Can now switch between font types.
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diff --git a/demo/FTGLDemo.c b/demo/FTGLDemo.c
index cd2ae68..24f0c3c 100644
--- a/demo/FTGLDemo.c
+++ b/demo/FTGLDemo.c
@@ -10,37 +10,41 @@
#include "tb.h"
#include "FTGLExtrdFont.h"
-//#include "FTGLOutlineFont.h"
-//#include "FTGLPolygonFont.h"
-//#include "FTGLTextureFont.h"
-//#include "FTGLPixmapFont.h"
-//#include "FTGLBitmapFont.h"
+#include "FTGLOutlineFont.h"
+#include "FTGLPolygonFont.h"
+#include "FTGLTextureFont.h"
+#include "FTGLPixmapFont.h"
+#include "FTGLBitmapFont.h"
#ifdef __linux__
#define FONT_FILE "/usr/share/fonts/truetype/arial.ttf"
#else
#define FONT_FILE ":Stacey:Curlz MT"
+//#define FONT_FILE ":Stacey:arial.ttf"
#endif
#define EDITING 1
#define INTERACTIVE 2
+#define FTGL_BITMAP 0
+#define FTGL_PIXMAP 1
+#define FTGL_OUTLINE 2
+#define FTGL_POLYGON 3
+#define FTGL_EXTRUDE 4
+#define FTGL_TEXTURE 5
+
+int current_font = FTGL_EXTRUDE;
+
GLint w_win = 640, h_win = 480;
float posX, posY, posZ;
int mode = INTERACTIVE;
int carat = 0;
char myString[16];
-static FTGLExtrdFont font;
-//static FTGLOutlineFont font;
-//static FTGLPolygonFont font;
-//static FTGLTextureFont font;
-//static FTGLPixmapFont font;
-//static FTGLBitmapFont font;
+static FTFont* fonts[6];
void SetCamera(void);
-
void my_lighting()
{
// Set up lighting.
@@ -76,8 +80,6 @@ void my_lighting()
glColor4fv(front_diffuse);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
- glCullFace(GL_BACK);
- glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glColorMaterial(GL_FRONT, GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);
@@ -89,59 +91,100 @@ void my_lighting()
void do_display (void)
{
- // Render the text
- font.render( myString);
+ switch( current_font)
+ {
+ case FTGL_BITMAP:
+ glDisable( GL_BLEND);
+ break;
+ case FTGL_PIXMAP:
+ glDisable( GL_TEXTURE_2D);
+ glEnable(GL_BLEND);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
+ break;
+ case FTGL_OUTLINE:
+ glDisable( GL_TEXTURE_2D);
+ glEnable( GL_LINE_SMOOTH);
+ glEnable(GL_BLEND);
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE); // GL_ONE_MINUS_SRC_ALPHA
+ break;
+ case FTGL_POLYGON:
+ glDisable( GL_BLEND);
+ my_lighting();
+ break;
+ case FTGL_EXTRUDE:
+ glEnable( GL_DEPTH_TEST);
+ glDisable( GL_BLEND);
+ my_lighting();
+ break;
+ case FTGL_TEXTURE:
+ glEnable( GL_TEXTURE_2D);
+ glDisable( GL_DEPTH_TEST);
+// glDisable( GL_BLEND);
+ break;
+
+ }
+
+ glColor3f( 1.0, 1.0, 1.0);
+
+ fonts[current_font]->render( myString);
- // get the bounding box for the text
int x1, y1, z1, x2, y2, z2;
- font.BBox( myString, x1, y1, z1, x2, y2, z2);
+ fonts[current_font]->BBox( myString, x1, y1, z1, x2, y2, z2);
- glDisable( GL_LIGHTING);
// Draw the bounding box
+ glDisable( GL_LIGHTING);
glColor3f( 0.0, 1.0, 0.0);
+ // Draw the front face
glBegin( GL_LINE_LOOP);
glVertex3f( x1, y1, z1);
glVertex3f( x1, y2, z1);
glVertex3f( x2, y2, z1);
glVertex3f( x2, y1, z1);
glEnd();
- glBegin( GL_LINE_LOOP);
- glVertex3f( x1, y1, z2);
- glVertex3f( x1, y2, z2);
- glVertex3f( x2, y2, z2);
- glVertex3f( x2, y1, z2);
- glEnd();
- glBegin( GL_LINES);
- glVertex3f( x1, y1, z1);
- glVertex3f( x1, y1, z2);
-
- glVertex3f( x1, y2, z1);
- glVertex3f( x1, y2, z2);
-
- glVertex3f( x2, y2, z1);
- glVertex3f( x2, y2, z2);
-
- glVertex3f( x2, y1, z1);
- glVertex3f( x2, y1, z2);
+ // Draw the back face
+ if( current_font == FTGL_EXTRUDE && z1 != z2)
+ {
+ glBegin( GL_LINE_LOOP);
+ glVertex3f( x1, y1, z2);
+ glVertex3f( x1, y2, z2);
+ glVertex3f( x2, y2, z2);
+ glVertex3f( x2, y1, z2);
+ glEnd();
+ // Join the faces
+ glBegin( GL_LINES);
+ glVertex3f( x1, y1, z1);
+ glVertex3f( x1, y1, z2);
+
+ glVertex3f( x1, y2, z1);
+ glVertex3f( x1, y2, z2);
+
+ glVertex3f( x2, y2, z1);
+ glVertex3f( x2, y2, z2);
+
+ glVertex3f( x2, y1, z1);
+ glVertex3f( x2, y1, z2);
+ glEnd();
+ }
- // Draw a line along the basline from the origin to the advance width
+ // Draw the baseline, Ascender and Descender
+ glBegin( GL_LINES);
glColor3f( 0.0, 0.0, 1.0);
glVertex3f( 0.0, 0.0, 0.0);
- glVertex3f( font.Advance( myString), 0.0, 0.0);
