformed, which is why it
+          can be directly added to the current pen position.  Note that it
+          is <em>not</em> rounded this time.
+        </li>
+      </ul>
     
-    <p>It is important to note that, while this example is a bit more
-       complex than the previous one, it is strictly equivalent
-       for the case where the transform is the identity.. Hence it can
-       be used as a replacement (but a more powerful one).</p>
+      <p>It is important to note that, while this example is a bit more
+      complex than the previous one, it is strictly equivalent for the case
+      where the transformation is the identity.  Hence it can be used as a
+      replacement (but a more powerful one).</p>
 
-    <p>It has however a few short comings that we will explain, and solve,
-       in the next part of this tutorial.</p>
+      <p>It has, however, a few shortcomings that we will explain, and
+      solve, in the next part of this tutorial.</p>
 
     <hr>
 
     <h3>
-       Conclusion
+      Conclusion
     </h3>
 
-    <p>In this first section, you have learned the basics of FreeType 2,
-       as well as sufficient knowledge to know how to render rotated text.
-       Woww ! Congratulations..</p>
+    <p>In this first section, you have learned the basics of
+    FreeType&nbsp;2, as well as sufficient knowledge how to render rotated
+    text.</p>
        
-    <p>The next section will dive into more details of the API in order
-       to let you access glyph metrics and images directly, as well as
-       how to deal with scaling, hinting, kerning, etc..</p>
+    <p>The next part will dive into more details of the API in order to let
+    you access glyph metrics and images directly, as well as how to deal
+    with scaling, hinting, kerning, etc.</p>
        
-    <p>The third section will discuss issues like modules, caching and a
-       few other advanced topics like how to use multiple size objects
-       with a single face.
-       </p>
+    <p>The third part will discuss issues like modules, caching, and a few
+    other advanced topics like how to use multiple size objects with a
+    single face.</p>
 
 </td></tr>
 </table>