Removed activeTextureID from initialisation list.
diff --git a/src/FTTextureGlyph.cpp b/src/FTTextureGlyph.cpp
index 2739378..1ceb3ce 100755
--- a/src/FTTextureGlyph.cpp
+++ b/src/FTTextureGlyph.cpp
@@ -6,8 +6,7 @@ FTTextureGlyph::FTTextureGlyph( FT_GlyphSlot glyph, int id, int xOffset, int yOf
: FTGlyph( glyph),
destWidth(0),
destHeight(0),
- glTextureID(id)//,
-// activeTextureID(0)
+ glTextureID(id)
{
err = FT_Render_Glyph( glyph, FT_RENDER_MODE_NORMAL);
if( err || glyph->format != ft_glyph_format_bitmap)
@@ -68,10 +67,10 @@ float FTTextureGlyph::Render( const FTPoint& pen)
glBegin( GL_QUADS);
glTexCoord2f( uv[0].x, uv[0].y);
- glVertex2f( pos.x, pos.y);
+ glVertex2f( pos.x, pos.y);
glTexCoord2f( uv[0].x, uv[1].y);
- glVertex2f( pos.x, pos.y - destHeight);
+ glVertex2f( pos.x, pos.y - destHeight);
glTexCoord2f( uv[1].x, uv[1].y);
glVertex2f( destWidth + pos.x, pos.y - destHeight);