+ glVertex3f( fonts[current_font]->Advance( myString), 0.0, 0.0);
- // Draw a line through the origin from the Ascender height to the Descender
- glVertex3f( 0.0, font.Ascender(), 0.0);
- glVertex3f( 0.0, font.Descender(), 0.0);
+ glVertex3f( 0.0, fonts[current_font]->Ascender(), 0.0);
+ glVertex3f( 0.0, fonts[current_font]->Descender(), 0.0);
glEnd();
- // Draw a point on the origin
+ // Draw the origin
glColor3f( 1.0, 0.0, 0.0);
glPointSize( 5.0);
glBegin( GL_POINTS);
glVertex3f( 0.0, 0.0, 0.0);
glEnd();
+ glColor3f( 1.0, 1.0, 1.0);
glutSwapBuffers();
}
@@ -151,11 +194,23 @@ void display(void)
SetCamera();
- my_lighting();
-
glPushMatrix();
- tbMatrix();
+ switch( current_font)
+ {
+ case FTGL_BITMAP:
+ case FTGL_PIXMAP:
+ glRasterPos2i( w_win / 2, h_win / 2);
+ glTranslatef( w_win / 2, h_win / 2, 0.0);
+ break;
+ case FTGL_OUTLINE:
+ case FTGL_POLYGON:
+ case FTGL_EXTRUDE:
+ case FTGL_TEXTURE:
+ tbMatrix();
+ break;
+ }
+
do_display();
glPopMatrix();
@@ -165,45 +220,47 @@ void display(void)
void myinit ( const char* fontfile)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glShadeModel (GL_FLAT);
- glColor3f(1.0, 1.0, 1.0);
glClearColor( 0.13, 0.17, 0.32, 0.0);
+ glColor3f( 1.0, 1.0, 1.0);
glEnable( GL_CULL_FACE);
glFrontFace( GL_CCW);
glEnable( GL_DEPTH_TEST);
- glEnable( GL_TEXTURE_2D);
-
- glEnable( GL_LINE_SMOOTH);
- glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
- glEnable(GL_BLEND);
-// glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE
+
+ glEnable( GL_POLYGON_OFFSET_LINE);
+ glPolygonOffset( 1.0, 1.0); // ????
+ SetCamera();
+
+ fonts[FTGL_BITMAP] = new FTGLBitmapFont;
+ fonts[FTGL_PIXMAP] = new FTGLPixmapFont;
+ fonts[FTGL_OUTLINE] = new FTGLOutlineFont;
+ fonts[FTGL_POLYGON] = new FTGLPolygonFont;
+ fonts[FTGL_EXTRUDE] = new FTGLExtrdFont;
+ fonts[FTGL_TEXTURE] = new FTGLTextureFont;
- // Open the font
- if( !font.Open( fontfile, false))
+ for( int x = 0; x < 6; ++x)
{
- fprintf( stderr, "Failed to open font %s", fontfile);
- exit(1);
- }
+ if( !fonts[x]->Open( fontfile, false))
+ {
+ fprintf( stderr, "Failed to open font %s", fontfile);
+ exit(1);
+ }
+
+ if( !fonts[x]->FaceSize( 144))
+ {
+ fprintf( stderr, "Failed to set size");
+ exit(1);
+ }
- // Set the font size
- if( !font.FaceSize( 144))
- {
- fprintf( stderr, "Failed to set size");
- exit(1);
+ fonts[x]->Depth(20);
}
-
- // Set the depth for extrusion
- font.Depth(20);
- // Initial text "A"
myString[0] = 65;
myString[1] = 0;
- // Do the track ball initialisation
tbInit(GLUT_LEFT_BUTTON);
tbAnimate( GL_FALSE);
@@ -226,7 +283,11 @@ void parsekey(unsigned char key, int x, int y)
carat = 0;
}
break;
- case ' ':break;
+ case ' ':
+ current_font++;
+ if(current_font > 5)
+ current_font = 0;
+ break;
default:
if( mode == INTERACTIVE)
{
@@ -287,19 +348,32 @@ void myReshape(int w, int h)
SetCamera();
tbReshape(w_win, h_win);
-
}
void SetCamera(void)
{
- glMatrixMode (GL_PROJECTION);
- glLoadIdentity ();
- gluPerspective( 90, w_win/ h_win, 1, 1000);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- gluLookAt( 0.0, 0.0, h_win / 2, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
-
+ switch( current_font)
+ {
+ case FTGL_BITMAP:
+ case FTGL_PIXMAP:
+ glMatrixMode( GL_PROJECTION);
+ glLoadIdentity();
+ gluOrtho2D(0, w_win, 0, h_win);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ break;
+ case FTGL_OUTLINE:
+ case FTGL_POLYGON:
+ case FTGL_EXTRUDE:
+ case FTGL_TEXTURE:
+ glMatrixMode (GL_PROJECTION);
+ glLoadIdentity ();
+ gluPerspective( 90, w_win/ h_win, 1, 1000);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ gluLookAt( 0.0, 0.0, h_win / 2, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
+ break;
+ }
}
@@ -312,7 +386,7 @@ int main(int argc, char *argv[])
glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE | GLUT_MULTISAMPLE);
glutInitWindowPosition(50, 50);
- glutInitWindowSize(w_win, h_win);
+ glutInitWindowSize( w_win, h_win);
glutCreateWindow("FTGL TEST");
glutDisplayFunc(display);
glutKeyboardFunc(parsekey);
@@ -326,5 +400,5 @@ int main(int argc, char *argv[])
glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
+ return 0;
}