Extrusion code merged from 1.3beta2
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diff --git a/include/FTExtrdGlyph.h b/include/FTExtrdGlyph.h
new file mode 100644
index 0000000..014be4e
--- /dev/null
+++ b/include/FTExtrdGlyph.h
@@ -0,0 +1,82 @@
+#ifndef __FTExtrdGlyph__
+#define __FTExtrdGlyph__
+
+#include "FTGL.h"
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+#include FT_GLYPH_H
+
+#include "FTGlyph.h"
+
+class FTVectoriser;
+
+/**
+ * FTPolyGlyph is a specialisation of FTGlyph for creating tessellated
+ * polygon glyphs.
+ *
+ * @see FTGlyphContainer
+ * @see FTVectoriser
+ *
+ */
+class FTGL_EXPORT FTExtrdGlyph : public FTGlyph
+{
+ public:
+ /**
+ * Constructor
+ *
+ * @param glyph The Freetype glyph to be processed
+ */
+ FTExtrdGlyph( FT_Glyph glyph, float depth);
+
+ /**
+ * Destructor
+ */
+ virtual ~FTExtrdGlyph();
+
+ /**
+ * Renders this glyph at the current pen position.
+ *
+ * @param pen The current pen position.
+ * @return The advance distance for this glyph.
+ */
+ virtual float Render( const FT_Vector& pen);
+
+ private:
+ /**
+ * Convert the point data into a mesh.
+ *
+ * Uses GLUtesselator to create a mesh
+ */
+ void Tesselate();
+
+ /**
+ * An object that helps convert freetype outlines into point
+ * data
+ */
+ FTVectoriser* vectoriser;
+
+ /**
+ * The total number of points in the Freetype outline
+ */
+ int numPoints;
+
+ /**
+ * Pointer to the point data
+ */
+ double* frontMesh;
+ double* backMesh;
+ double* sidemesh;
+
+ /**
+ * OpenGL display list
+ */
+ GLuint glList;
+
+ float depth;
+
+};
+
+
+#endif // __FTExtrdGlyph__
+
diff --git a/include/FTGLExtrdFont.h b/include/FTGLExtrdFont.h
new file mode 100644
index 0000000..0d77c95
--- /dev/null
+++ b/include/FTGLExtrdFont.h
@@ -0,0 +1,47 @@
+#ifndef __FTGLExtrdFont__
+#define __FTGLExtrdFont__
+
+#include "FTGL.h"
+
+#include "FTFont.h"
+
+class FTGlyph;
+
+
+/**
+ * FTGLPolygonFont is a specialisation of the FTFont class for handling
+ * tesselated Polygon Mesh fonts
+ *
+ * @see FTFont
+ */
+class FTGL_EXPORT FTGLExtrdFont : public FTFont
+{
+ public:
+ /**
+ * Default Constructor
+ */
+ FTGLExtrdFont();
+
+ /**
+ * Destructor
+ */
+ ~FTGLExtrdFont();
+
+ void Depth( float d) { depth = d;}
+
+ private:
+ /**
+ * Construct a FTPolyGlyph.
+ *
+ * @param g The glyph index NOT the char code.
+ * @return An FTPolyGlyph or <code>null</code> on failure.
+ */
+ virtual FTGlyph* MakeGlyph( unsigned int g);
+
+ float depth;
+
+};
+
+
+#endif // __FTGLExtrdFont__
+
diff --git a/src/FTExtrdGlyph.cpp b/src/FTExtrdGlyph.cpp
new file mode 100644
index 0000000..d25f251
--- /dev/null
+++ b/src/FTExtrdGlyph.cpp
@@ -0,0 +1,199 @@
+#include "FTExtrdGlyph.h"
+#include "FTVectoriser.h"
+
+
+//#include "mmgr.h"
+
+FTExtrdGlyph::FTExtrdGlyph( FT_Glyph glyph, float d)
+: FTGlyph(),
+ vectoriser(0),
+ numPoints(0),
+ frontMesh(0),
+ backMesh(0),
+ sidemesh(0),
+ glList(0),
+ depth(d)
+{
+ if( ft_glyph_format_outline != glyph->format)
+ {
+ return;
+ }
+
+ vectoriser = new FTVectoriser( glyph);
+
+ vectoriser->Process();
+
+ // Make the front polygons
+ vectoriser->MakeMesh( 1.0);
+
+ numPoints = vectoriser->MeshPoints();
+ if ( numPoints < 3)
+ {
+ delete vectoriser;
+ return;
+ }
+
+ frontMesh = new double[ numPoints * 3];
+ vectoriser->GetMesh( frontMesh);
+
+ // Make the back polygons
+ vectoriser->MakeMesh( -1.0);
+
+ numPoints = vectoriser->MeshPoints();
+ if ( numPoints < 3)
+ {
+ delete vectoriser;
+ delete [] frontMesh;
+ return;
+ }
+
+ backMesh = new double[ numPoints * 3];
+ vectoriser->GetMesh( backMesh);
+
+ numPoints = vectoriser->points();
+ int numContours = vectoriser->contours(); // FIXME
+
+ if ( ( numContours < 1) || ( numPoints < 3))
