and more fun with float/double consistency
diff --git a/src/FTVectoriser.cpp b/src/FTVectoriser.cpp
index db1d991..787ff77 100644
--- a/src/FTVectoriser.cpp
+++ b/src/FTVectoriser.cpp
@@ -219,8 +219,8 @@ void FTVectoriser::ProcessContours()
continue;
}
- float K = (p2.Y() - leftmost.Y()) / (p1.Y() - leftmost.Y());
- float K2 = (p2.X() - p1.X()) / (K - 1.);
+ double K = (p2.Y() - leftmost.Y()) / (p1.Y() - leftmost.Y());
+ double K2 = (p2.X() - p1.X()) / (K - 1.);
if(leftmost.X() > p1.X() - K2)
{