* Minor refactoring in FTExtrdGlyph.cpp.
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diff --git a/src/FTExtrdGlyph.cpp b/src/FTExtrdGlyph.cpp
index 7093fcc..736993d 100644
--- a/src/FTExtrdGlyph.cpp
+++ b/src/FTExtrdGlyph.cpp
@@ -41,119 +41,117 @@
#include "FTVectoriser.h"
-FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float depth, bool useDisplayList)
-: FTGlyph( glyph),
+FTExtrdGlyph::FTExtrdGlyph(FT_GlyphSlot glyph, float depth, bool useDisplayList)
+: FTGlyph(glyph),
glList(0)
{
- bBox.SetDepth( -depth);
+ bBox.SetDepth(-depth);
- if( ft_glyph_format_outline != glyph->format)
+ if(ft_glyph_format_outline != glyph->format)
{
err = 0x14; // Invalid_Outline
return;
}
- FTVectoriser vectoriser( glyph);
- if( ( vectoriser.ContourCount() < 1) || ( vectoriser.PointCount() < 3))
+ FTVectoriser vectoriser(glyph);
+ if((vectoriser.ContourCount() < 1) || (vectoriser.PointCount() < 3))
{
return;
}
- unsigned int tesselationIndex;
-
if(useDisplayList)
{
glList = glGenLists(1);
- glNewList( glList, GL_COMPILE);
+ glNewList(glList, GL_COMPILE);
}
- vectoriser.MakeMesh( 1.0);
+ vectoriser.MakeMesh(1.0);
glNormal3d(0.0, 0.0, 1.0);
- unsigned int horizontalTextureScale = glyph->face->size->metrics.x_ppem * 64;
- unsigned int verticalTextureScale = glyph->face->size->metrics.y_ppem * 64;
+ unsigned int hscale = glyph->face->size->metrics.x_ppem * 64;
+ unsigned int vscale = glyph->face->size->metrics.y_ppem * 64;
const FTMesh* mesh = vectoriser.GetMesh();
- for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
+ for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
- const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
+ const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polyonType = subMesh->PolygonType();
- glBegin( polyonType);
- for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
+ glBegin(polyonType);
+ for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
- FTPoint point = subMesh->Point(pointIndex);
+ FTPoint pt = subMesh->Point(i);
- glTexCoord2f( point.X() / horizontalTextureScale,
- point.Y() / verticalTextureScale);
+ glTexCoord2f(pt.X() / hscale,
+ pt.Y() / vscale);
- glVertex3f( point.X() / 64.0f,
- point.Y() / 64.0f,
- 0.0f);
+ glVertex3f(pt.X() / 64.0f,
+ pt.Y() / 64.0f,
+ 0.0f);
}
glEnd();
}
- vectoriser.MakeMesh( -1.0);
+ vectoriser.MakeMesh(-1.0);
glNormal3d(0.0, 0.0, -1.0);
mesh = vectoriser.GetMesh();
- for( tesselationIndex = 0; tesselationIndex < mesh->TesselationCount(); ++tesselationIndex)
+ for(unsigned int j = 0; j < mesh->TesselationCount(); ++j)
{
- const FTTesselation* subMesh = mesh->Tesselation( tesselationIndex);
+ const FTTesselation* subMesh = mesh->Tesselation(j);
unsigned int polyonType = subMesh->PolygonType();
- glBegin( polyonType);
- for( unsigned int pointIndex = 0; pointIndex < subMesh->PointCount(); ++pointIndex)
+ glBegin(polyonType);
+ for(unsigned int i = 0; i < subMesh->PointCount(); ++i)
{
- FTPoint point = subMesh->Point(pointIndex);
+ FTPoint pt = subMesh->Point(i);
- glTexCoord2f( subMesh->Point(pointIndex).X() / horizontalTextureScale,
- subMesh->Point(pointIndex).Y() / verticalTextureScale);
+ glTexCoord2f(subMesh->Point(i).X() / hscale,
+ subMesh->Point(i).Y() / vscale);
- glVertex3f( subMesh->Point( pointIndex).X() / 64.0f,