+ {
+ delete vectoriser;
+ delete [] frontMesh;
+ delete [] backMesh;
+ return;
+ }
+
+ // Build the edge polygons
+ int* contourLength = new int[ numContours];
+ for( int cn = 0; cn < numContours; ++cn)
+ {
+ contourLength[cn] = vectoriser->contourSize( cn);
+ }
+
+ sidemesh = new double[ numPoints * 3];
+ vectoriser->GetOutline( sidemesh);
+
+ delete vectoriser;
+
+ // Draw the glyph
+ int offset = 0;
+ glList = glGenLists(1);
+ glNewList( glList, GL_COMPILE);
+ // Render Front Mesh
+ int BEPairs = static_cast<int>(frontMesh[0]);
+ for( int i = 0; i < BEPairs; ++i)
+ {
+ int polyType = (int)frontMesh[offset + 1];
+ glBegin( polyType);
+ glNormal3d(0.0, 0.0, 1.0);
+
+ int verts = (int)frontMesh[offset+2];
+ offset += 3;
+ for( int x = 0; x < verts; ++x)
+ {
+ glVertex3dv( frontMesh + offset);
+ offset += 3;
+ }
+ glEnd();
+ }
+
+ // Render Back Mesh
+ offset = 0;
+ BEPairs = static_cast<int>(backMesh[0]);
+ for( int i = 0; i < BEPairs; ++i)
+ {
+ int polyType = (int)backMesh[offset + 1];
+ glBegin( polyType);
+
+ glNormal3d(0.0, 0.0, -1.0);
+ int verts = (int)backMesh[offset+2];
+ offset += 3;
+ for( int x = 0; x < verts; ++x)
+ {
+ glVertex3d( backMesh[offset], backMesh[offset + 1], -depth); // FIXME
+ offset += 3;
+ }
+ glEnd();
+ }
+
+ FT_OutlineGlyph outline = (FT_OutlineGlyph)glyph;
+ FT_Outline ftOutline = outline->outline;
+ int contourFlag = ftOutline.flags;
+
+ // Join them together.
+ // Extrude each contour to make the sides.
+ double* contour = sidemesh;
+ for (int c=0; c<numContours; ++c)
+ {
+
+ // Make a quad strip using each successive
+ // pair of points in this contour.
+ int numPoints = contourLength[c];
+ glBegin(GL_QUAD_STRIP);
+
+ for (int j= 0; j <= numPoints; ++j)
+ {
+ int j1 = (j < numPoints) ? j : 0;
+ int j0 = (j1 == 0) ? (numPoints-1) : (j1-1);
+
+ double* p0 = contour + j0*3;
+ double* p1 = contour + j1*3;
+
+ // Compute normal for this quad.
+ double vx = p1[0] - p0[0];
+ double vy = p1[1] - p0[1];
+ // Normalise
+ double length = sqrt( ( ( vx * vx) + ( vy * vy)));
+ vx /= length; vy /= length;
+ glNormal3d(-vy, vx, 0.0);
+
+ // Add vertices to the quad strip.
+ // Winding order!!!
+ if( contourFlag & ft_outline_reverse_fill)
+ {
+ glVertex3d(p0[0], p0[1], 0);
+ glVertex3d(p0[0], p0[1], -depth);
+ }
+ else
+ {
+ glVertex3d(p0[0], p0[1], -depth);
+ glVertex3d(p0[0], p0[1], 0);
+ }
+ } // for
+ glEnd();
+ contour += numPoints*3;
+ } // for
+
+
+ glEndList();
+
+ delete [] sidemesh; // FIXME
+ delete [] frontMesh;
+ delete [] backMesh;
+ delete [] contourLength;
+
+ bBox = FTBBox( glyph);
+ bBox.z2 = -depth;
+ advance = glyph->advance.x >> 16;
+
+ // discard glyph image (bitmap or not)
+ FT_Done_Glyph( glyph); // Why does this have to be HERE
+}
+
+
+FTExtrdGlyph::~FTExtrdGlyph()
+{
+// if( data)
+// delete [] data; // FIXME
+}
+
+
+float FTExtrdGlyph::Render( const FT_Vector& pen)
+{
+ if( glList)
+ {
+ glTranslatef( pen.x, pen.y, 0);
+ glCallList( glList);
+ glTranslatef( -pen.x, -pen.y, 0);
+ }
+
+ return advance;
+}
diff --git a/src/FTGLExtrdFont.cpp b/src/FTGLExtrdFont.cpp
new file mode 100644
index 0000000..bfd633b
--- /dev/null
+++ b/src/FTGLExtrdFont.cpp
@@ -0,0 +1,32 @@
+#include "FTGLExtrdFont.h"
+#include "FTGlyphContainer.h"
+#include "FTGL.h"
+#include "FTExtrdGlyph.h"
+
+//#include "mmgr.h"
+
+
+FTGLExtrdFont::FTGLExtrdFont()
+: depth(0)
+{}
+
+
+FTGLExtrdFont::~FTGLExtrdFont()
+{}
+
+
+FTGlyph* FTGLExtrdFont::MakeGlyph( unsigned int g)
+{
+ FT_Glyph* ftGlyph = face.Glyph( g, FT_LOAD_DEFAULT);
+
+ if( ftGlyph)
+ {
+ FTExtrdGlyph* tempGlyph = new FTExtrdGlyph( *ftGlyph, depth);
+ return tempGlyph;
+ }
+
+ err = face.Error();
+ return NULL;
+}
+
+