* Create a C demo to show how the C bindings work.
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diff --git a/.gitignore b/.gitignore
index 737aedf..60120ae 100644
--- a/.gitignore
+++ b/.gitignore
@@ -15,6 +15,7 @@ stamp-h1
*.o
*.lo
*.la
+demo/c-demo
demo/simple
demo/FTGLDemo
demo/FTGLMFontDemo
diff --git a/demo/Makefile.am b/demo/Makefile.am
index 21b7ef7..173dd90 100644
--- a/demo/Makefile.am
+++ b/demo/Makefile.am
@@ -1,6 +1,6 @@
if HAVE_GLUT
-noinst_PROGRAMS = simple FTGLDemo FTGLMFontDemo
+noinst_PROGRAMS = simple c-demo FTGLDemo FTGLMFontDemo
endif
simple_SOURCES = \
@@ -11,6 +11,14 @@ simple_CXXFLAGS = $(FT2_CFLAGS) $(GL_CFLAGS)
simple_LDFLAGS = $(FT2_LIBS) $(GLUT_LIBS)
simple_LDADD = ../src/libftgl.la
+c_demo_SOURCES = \
+ c-demo.c \
+ $(NULL)
+c_demo_CPPFLAGS = -I$(top_srcdir)/src
+c_demo_CFLAGS = $(FT2_CFLAGS) $(GL_CFLAGS)
+c_demo_LDFLAGS = $(FT2_LIBS) $(GLUT_LIBS)
+c_demo_LDADD = ../src/libftgl.la
+
FTGLDemo_SOURCES = \
FTGLDemo.cpp \
tb.c \
diff --git a/demo/c-demo.c b/demo/c-demo.c
new file mode 100644
index 0000000..7e359b7
--- /dev/null
+++ b/demo/c-demo.c
@@ -0,0 +1,148 @@
+/*
+ * c-demo.cpp - simple C demo for FTGL, the OpenGL font library
+ *
+ * Copyright (c) 2008 Sam Hocevar <sam@zoy.org>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining
+ * a copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be
+ * included in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <math.h>
+
+#if defined HAVE_GL_GLUT_H
+# include <GL/glut.h>
+#elif defined HAVE_GLUT_GLUT_H
+# include <GLUT/glut.h>
+#else
+# error GLUT headers not present
+#endif
+
+#include <FTGL/ftgl.h>
+
+static FTGLfont *font;
+
+/*
+ * Main OpenGL loop: set up lights, apply a few rotation effects, and
+ * render text using the current FTGL object.
+ */
+static void RenderScene(void)
+{
+ float n = (float)glutGet(GLUT_ELAPSED_TIME) / 10.;
+ float t1 = sin(n / 80);
+ float t2 = sin(n / 50 + 1);
+ float t3 = sin(n / 30 + 2);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_DEPTH_TEST);
+
+ glPushMatrix();
+ glTranslatef(-0.9, -0.2, -10.0);
+ float ambient[4] = { (t1 + 2.0) / 3,
+ (t2 + 2.0) / 3,
+ (t3 + 2.0) / 3, 0.3 };
+ float diffuse[4] = { 1.0, 0.9, 0.9, 1.0 };
+ float specular[4] = { 1.0, 0.7, 0.7, 1.0 };
+ float position[4] = { 100.0, 100.0, 0.0, 1.0 };
+ glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
+ glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
+ glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
+ glLightfv(GL_LIGHT1, GL_POSITION, position);
+ glEnable(GL_LIGHT1);
+ glPopMatrix();
+
+ glPushMatrix();
+ float front_ambient[4] = { 0.7, 0.7, 0.7, 0.0 };
+ glMaterialfv(GL_FRONT, GL_AMBIENT, front_ambient);
+ glColorMaterial(GL_FRONT, GL_DIFFUSE);
+ glTranslatef(0.0, 0.0, 20.0);
+ glRotatef(n / 1.11, 0.0, 1.0, 0.0);
+ glRotatef(n / 2.23, 1.0, 0.0, 0.0);
+ glRotatef(n / 3.17, 0.0, 0.0, 1.0);
+ glTranslatef(-260.0, -0.2, 0.0);
+ glColor3f(0.0, 0.0, 0.0);
+ ftglRenderFont(font, "Hello FTGL!", FTGL_RENDER_ALL);
+ glPopMatrix();
+
+ glutSwapBuffers();
+}
+
+/*
+ * GLUT key processing function: <esc> quits, <tab> cycles across fonts.
+ */
+static void ProcessKeys(unsigned char key, int x, int y)
+{
+ if(key == 27)
+ {
+ ftglDestroyFont(font);
+ exit(0);
+ }
+}
+
+/*
+ * Main program entry point: set up GLUT window, load fonts, run GLUT loop.
+ */
+int main(int argc, char **argv)
+{
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s <font_name.ttf>\n", argv[0]);
+ return EXIT_FAILURE;
+ }
+
+ /* Initialise GLUT stuff */
+ glutInit(&argc, argv);
+ glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
+ glutInitWindowPosition(100, 100);
+ glutInitWindowSize(640, 480);
+ glutCreateWindow("FTGL simple demo");
+
+ glutDisplayFunc(RenderScene);
+ glutIdleFunc(RenderScene);
+ glutKeyboardFunc(ProcessKeys);
+
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective(90, 640.0f / 480.0f, 1, 1000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt(0.0, 0.0, 640.0f / 2.0f, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+
+ /* Initialise FTGL stuff */
+ font = ftglCreateExtrudeFont(argv[1]);
+ if(!font)
+ {
+ fprintf(stderr, "%s: could not load font `%s'\n", argv[0], argv[1]);
+ return EXIT_FAILURE;
+ }
+
+ ftglSetFontFaceSize(font, 80, 72);
+ ftglSetFontDepth(font, 10);
+ ftglSetFontOutset(font, 0, 3);
+ ftglSetFontCharMap(font, ft_encoding_unicode);
+
+ /* Run GLUT loop */
+ glutMainLoop();
+
+ return EXIT_SUCCESS;
+}
+