- subMesh->Point( pointIndex).Y() / 64.0f,
- -depth);
+ glVertex3f(subMesh->Point(i).X() / 64.0f,
+ subMesh->Point(i).Y() / 64.0f,
+ -depth);
}
glEnd();
}
int contourFlag = vectoriser.ContourFlag();
- for( size_t c = 0; c < vectoriser.ContourCount(); ++c)
+ for(size_t c = 0; c < vectoriser.ContourCount(); ++c)
{
const FTContour* contour = vectoriser.Contour(c);
- unsigned int numberOfPoints = contour->PointCount();
+ unsigned int n = contour->PointCount();
- glBegin( GL_QUAD_STRIP);
- for( unsigned int j = 0; j <= numberOfPoints; ++j)
+ glBegin(GL_QUAD_STRIP);
+ for(unsigned int j = 0; j <= n; ++j)
{
- unsigned int pointIndex = ( j == numberOfPoints) ? 0 : j;
- unsigned int nextPointIndex = ( pointIndex == numberOfPoints - 1) ? 0 : pointIndex + 1;
+ unsigned int cur = (j == n) ? 0 : j;
+ unsigned int next = (cur == n - 1) ? 0 : cur + 1;
- FTPoint point = contour->Point(pointIndex);
+ FTPoint pt = contour->Point(cur);
- FTPoint normal = GetNormal( point, contour->Point(nextPointIndex));
- if(normal != FTPoint( 0.0f, 0.0f, 0.0f))
+ FTPoint normal = GetNormal(pt, contour->Point(next));
+ if(normal != FTPoint(0.0f, 0.0f, 0.0f))
{
glNormal3dv(static_cast<const FTGL_DOUBLE*>(normal));
}
- if( contourFlag & ft_outline_reverse_fill)
+ if(contourFlag & ft_outline_reverse_fill)
{
- glTexCoord2f( point.X() / horizontalTextureScale,
- point.X() / verticalTextureScale);
+ glTexCoord2f(pt.X() / hscale,
+ pt.X() / vscale);
- glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, 0.0f);
- glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, -depth);
+ glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, 0.0f);
+ glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, -depth);
}
else
{
- glTexCoord2f( point.X() / horizontalTextureScale,
- point.Y() / verticalTextureScale);
+ glTexCoord2f(pt.X() / hscale,
+ pt.Y() / vscale);
- glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, -depth);
- glVertex3f( point.X() / 64.0f, point.Y() / 64.0f, 0.0f);
+ glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, -depth);
+ glVertex3f(pt.X() / 64.0f, pt.Y() / 64.0f, 0.0f);
}
}
glEnd();
@@ -168,31 +166,31 @@ FTExtrdGlyph::FTExtrdGlyph( FT_GlyphSlot glyph, float depth, bool useDisplayList
FTExtrdGlyph::~FTExtrdGlyph()
{
- glDeleteLists( glList, 1);
+ glDeleteLists(glList, 1);
}
-const FTPoint& FTExtrdGlyph::Render( const FTPoint& pen)
+const FTPoint& FTExtrdGlyph::Render(const FTPoint& pen)
{
- glTranslatef( pen.X(), pen.Y(), 0);
+ glTranslatef(pen.X(), pen.Y(), 0);
- if( glList)
+ if(glList)
{
- glCallList( glList);
+ glCallList(glList);
}
return advance;
}
-FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b)
+FTPoint FTExtrdGlyph::GetNormal(const FTPoint &a, const FTPoint &b)
{
float vectorX = a.X() - b.X();
float vectorY = a.Y() - b.Y();
- float length = sqrt( vectorX * vectorX + vectorY * vectorY );
+ float length = sqrt(vectorX * vectorX + vectorY * vectorY);
- if( length > 0.01f)
+ if(length > 0.01f)
{
length = 1 / length;
}
@@ -201,8 +199,8 @@ FTPoint FTExtrdGlyph::GetNormal( const FTPoint &a, const FTPoint &b)
length = 0.0f;
}
- return FTPoint( -vectorY * length,
- vectorX * length,
- 0.0f);
+ return FTPoint(-vectorY * length,
+ vectorX * length,
+ 0.0f);
}