Commit 4c6f87b9a18f125b1de719d56a9d5771d95062df

sammy 2008-04-21T21:48:37

* Fine tune the demo so that the extrude mode shows the outset results.

diff --git a/demo/FTGLDemo.cpp b/demo/FTGLDemo.cpp
index eec1a2a..f51b896 100644
--- a/demo/FTGLDemo.cpp
+++ b/demo/FTGLDemo.cpp
@@ -103,10 +103,10 @@ static FTGLPixmapFont* infoFont;
 
 static float texture[] =
 {
-    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
-    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
-    0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
-    0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0
+    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
+    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
+    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0,
+    1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0
 };
 
 static GLuint textureID;
@@ -178,7 +178,8 @@ void setUpFonts(const char* fontfile)
             exit(1);
         }
 
-        fonts[x]->Depth(20);
+        fonts[x]->Depth(1.);
+        fonts[x]->Outset(0., 1.);
 
         fonts[x]->CharMap(ft_encoding_unicode);
     }