demos/src/ftgrays.c


Log

Author Commit Date CI Message
Werner Lemberg 69e010fd 2000-04-10T22:50:20 Removed compiler warnings.
Werner Lemberg c83bfdd5 2000-04-10T12:13:40 Adding string.h
David Turner ea10fbf9 2000-04-04T13:17:04 Consider the smooth renderer completed ! It will probably be moved to "freetype2/src/base" soon and become part of the library. changes include: - fixed a bug which prevented large spans being drawn correctly. - now renders large glyphs that overflow the render pool. - various performance enhancements. the renderer now renders large glyphs with much greater speed :-) - also faster with small glyphs .. future plans: - fix a vertical-dropout bug in the standard raster (b&w) - write a demonstration program to demonstrate direct composition..
David Turner 37379e21 2000-03-28T11:22:31 major changes to the library: - there is now a "convenience" API to manage glyphs in "include/ftglyph.h". See the demo program "ftstring" for an example.. - the raster interface has been changed in order to allow direct composition through user-provided callbacks. This has been tested but isn't demonstrated for now in "demos" - the FT_LOAD_NO_RECURSE flag is supported, as this is required by some new code in the auto-hinting engine - some bug fixed in FT_MulFix which made FT_xxx_Transform return incorrect results..
David Turner 137c8888 2000-03-17T12:47:49 updated the "smooth" anti-aliaser. By increasing the number of segments used to decompose a bezier curve, we get rid of the "fuzz-fuzz" factor. it's also faster than the standard renderer after tweaking. Note that it isn't completed yet..
David Turner 16afbe2d 2000-03-17T10:13:52 update
David Turner 41dbcbf6 2000-03-09T11:46:25 reformatting, changing the FT_Outline structure: - "flags" have been renamed to "tags" - "outline_flags" have been renamed to "flags" Look for more re-formatting today..
David Turner 291afa09 2000-03-08T14:14:55 added the new "smooth" anti-aliaser (see the file "demos/src/ftgrays.c"), and modified "ftview" and "fttimer" to use it.. Note that this thing is still under heavy beta..